Recommendations based on "On the Run"

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By Matt Dinniman

The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what.Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show.Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not.Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

By Peter Lerangis

Percy Jackson meets Indiana Jones in the final installment of the New York Times bestselling epic adventure Seven Wonders! Jack, Marco, Cass, and Aly’s quest to find the seven magic orbs buried beneath each of the Seven Wonders of the Ancient World has hit a perilous snag. King Uhla’ar has kidnapped Aly and taken her and an orb back through a rift in time. A giant, merciless behemoth guards the opening, and so Jack and his friends realize that their only hope to rescue Aly is to rush to find the rest of the lost Loculi. This mission takes them around the world—to the Temple of Artemis to fend off a mighty army and then to the Lighthouse of Alexandria, where they wind up swallowed in the belly of a beast. But before all is said and done, they must return to where it all began, to Atlantis, to save Aly, themselves…and the world. Don’t miss The Legend of the Rift, the epic finale to Peter Lerangis’s earth-shattering, New York Times bestselling adventure series, Seven Wonders.

By Ada Palmer

The Will to Battle―the third book of 2017 John W. Campbell Award winner Ada Palmer's Terra Ignota series―a political science fiction epic of extraordinary audacity“A cornucopia of dazzling, sharp ideas set in rich, wry prose that rewards rumination with layers of delight. Provocative, erudite, inventive, resplendent.” ―Ken Liu, author of The Grace of KingsThe long years of near-utopia have come to an abrupt end.Peace and order are now figments of the past. Corruption, deception, and insurgency hum within the once steadfast leadership of the Hives, nations without fixed location.The heartbreaking truth is that for decades, even centuries, the leaders of the great Hives bought the world’s stability with a trickle of secret murders, mathematically planned. So that no faction could ever dominate. So that the balance held.The Hives’ façade of solidity is the only hope they have for maintaining a semblance of order, for preventing the public from succumbing to the savagery and bloodlust of wars past. But as the great secret becomes more and more widely known, that façade is slipping away.Just days earlier, the world was a pinnacle of human civilization. Now everyone―Hives and hiveless, Utopians and sensayers, emperors and the downtrodden, warriors and saints―scrambles to prepare for the seemingly inevitable war.“Seven Surrenders veers expertly between love, murder, mayhem, parenthood, theology, and high politics. I haven't had this much fun with a book in a long time.” ―Max Gladstone, author of Three Parts DeadTerra Ignota Series1. Too Like the Lightning2. Seven Surrenders3. The Will to Battle

By Trent Reedy

In A Ya Trilogy Like No Other, Trent Reedy Has Raised The Most Primal Questions Of Our National Existence: Do We Owe Our Greatest Loyalty To Our Friends? Our State? Our Country? Our Party? How Do We Reconcile Our Individual Rights And Common Needs? What Keeps Us All United -- And What Happens If We Fall Apart? Now, In This Third Book, The Second Civil War Has Come To An End In Idaho. The Feds Have Taken The Fight To Other Fronts, And Danny And His Friends Are Free Of Us Dominance. But That Freedom Comes With Considerable Costs, From Danny's Disturbing Flashbacks To The War, To The Brotherhood Of The White Eagle, Whose Security For Freedom Lake Looks More Like Outright Thuggery. After Danny Makes A Shocking Discovery About The Brotherhood's Final Aims, He And His Friends Lead A Group Of Townspeople On A Dangerous Journey Across A Ravaged Idaho, Hoping To Build A Better Society Of Their Own, And Fulfill The Dreams They Had In What Once Was The United States.

By Lucien Burr

Teras ravage England. Only London is safe.In an England where monsters have spilled into the world out of myth, only London is magically protected from the monstrous threat. The University runs the city, allowing family of graduate Hunters, Healers, Scholars, and Artificers to live behind the wards.Cassius Jones is nineteen and ready for the University. But when a bad year for the teras threat is projected, the University opens its admissions to anyone in England, behind the wards or otherwise, and suddenly the Jones' place in London is no longer secure. Cassius must contend with every other student vying for a place, and the darkest secrets of his society, whilst also balancing a tenuous interest in another boy.Burr's debut is the first book in a dark fantasy series that challenges the nature of academia and the integrity of morality.

