Recommendations based on "Radiant, Vol. 6"

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By Philip Reeve

The fourth and final book in Philip Reeve's Mortal Engines Quartet.The great Traction City of London now lies in ruins. Once, not so long ago, it hunted other cities across the vast wastes of a devastated land. Now it is a poisonous, lifeless wreck - until Tom Natsworthy and his daughter, Wren, uncover the secret hidden in its dark heart. It's a secret that could bring an end to the war once and for all. But as Tom and Wren risk their lives, time is running out. Far away, a dangerous child with a deadly secret of his own is making a journey that may lead to the destruction of the entire human race.

By Christopher Ruocchio

For almost a hundred years, Hadrian Marlowe has served the Empire in its war against the Cielcin, a vicious alien race bent on humanity’s destruction. Rumors of a new king amongst the Cielcin have reached the Imperial throne. This one is not like the others. It does not raid borderworld territories, preferring precise, strategic attacks on the humans’ Empire.To make matters worse, a cult of personality has formed around Hadrian, spurred on by legends of his having defied death itself. Men call him Halfmortal. Hadrian’s rise to prominence proves dangerous to himself and his team, as pressures within the Imperial government distrust or resent his new influence.Caught in the middle, Hadrian must contend with enemies before him—and behind.And above it all, there is the mystery of the Quiet. Hadrian did defy death. He did return. But the keys to the only place in the universe where Hadrian might find the answers he seeks lie in the hands of the Emperor himself....

By Christopher Ruocchio

The sixth and penultimate novel of the galaxy-spanning Sun Eater series merges the best of space opera and epic fantasy, as Hadrian Marlowe continues down a path that can only end in fireAmbitious universe-building combines with intimate character portraits for storytelling on a truly epic scale—for fans of Orson Scott Card, Adrian Tchaikovsky, Patrick Rothfuss and Jack CampbellThe end is nigh.It has been nearly two hundred years since Hadrian Marlowe assaulted the person of the Emperor and walked away from war. From his Empire. His duty. From the will and service of the eldritch being known only as the Quiet. The galaxy lies in the grip of a terrible plague, and worse, the Cielcin have overrun the realms of men.A messenger has come to Jadd, bearing a summons from the Sollan Emperor for the one-time hero. A summons, a pardon, and a plea. HAPSIS, the Emperor’s secret first-contact intelligence organization, has located one of the dreadful Watchers, the immense, powerful beings worshipped by the Pale Cielcin.Called out of retirement and exile, the old hero—accompanied by his daughter, Cassandra—must race across the galaxy and against time to accomplish one last, impossible task:To kill a god.

By Brian Lumley

Three great vampires--two Lords and a Lady--arrive on an unsuspecting Earth that teems with defenseless humans, easy prey for the marauding vampires. But humanity has defenders. Though the necroscope is gone, the psychically gifted men and women of E-Branch move swiftly against the vampire infestation. Jake Cutter is running for his life through the streets of Turin when he vanishes, appearing moments later inside the triply locked "Harry's room" in E-Branch's London HQ. Jake's dreams are very strange, filled with the voices of the dead--the Great majority, the Necroscope, Harry Keogh, even a dead vampire. He hears them all, but he doesn't truly understand.If Jake is the new Necroscope, he has to learn--fast!--how to control his powers and speak to the dead. E-Branch, with the reluctant Jake along for the ride, is about to go head-to-head with Malinari the Mind, a vampire Lord who psychic abilities are second to none.But the dead don't trust Jake, not like they trusted Harry. Jake's got personal revenge on his mind, and he's spending too much time talking that dead vampire. He's got to start thinking about the future--or he won't have one!

By William W. Johnstone

Ten years after the Great War, Ben Raines and his band of rebels embark on a journey to New York City, where the Night People --a group of flesh-eating mutants--reside, and Ben and his army must annihilate this new enemy for the sake of freedom. Reissue.

By Joel Rosenberg

When it all began, it was just supposed to be a game: seven college students sitting down for an evening of role playing. But a real wizard intervened, and the students found themselves in a world where magic worked-too well-and caught up in a battle between the forces of slavery and freedom. Years later, Jason Cullinane, son of the now-legendary Karl Cullinane, has taken up his mysteriously vanished father's role as baron when reports reach him of an attack in his realm by a wolfpack that seems to be more than an ordinary wolfpack. When he and his comrades investigate, they find a rift into the world Faerie from which evil creatures are entering the mortal world to kill and conquer. Cullinane now must not only battle his father's old enemies in the Slavers' Guild, but somehow defeat this powerful supernatural menace. And the greatest danger to the band may come from one of their own who has seemingly switched sides in the struggle . .

By Sean Fay Wolfe

Part 1 of the stunning conclusion to the Elementia Chronicles: an unofficial MINECRAFT-fan adventure series, inspired by the bestselling game. The Republic of Elementia is in ruins after the Noctem Alliance waged war on Element City. President Stan and his council are scattered across the aerver, trying to find their way back to one another to continue their fight for freedom. And a mysterious figures has joined their world - one with the power to save or destroy them all. Can Stan reunite with Kate, Charlie and their friends and make a last stand for the world they love in an epic battle of good vs. evil? Disclaimer: This book is not authorized, sponsored, endorsed or licensed by Mojang AB, Microsoft Corp. or any other person or entity owning or controlling any rights to the Minecraft name, trademarks or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.

By Sean Fay Wolfe

An unofficial Minecraft-fan adventure series inspired by the bestselling game! Fans of the bestselling video game Minecraft, middle grade readers, and action-adventure story enthusiasts of all ages will experience an exciting journey that will take them far beyond the world they know. The Republic of Elementia is in ruins after the Noctem Alliance wages war on Element City. President Stan and his council are scattered across the server, trying to find their way back to one another to continue their fight for freedom. And a mysterious figure has joined their world—one with the power to save or destroy them all. In the stunning conclusion to the Elementia Chronicles trilogy, Stan, Kat, Charlie, and their friends make a last stand for the world they love in an epic battle of good vs. evil. Written when he was seventeen years old, Sean Fay Wolfe's The Elementia Chronicles Book III: Herobrine's Message is the third and final novel in The Elementia Chronicles trilogy. Disclaimer: This book is not authorized, sponsored, endorsed, or licensed by Mojang AB, Microsoft Corp., or any other person or entity owning or controlling any rights to the Minecraft name, trademarks, or copyrights. Minecraft is a registered trademark of Mojang Synergies AB.

By Peter Newman

'An exciting new writer - sharp, compelling and original' Mark LawrenceYears have passed since the Vagrant journeyed to the Shining City, Vesper in arm and Gamma's sword in hand.Since then the world has changed. Vesper, following the footsteps of her father, journeyed to the breach and closed the tear between worlds, protecting the last of humanity, but also trapping the infernal horde and all those that fell to its corruptions: willing or otherwise.In this new age it is Vesper who leads the charge towards unity and peace, with seemingly nothing standing between the world and a bright new future.That is until eyes open.And The Seven awaken.

By Janet Morris

"In the thrilling sequel to 'Beyond Sanctuary', Tempus leads his Stepsons on a deadly journey into the heart of evil, to combat an unholy alliance of magic led by Roxane and her tame demons. The battle will be met in the witch-plagued city of Tyse, darker and more dangerous than Sanctuary itself, and heroes are welcome there only if they are able to face the horrifying unknown beyond Wizardwall... Now, in the second full-length novel inspired by 'Thieves' World', author Janet Morris takes her character Tempus beyond Sanctuary, beyond the darkest shadows of imagination... Beyond the Veil"--Publisher.