Recommendations based on "Wrath (The Faithful and the Fallen)"
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By R. F Kuang
Rin’s story continues in this acclaimed sequel to The Poppy War—an epic fantasy combining the history of twentieth-century China with a gripping world of gods and monsters.The war is over.The war has just begun.Three times throughout its history, Nikan has fought for its survival in the bloody Poppy Wars. Though the third battle has just ended, shaman and warrior Rin cannot forget the atrocity she committed to save her people. Now she is on the run from her guilt, the opium addiction that holds her like a vice, and the murderous commands of the fiery Phoenix—the vengeful god who has blessed Rin with her fearsome power.Though she does not want to live, she refuses to die until she avenges the traitorous Empress who betrayed Rin’s homeland to its enemies. Her only hope is to join forces with the powerful Dragon Warlord, who plots to conquer Nikan, unseat the Empress, and create a new republic.But neither the Empress nor the Dragon Warlord are what they seem. The more Rin witnesses, the more she fears her love for Nikan will force her to use the Phoenix’s deadly power once more.Because there is nothing Rin won’t sacrifice to save her country . . . and exact her vengeance.
By R. F. Kuang
A Powerful Epic Fantasy Novel With Roots In The 20th-century History Of China. Opium Runs Through The Heart Of The Nikara Empire, A Constant Reminder Of The War With The Federation Of Mugen That Brought It To The Empire's Shores. A War That Only Ended Thanks To Three Heroes - The Vipress, The Dragon Emperor And The Gatekeeper - Known As The Trifecta. They Were Legendary Figures, Each Bestowed With God-like Powers, Who United The Warlords Of The Empire Against The Federation. Decades Have Passed. The Trifecta Is Shattered; The Dragon Emperor Is Dead, The Gatekeeper Is Missing, And The Vipress Alone Sits On The Throne At Sinegard. Peace Reigns, Yet The Poppy Remains. War Orphan Fang Runin Grew Up With It. Her Adopted Family Smuggles It Throughout The Rooster Province, Making A Living On The Misfortune Of Those Addicted To Its Smoke. But When Rin's Parents Force Her Into An Arranged Marriage, Rin Refuses To Accept Her Fate And Fights Her Way To The Prestigious Military Academy At Sinegard. There She Will Learn Of Drug-fuelled Shamanic Powers Thought To Be Myth, Powers Which Might Defeat The Federation During Its Third Invasion. But The Cost Of Some Power Is Too Great To Pay, Even If It Means Winning A War That Threatens To Destroy An Entire Nation.
By S.A. Chakraborty
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Library Journal| Vulture | The Verge | SYFYWireStep into The City of Brass, the spellbinding debut from S. A. Chakraborty, an imaginative alchemy of The Golem and the Jinni, The Grace of Kings, and Uprooted, in which the future of a magical Middle Eastern kingdom rests in the hands of a clever and defiant young con artist with miraculous healing gifts.Nahri has never believed in magic. Certainly, she has power; on the streets of eighteenth-century Cairo, she’s a con woman of unsurpassed talent. But she knows better than anyone that the trades she uses to get by—palm readings, zars, and a mysterious gift for healing—are all tricks, both the means to the delightful end of swindling Ottoman nobles and a reliable way to survive.But when Nahri accidentally summons Dara, an equally sly, darkly mysterious djinn warrior, to her side during one of her cons, she’s forced to reconsider her beliefs. For Dara tells Nahri an extraordinary tale: across hot, windswept sands teeming with creatures of fire and rivers where the mythical marid sleep, past ruins of once-magnificent human metropolises and mountains where the circling birds of prey are more than what they seem, lies Daevabad, the legendary city of brass—a city to which Nahri is irrevocably bound.In Daevabad, within gilded brass walls laced with enchantments and behind the six gates of the six djinn tribes, old resentments run deep. And when Nahri decides to enter this world, her arrival threatens to ignite a war that has been simmering for centuries.Spurning Dara’s warning of the treachery surrounding her, she embarks on a hesitant friendship with Alizayd, an idealistic prince who dreams of revolutionizing his father’s corrupt regime. All too soon, Nahri learns that true power is fierce and brutal. That magic cannot shield her from the dangerous web of court politics. That even the cleverest of schemes can have deadly consequences.After all, there is a reason they say to be careful what you wish for . . .
By Jay Kristoff
Gabriel de León has saved the Holy Grail from death, but his chance to end the endless night is lost.After turning his back on his silversaint brothers once and for all, Gabriel and the Grail set out to learn the truth of how Daysdeath might finally be undone.But the last silversaint faces peril, within and without. Pursued by children of the Forever King, drawn into wars and webs centuries in the weaving, and ravaged by his own rising bloodlust, Gabriel may not survive to see the truth of the Grail revealed.A truth that may be too awful for any to imagine.
By Robin Hobb
King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was.
By Jay Kristoff
TWENTY-SEVEN YEARS HAVE PASSED SINCE THE LAST SUNRISE…A sensational new epic fantasy trilogy from the bestselling author of The Nevernight Chronicle.
