Recommendations based on "Domes of Fire"
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By James Islington
Davian has won a victory for the Augurs, but treachery surrounds him and his allies on all sides in the second book of the acclaimed Licanus Trilogy, in which "fans of Robert Jordan and Brandon Sanderson will find much to admire." (The Guardian)Following a devastating attack, an amnesty has been declared for all Augurs -- finally allowing them to emerge from hiding and openly oppose the dark forces massing against the land of Andarra.The Augur Davian and his new allies hurry north toward the ever-weakening Boundary, but fresh horrors along their path suggest that their reprieve may have come far too late.The new Northwarden, his ally in the Capital, contends with assassins and politicians and uncovers a dangerous secret. Meanwhile, their compatriot Asha begins a secret investigation into the disappearance of the Shadows.And Caeden races against time to fulfill a treacherous bargain, but as more and more of his memories return, he begins to realize that the two sides in this ancient war may not be as clear-cut as they first seemed. . .
By Brian McClellan
A new epic fantasy trilogy about a young nation at odds with the ancient forces that have begun to stir as fortune seekers and sorcerers flock to the frontier. Set in of Brian McClellan's Powder Mage trilogy.A world on the cusp of a new age. . .The young nation of Fatrasta is a turbulent place -- a frontier destination for criminals, fortune-hunters, brave settlers, and sorcerers seeking relics of the past. Only the iron will of the lady chancellor and her secret police holds the capital city of Landfall together against the unrest of an oppressed population and the machinations of powerful empires.Sedition is a dangerous word. . .The insurrection that threatens Landfall must be purged with guile and force, a task which falls on the shoulders of a spy named Michel Bravis, convicted war hero Mad Ben Styke, and Lady Vlora Flint, a mercenary general with a past as turbulent as Landfall's present.The past haunts us all. . .As loyalties are tested, revealed, and destroyed, a grim specter as old as time has been unearthed in this wild land, and the people of Landfall will soon discover that rebellion is the least of their worries.
By Richard Swan
'An absolutely unputdownable read' Grimdark Magazine The Tyranny of Faith is the epic sequel to the Sunday Times bestselling debut The Justice of Kings, where Sir Konrad Vonvalt - the most powerful and feared of the Emperor's Justices - must face down a growing threat to the Empire. A Justice's work is never done. The Battle of Galen's Vale is over, but the war for the Empire's future has just begun. Concerned by rumours that the Magistratum's authority is waning, Sir Konrad Vonvalt returns to Sova to find the capital city gripped by intrigue and whispers of rebellion. In the Senate, patricians speak openly against the Emperor, while fanatics preach holy vengeance on the streets. Yet facing down these threats to the throne will have to wait, for the Emperor's grandson has been kidnapped - and Vonvalt is charged with rescuing the missing prince. His quest will lead Vonvalt - and his allies Helena, Bressinger and Sir Radomir - to the Empire's southern frontier, where they will once again face the puritanical fury of Bartholomew Claver and his templar knights . . . and a dark power far more terrifying than they could have imagined. Praise for the Empire of the Wolf series 'Utterly compelling, thoroughly engrossing and written with such skilful assurance I could barely put it down' Nicholas Eames 'The Justice of Kings is equal parts heroic fantasy and murder mystery . . . Richard Swan's sophisticated take on the fantasy genre will leave readers hungry for more' Sebastien de Castell 'Great characters, compelling and wonderfully written. A brilliant debut and fantastic start to the series' James Islington The Empire of the Wolf series The Justice of Kings The Tyranny of Faith The Trials of Empire
By Adrian Tchaikovsky