By Mari Mancusi

In this sci-fi adventure, the beloved author of Dragon Ops takes readers on a thrilling and heart-pounding journey through a high-stakes video game world. Now safely back at home, Ian and Lilli are free to return to normal life. Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right. Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up . . . everywhere, he knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help? When Ian and Lilli finally sign back online, it's clear that Atreus has truly been released on the open web--and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots--and the game's not even finished. Will Ian and Lilli have what it takes to jump through unfinished levels undetected? Or will they get booted . . . and even worse, are there do-overs in VR that isn't even built yet?

By Adrian Tchaikovsky

The Arthur C. Clarke award-winning author of Children of Time brings us the third and final novel in an extraordinary space opera trilogy about humanity on the brink of extinction, and how one man's discovery will save or destroy us all. Idris Telemmier has uncovered a secret that changes everything - the Architects' greatest weakness. A shadowy Cartel scrambles to turn his discovery into a weapon against these alien destroyers of worlds. But between them and victory stands self-interest. The galaxy's great powers would rather pursue their own agendas than stand together against this shared terror Human and inhuman interests wrestle to control Idris' discovery, as the galaxy erupts into a mutually destructive and self-defeating war. The other great obstacle to striking against their alien threat is Idris himself. He knows that the Architects, despite their power, are merely tools of a higher intelligence. Deep within unspace, where time moves differently, and reality isn't quite what it seems, their masters are the true threat. Masters who are just becoming aware of humanity's daring - and taking steps to exterminate this annoyance forever. The Final Architecture Shards of Earth Eyes of the Void Lords of Uncreation

By Brian Lumley

Three great vampires--two Lords and a Lady--arrive on an unsuspecting Earth that teems with defenseless humans, easy prey for the marauding vampires. But humanity has defenders. Though the necroscope is gone, the psychically gifted men and women of E-Branch move swiftly against the vampire infestation. Jake Cutter is running for his life through the streets of Turin when he vanishes, appearing moments later inside the triply locked "Harry's room" in E-Branch's London HQ. Jake's dreams are very strange, filled with the voices of the dead--the Great majority, the Necroscope, Harry Keogh, even a dead vampire. He hears them all, but he doesn't truly understand.If Jake is the new Necroscope, he has to learn--fast!--how to control his powers and speak to the dead. E-Branch, with the reluctant Jake along for the ride, is about to go head-to-head with Malinari the Mind, a vampire Lord who psychic abilities are second to none.But the dead don't trust Jake, not like they trusted Harry. Jake's got personal revenge on his mind, and he's spending too much time talking that dead vampire. He's got to start thinking about the future--or he won't have one!

By DaVaun Sanders

A father and son team up to compete in an epic Minecraft tournament in this official novel!It’s a dream come true. Every year, only twenty-four kids in the entire state are selected to show off their Minecraft skills in the Southwest Regional Tournament. And Jett Warner just got his invitation.Here’s the catch: Nobody knows the rules ahead of time. Will it be Survival? Creative? A speedrun? Or maybe PVP? The only thing Jett knows is that he’ll need a partner. And he’ll need to expect the unexpected—well, that and a totally sweet all-expenses-paid trip to a mountainside retreat for a week. The winner’s reward? Life-changing. The competition? The best of the best. The partner in his corner? His sister, Dri, a total Minecraft expert. Wait, scratch that—Dri has a fever, and now Jett is going to have to team up with . . . Dad?! Sure, he taught Jett how to play, but that was years ago. And while Jett’s got his eyes on the prize, Dad’s more eager to hike the trails. As the games begin, the rules are revealed, and the twists keep coming. If the Warners want a chance to win, they’ll need to step up and perform as a true team—before their opponents take it all. So sharpen those swords, light your torch, and get ready to play. The Tournament awaits!

By Jerry B. Jenkins, Tim LaHaye

Judd, Lionel, and Samuel come up with a plan to help Sam's father see the truth before it is too late, as the Young Trib Force members contend with demons trying to take over the Earth.