By Brent Weeks
In a world where magic is tightly controlled, the most powerful man in history must choose between his kingdom and his son in the first book in the epic NYT bestselling Lightbringer series.Guile is the Prism. He is high priest and emperor, a man whose power, wit, and charm are all that preserves a tenuous peace. Yet Prisms never last, and Guile knows exactly how long he has left to live.When Guile discovers he has a son, born in a far kingdom after the war that put him in power, he must decide how much he's willing to pay to protect a secret that could tear his world apart.If you loved the action and adventure of the Night Angel trilogy, you will devour this incredible epic fantasy series by Brent Weeks.
By Robin Hobb
"The Vestritt family's liveship, Vivacia, has been taken by Kennit, an ambitious pirate. Captain Haven is a prisoner; his son Wintrow, who bears the Vestritt blood, finds himself competing with Kennit for Vivacia's love as she becomes a pirate ship. Althea Vestritt, in training to become Vivacia's captain, arrives home to discover her beloved ship lost. Brashen Trell, her old friend and shipmate, proposes that they sail to Vivacia's rescue in the liveship Paragon, who has lost two previous crews and is believed mad. Malta, Althea's niece, seeks help from her suitor, the Rain Wild Trader Reyn, whose family is the Vestritt's major creditor. Meanwhile, the sea serpents who follow sailing ships struggle to remember their history and return to their place of transformation." - product description.
By Matt Dinniman
*PRE-ORDER THE FIFTH BOOK IN THE EXPLOSIVE DUNGEON CRAWLER CARL SERIES* "Dungeon Crawler Carl is legit awesome" #1 New York Times bestselling author Brandon Sanderson *** Attention. The gates are down. The hunters are loose. Run, Run, Run. A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. And now a mysterious, end-of-floor celebration for the top crawlers, dubbed 'The Butcher's Masquerade.' But that's not all. Just when Carl and Princess Donut think they've seen it all as they compete to survive in the galaxy's most popular game show, the latest floor level introduces a terrible new threat. The Hunting Grounds. As the remaining crawlers battle for their lives, outside tourists are finally allowed to enter the game, and they are ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career. Carl and Princess Donut might her prey, but this season, the prey are fighting back.
By Matt Dinniman
CARL IS PLANNING SOMETHING DANGEROUS, BUT AT WHAT COST? It's off to the races in the explosive eighth book in the Dungeon Crawler Carl series . . . - '[A] comically cosmic adventure series...often laugh-out-loud funny...Grind your way to dungeon mastery alongside Carl and Princess Donut' The Wall Street Journal 'If there's a better LitRPG than Dungeon Crawler Carl, I haven't read it' Shirtaloon, author of He Who Fights Monsters - As chaos and mass panic spread outside the dungeon in the wake of Faction Wars, Carl and Donut find themselves on the tenth floor, where they're forced to compete in a surprisingly normal set of tasks. Well, normal for the dungeon. Races. Get from point A to point B, and don't come in last. After each race, they pick an upgrade for their vehicle and the track gets more challenging. It all seems a a little too simple. Ignore those strange glitches that are occurring with increasing frequency. Don't listen to those whispers about what's happening on the mysterious eleventh floor, something the system AI calls A Parade of Horribles. Nobody, not even the showrunners, knows what that means. Just that the AI has ominously dubbed it "a coming-out party for the ages." Everything is fine, Crawler. I repeat, everything is fine. Carl hates that it's business as usual. The rules of this floor have taken away his agency. That just will not do. So Carl is planning a party of his own. It's a plan so dangerous, so insane, he can't even consult his friends lest the AI put a stop to it. Because if it goes wrong, it's not just the end of Carl and Donut. No. The stakes are higher than they've ever been. Includes part eight of the exclusive bonus story "Backstage at the Pineapple Cabaret." - Praise for Dungeon Crawler Carl 'Fresh. Creative. Hilarious. I'm obsessed...Princess Donut is my queen' Actor, producer and New York Times bestselling author Felicia Day 'This series has no goddamn business burying so much depth and emotion and complexity under its bawdy, gory surface, but it does so anyway. What a wild-ass and unexpected delight' New York Times bestselling author Scott Lynch 'This is the book for anyone who ever wondered what it would be like to be a role player in a game with the best game master ever... or maybe anyone who has been outside at night--in their underwear--looking for their cat and wondering, 'What's the worst thing that could happen?'... Once you start, you won't put it down' Patricia Briggs, #1 New York Times bestselling author of the Mercy Thompson series 'One of the most bananapants, funny, inventive books I have read in a while' Book Riot 'Dungeon Crawler Carl is just one big smile all the way through. Put on your best pair of boxer shorts and sit back for a truly fun and enjoyable read' New York Times bestselling author Kevin J. Anderson 'Dungeon Crawler Carl is the best start to a series I've read this year. I wish I'd tried it sooner' Will Wight, author of the Cradle series 'To describe the Dungeon Crawler Carl series, and the first book in particular, one must blend the darkest, grittiest science fiction with the humour of Hitchhiker's Guide to the Galaxy. It mixes fun, whimsical absurdity, and serious, dark themes with dire consequences...it is so spectacularly good that I cannot recommend it high enough' Grimdark Magazine 'Dinniman's Douglas-Adams-but-playing-D&D romp was so much fun that I immediately went out and got the next two books...genuinely joyful' LitHub.com