Recommendations based on "Raiders of the Lost Car Park"
Based on your reading history, we think you will also enjoy the following books.
By Neil Gaiman
Richard Mayhew's life is forever changed after he rescues a young girl named Door and finds himself living in a city of monsters, saints, murderers, and angels, and he must help Door on her mission to save this strange underworld kingdom from destruction
By Philip Reeve
The fourth and final book in Philip Reeve's Mortal Engines Quartet.The great Traction City of London now lies in ruins. Once, not so long ago, it hunted other cities across the vast wastes of a devastated land. Now it is a poisonous, lifeless wreck - until Tom Natsworthy and his daughter, Wren, uncover the secret hidden in its dark heart. It's a secret that could bring an end to the war once and for all. But as Tom and Wren risk their lives, time is running out. Far away, a dangerous child with a deadly secret of his own is making a journey that may lead to the destruction of the entire human race.
By Brandon Sanderson
Nancy Pearl loves this series and we do too!When Alcatraz and Grandpa Smedry make a pilgrimage to the Free Kingdom city of Crystallia, the Smedry home base, Alcatraz is shocked to see that he is, in fact, a legend. When he was a baby he was stolen by the Evil Librarians, and his mother, a Librarian herself, was behind the whole scheme. Now, with his estranged father, who is acting indeed strange, Bastille, who has been stripped of her armor, and Grandpa Smedry, who is, as always, late to everything (that's his Talent), Alcatraz tries to save a city under siege. From who? Why, the Librarians of course!
By Simon R. Green
“Simon Green’s Nightside is a macabre and thoroughly entertaining world.”—#1 New York Times bestselling author Jim ButcherJohn Taylor works in the Nightside—the gaudy, neon noir, secret heart of London, where it’s always three in the morning, where gods and monsters make deals and seek pleasures they won’t find anywhere else. He has a gift for finding things. And sometimes what he's hired to locate can be very, very dangerous indeed.Right now, for example, he's searching for The Unholy Grail, the cup that Judas drank from at the Last Supper. It corrupts all who touch it—but it also gives enormous power. So he's not the only one hunting. Angels, devils, sinners and saints—they’re all out there, tearing apart The Nightside, seeking the dark goblet.And it’s only a matter of time until they realize that the famous John Taylor, the man with the gift for finding things, can lead them straight to it…
By Alex Scarrow
Liam O'Connor should have died at sea in 1912. Maddy Carter should have died on a plane in 2010. Sal Vikram should have died in a fire in 2026. But all three have been given a second chance - to work for an agency that no one knows exists. Its purpose: to prevent time travel destroying history . . . In 1993 British computer hacker Adam Lewis finds his name in a coded manuscript that is almost one thousand years old. How did Adam's name get in there . . . and why? Confronted by Adam in 2001, the TimeRiders travel back to Sherwood Forest in 1193 to discover the origins of the ancient message. But when a strange hooded man appears interested in the same thing, they begin to wonder what terrible threat this cryptic link from the past holds for the future . . .
By RIORDAN RICK
Thor's hammer is missing again. The thunder god has a disturbing habit of misplacing his weapon - the mightiest force in the Nine Worlds. But this time the hammer isn't just lost, it has fallen into enemy hands. If Magnus Chase and his friends can't retrieve the hammer quickly, the mortal worlds will be defenseless against an onslaught of giants. Ragnarok will begin. The Nine Worlds will burn. Unfortunately, the only person who can broker a deal for the hammer's return is the gods' worst enemy, Loki - and the price he wants is very high.
By Neil Gaiman, Michael Reaves
Teens—and tweens and adults—who obsessively read the His Dark Materials and Harry Potter series will be riveted by Neil Gaiman and Michael Reaves's InterWorld and its sequel, The Silver Dream. InterWorld tells the story of Joey Harker, a very average kid who discovers that his world is only one of a trillion alternate earths. Some of these earths are ruled by magic. Some are ruled by science. All are at war. Joey teams up with alternate versions of himself from an array of these worlds. Together, the army of Joeys must battle evil magicians Lord Dogknife and Lady Indigo to keep the balance of power between all the earths stable. The Silver Dream: After mastering the ability to walk between dimensions, Joey Harker and his fellow InterWorld freedom fighters are now on a mission to maintain peace between the rival powers of magic and science who seek to control all worlds. When a stranger named Acacia somehow follows Joey back to InterWorld's base, things get complicated. No one knows who she is or where she's from—or how she knows so much about InterWorld.
By Peter F. Hamilton
On Earth, satanist Quinn Dexter possesses a new army of the damned, using them to initiate The Night's Dawn, the entropic annihilation of all Creation. At the same time, Joshua Calvert, master of the Lady Macbeth , seeks a miracle in a haystack: the truth behind a legend that 15,000 years ago the alien Tyrathca intercepted a single message from unexplored space beyond Orion: "IT SEES THE UNIVERSE. IT CONTROLS EVERYTHING. OUR ARRIVAL WOKE IT." Could a God be sleeping somewhere between the stars? And can Joshua possibly find this unknown Deity before The Night's Dawn devours the cosmos?
By Ian Irvine
The terrifying Merdrun are invading - and the world no longer has an army. Karan and Llian fled to the future to save their gifted nine-year-old daughter, but two days later Sulien far-sees the Crimson Gate reopen. The Merdrun are back, this time for good. And Santhenar, after the 160-year Lyrinx War and the decade of chaos that followed, is in ruins. Within days, its greatest cities fall to the most deadly army the world has ever faced. But before the allies can begin the fightback, the Merdrun discover the worst folly of Scrutator Xervish Flydd's long life. The location of the Council's terrible lost weapon, an intelligent killing machine - the spellcaster. A weapon the Merdrun are desperate to find, to cleanse Santhenar of the human race. And only Karan, Flydd and his handful of tormented veterans stand in their way. You won't want to miss this truly epic fantasy series by a million-selling author. What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser