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By Mark Lawrence

Two people living in a world connected by an immense and mysterious library must fight for those they love in the second book in a new trilogy from the international bestselling author of The Book That Wouldn’t Burn.The Library spans worlds and times. It touches and joins distant places. It is memory and future. And amid its vastness Evar Eventari both found, and lost, Livira Page.Evar has been forced to flee the library, driven before an implacable foe. Livira, trapped in a ghost world, has to recover the book she wrote—one which is the only true threat to the library’s existence—if she's to return to her life.While Evar's journey leads him outside into a world he's never seen, Livira's path will taker her deep inside her own writing, where she must wrestle with her stories in order to reclaim the volume in which they were written.The secret war that defines the library has chosen its champions and set them on the board. The time has come when they must fight for what they believe, or lose everything.

By Neil Gaiman

Richard Mayhew's life is forever changed after he rescues a young girl named Door and finds himself living in a city of monsters, saints, murderers, and angels, and he must help Door on her mission to save this strange underworld kingdom from destruction

By Robert Asprin

After the murder of his master Garkin, a thief and apprentice magician joins forces with a demon dimension traveler named Aahz, who has lost his power and is also looking for a way to get even. Reprint.

By Matthew J. Kirby

Fix the past. Save the future.Europe is in the grip of the Dark Ages, but there is a light in the dark: Baghdad. The great city has become a center of learning, populated by scholars, merchants, and explorers from all across the known world. But danger lurks in the desert... and Dak, Sera, and Riq must act fast to save the world's greatest library from utter destruction.

By Margaret Weis, Tracy Hickman

From his army of the undead, Xar, Lord of the Nexus, learns of the existence of the mysterious Seventh Gate. It is said that this gate grants whoever enters it the power to create worlds—or destroy them. Only Haplo knows its location—but he doesn't know he knows it. Now an ex-lover has been sent to betray Haplo and bring back his corpse. Meanwhile, the assassin Hugh the Hand is also after Haplo, wielding the Accursed Blade. With his old companion Alfred, Haplo must seek sanctuary in the Labyrinth—a deadly prison maze whose inhabitants are condemned to death.  Millennia ago a battle raged between the Sartan and the Patryn, and the Sartan sundered the world into four realms—air, fire, stone, and water—and then vanished. But now the two races have rediscovered each other through the magic of the Death Gate—and war is about to erupt anew.

By Henry H. Neff

Reeling from a personal tragedy but determined to stop the demon Astaroth, twelve-year-old Max McDaniel sets out from Rowan, where magic and nature flourish so long as the people do not oppose the demon, and travels through the preindustrial nightmare Astaroth has created using the Book of Origins.

By Tade Thompson

The Rosewater Redemption concludes the award-winning, cutting edge Wormwood trilogy, set in Nigeria, by one of science fiction's most engaging new voices.Life in the newly independent city-state of Rosewater isn't everything its citizens were expecting. The Mayor finds that debts incurred during the insurrection are coming back to haunt him. Nigeria isn't willing to let Rosewater go without a fight. And the city's alien inhabitants are threatening mass murder for their own sinister ends... Operating across spacetime, the xenosphere, and international borders, it is up to a small group of hackers and criminals to prevent the extra-terrestrial advance. The fugitive known as Bicycle Girl, Kaaro, and his former handler Femi may be humanity's last line of defense. Tade Thompson's innovative, genre-bending, Afrofuturist series, the Wormwood Trilogy, is perfect for fans of Jeff Vandermeer, N. K. Jemisin, William Gibson, and Ann Leckie.The Wormwood TrilogyRosewaterThe Rosewater InsurrectionThe Rosewater Redemption

By Brandon Sanderson

From the author of the Mistborn series anda master of contemporary fantasy comesa collection of his four-bookAlcatraz series, the tale of a small group of freedom fighters operating against the cult of Evil Librarians On his 13th birthday, Alcatraz, a foster child, gets a bag of sand in the mail that purports to be his "inheritance" sent from his father and mother. The Librarians, of course, immediately steal the bag of sand from him. This sparks a chain of events that leads Alcatraz to realize that his family is part of a group of freedom fighters who resist the Evil Librarians the secret cult who actually rule the world. Alcatraz's grandfather shows up and tows him off to infiltrate the downtown library to steal back the mystical bag of sand. The ensuing story involves talking dinosaurs, sentient romance novels, and a dungeon-like labyrinth hiding beneath the innocent-looking downtown library. With a seductive mix of offbeat humor, high adventure, and endearing characterization, this is a fantasy that will appeal to all lovers of the fantastical. It includes "Alcatraz Versus the Evil Librarians," "Alcatraz Versus the Scrivener's Bones," "Alcatraz Versus the Knights of Crystallia," and "Alcatraz Versus the Shattered Lens.""

By Joe Dever

Lone Wolf has returned from Daziarn to discover all his mortal enemies are poised to conquer Magnamund. His mission is to travel to the underworld of Helegedad to confront Darklord Gnagg. That is the scene, and it is up to the readers to supply the end, for only they can determine Lone Wolf's destiny.

By Mark Anthony

From an acclaimed new master of fantasy fiction comes Book Four in the continuing saga of magic, adventure, courage, and fate on parallel worlds–mystical Eldh and modern Earth. Blood of Mystery A twist of time has left Runebreaker Travis Wilder and three of his otherworldly friends stranded on 1880s Earth in a lawless Colorado mining town. As they search for a way back to their own time, Grace Beckett–in present-day Eldh–journeys to a frozen kingdom where she learns her own terrifying destiny: to oppose the Pale King and his monstrous army in the coming cataclysmic battle that will decide Eldh’s future forever. If the Pale King emerges victorious, his master Mohg, the dread Lord of Nightfall, will return from exile, break the First Rune, and remake Eldh in his own dark image. And Earth itself, Eldh’s sister world, will be the next to fall under shadow. Even if Travis returns to Eldh in time to align his calling as Runebreaker with Grace’s destiny as Blademender, how can two mere humans hope to defeat an evil more ancient than any world, more powerful than all existence?