The armies of the Wasp Empire are on the march, and first to feel their might will be the city of Tark – even now preparing for siege. Within its walls Salma and Totho must weather the storm, as the Ant-kinden prepare to stand against numbers and weaponry such as the Lowlands have never seen. And after his earlier victory, the Empire’s secret service has decided veteran artificer Stenwold Maker is too dangerous to live. So disgraced Major Thalric is despatched on a desperate mission, not only to eliminate Stenwold himself, but to destroy his beloved city of Collegium. Thus they hope to end all hope of intelligent resistance to the remorseless imperial advance. While the Empire’s troops are wreaking destruction, the young Emperor is reading a different path. His thoughts are on darker things than mere conquest, and if he attains his goal he will precipitate a reign of blood that will last a thousand years. ‘Full of colourful drama and non-stop action . . . Dragonfly Falling brilliantly continues the Shadows of the Apt epic fantasy series’ FantasyBookCritic blog ‘Reminiscent of much that’s gone before from the likes of Gemmel, Erikson, Sanderson and Cook but with its own unique and clever touch . . .Terrific’ Sci-Fi-London.com
By Terry Brooks
The High Druid of Shannara trilogy draws to a thrilling close as a young hero nears completion of his trial by fire, a banished ruler fights for her life in a wilderness of dread, and forces of darkness and light square off in a battle unto death for the right to absolute rule. Prepare to be spellbound by the masterly hand of bestselling legend weaver Terry Brooks, conjuring at the peak of his skills.For reasons known only to himself, the King of the Silver River has charged young Penderrin Ohmsford, barely more than a boy, with the daunting task of rescuing his aunt, Grianne, Ard Rhys of the Druid order, from her forced exile in the terrifying dimension of all things damned: the Forbidding. With the noble dwarf Tagwen and the prodigal elven princess Khyber Elessedil by his side–and with the outcome of the bloody war between the Federation and the Free-born at stake–Pen has accepted his mission without question. But not without risk . . . or sacrifice.Because Shadea a’Ru, the ruthless Druid responsible for imprisoning the true Ard Rhys and usurping leadership at Paranor, has sent her agents and assassins in relentless pursuit of Pen and his comrades. And in securing the talisman he needs to breach the Forbidding, Pen has paid a devastating price. Now if the Free-born forces–already decimated by the Federation’s death-dealing new weapon–should fall, Shadea’s domination of the Four Lands will be assured. Nothing short of Pen’s success can turn the tide.But Pen’s challenge grows greater when he learns that his parents, Bek Ohmsford and Rue Meridian, have fallen into Shadea’ s hands. He must try to help them–but once within the walls of Druid’s Keep, where Shadea’s minions and dark magic lurk at every turn, Pen’s survival is far from assured. Yet it will all pale in comparison to the horrors that wait inside the Forbidding–horrors poised to break free upon the Four Lands when the time is right. . . .
By Raymond Elias Feist, Janny Wurts
THE EMPIRE TRILOGY: BOOK III The final play of the game. Surrounded on all sides by warring factions, assassins and spies, Mara of the Acoma must draw on her deepest resources to secure her position once and for all.
By David Gemmell
“David Gemmell tells a tale of very real adventure, the stuff of true epic fantasy.”—R. A. Salvatore, New York Times bestselling authorTwenty years have passed since Jon Shannow, the legendary Jerusalem Man, cracked open the gate of time and brought the Deacon and his followers into the world. Twenty years during which Shannow was missing and the Deacon ruled from Unity, intent on building a new promised land . . . in his own image.But the Deacon’s Jerusalem Riders spread their own wave of terror, unleashing bigotry and death, massacring unbelievers and mutants in the name of peace. Until a lone reader appeared, bent on avenging the dead.Wounded, his memory shattered, Shannow combated evil and injustice the only way he knew—head-on, both guns blazing. But would that be enough to stop the mysterious Deacon and his mad crusade? Even if Shannow succeeded, he’d still face the satanic hordes of the Hellborn and their bloodthirsty lord, Sarento, the living embodiment of the stone of power known as the Bloodstone!
By David B. Coe
For nine hundred years the Forelands knew peace, but unrest among the magical Qirsi people has blossomed into a conspiracy against the Eandi rulers. What started with an occasional "accidental" death of a lord has exploded into violence, rending the fabric of Forelands society. Led by a mysterious Qirsi "Weaver" with powers that can reach into the minds of others even in their sleep, the rebellion is now turning Qirsi against Qirsi, as it weakens alliances among the Eandi.Some Qirsi ministers are torn between plotting to overthrow the Eandi and staying loyal to their lords; others have been ready for a rebellion for a long time and are active in the burgeoning and increasingly violent rebellion. Even some Qirsi who oppose the rebellion are forced to take sides against their lords, while an Eandi lord in league with the conspiracy prepares for war against rival houses. Yet as the world tilts toward terrible upheaval, some stand firm against the chaos. Grinsa, a Qirsi gleaner, is trying to head off the war he knows would spell disaster for his own people as well as the Eandi. Traveling with Lord Tavis of Curgh as the young noble seeks revenge on the assassin who killed his betrothed and thus set the chaos in motion, Grinsa may be the only person who can stop the Weaver from shattering the long peace. But even Grinsa can't do it alone. His sister, Keziah, archminister to King Kearney, himself a staunch advocate of peace, works to prevent war, too. They may be too late, though, as realms plunge toward war, goaded by traitors within their gates.
By Adrian Tchaikovsky
The vampiric sorcerer Uctebri has at last got his hands on the Shadow Box and can finally begin his dark ritual - a ritual that the Wasp-kinden Emperor believes will grant him immortality - but Uctebri has his own plans both for the Emperor and the Empire. The massed Wasp armies are on the march, and the spymaster Stenwold must see which of his allies will stand now that the war has finally arrived. This time the Empire will not stop until a black and gold flag waves over Stenwold's own home city of Collegium. Tisamon the Weaponsmaster is faced with a terrible choice: a path that could lead him to abandon his friends and his daughter, to face degradation and loss, but that might possibly bring him before the Wasp Emperor with a blade in his hand - but is he being driven by Mantis-kinden honour, or manipulated by something more sinister?
By Raymond E. Feist
From the New York Times bestselling author of the Riftwar Cycle—including the original Riftwar, the Serpentwar, the Darkwar, the Demonwar, and now the Chaoswar—comes the latest entry in one of the most treasured and enduring sagas in modern fantasy. A Crown Imperilled War rages in Midkemia once again, and behind the chaos, disquieting evidence points to dark elements at work. As enemies march across the realm wreaking destruction, its brave and loyal defenders battle to survive—a struggle made more perilous now that Jim Dasher's trusted intelligence network has been cleverly dismantled. Region by region, Midkemia is being ripped apart, and the loyal spy and his allies find themselves overpowered at every turn. Signs of the kingdom's impending doom surround them. King Gregory of the Isles has yet to produce an heir. Roldem and Rillanon have each been plagued by palace coups that threaten to topple their thrones. Lord Hal of Crydee and his great friend Ty Hawkins, champion swordsman of the Masters' Court, have been entrusted with smuggling Princess StephanÉ and her lady-in-waiting, the lovely and perplexing Lady Gabriella, out of Roldem to safety. But the rising danger has made finding refuge treacherous. Nowhere is safe, including Ylith, Midkemia's strategic bastion, where Hal's younger brothers Martin and Brendan hold off an onslaught of brutal Keshian Dog Soldiers and a mysterious force from beneath the sea. Yet courage alone is not enough to withstand the continued enemy assault. Without reinforcements, hope of success fades. Martin, Brendan, and their compatriots know that while losing Crydee, the legendary city on the kingdom's edge, would be devastating, the realm can still be saved. But if Ylith falls, all is lost. As Jim, Hal, and all their brothers in arms fight for their lives, Pug and the Conclave of Shadows embark on a magical quest to hunt down the dark force orchestrating the destruction before Midkemia is annihilated. And time is running out. . . .