Recommendations based on "Blightfall"

Based on your reading history, we think you will also enjoy the following books.

By Eric Nylund

As the bloody Human-Covenant War rages on Halo, the fate of humankind may rest with one warrior, the lone SPARTAN survivor of another legendary battle . . . the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains--the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe--quiet, professional, and deadly.Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them--the SPARTAN known as Master Chief--will live to fight another day on a mysterious and ancient, artificial world called Halo. . . .Bungie, Halo, Xbox, and the Xbox Logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Used under license. (c) 2001 Microsoft Corporation. All Rights Reserved

By Peter V. Brett

Prepare for the final descent into darkness. Sunday Times and New York Times bestselling author Peter V. Brett brings one of the most imaginative fantasy sagas of the twenty-first century to an epic close.

By James Islington

"Love The Wheel of Time? This is about to become your new favorite series." - B&N SciFi & Fantasy BlogThe journey that began in The Shadow of What Was Lost and continued in An Echo of Things to Come now comes to its spectacular conclusion in The Light of All That Falls, the final chapter of the Licanius Trilogy by acclaimed epic fantasy author James Islington.After a savage battle, the Boundary is whole again-but it may be too late. Banes now stalk the lands of Andarra, and the Venerate have gathered their armies for a final, crushing blow.In Ilin Illan, Wirr fights to maintain a precarious alliance between Andarra's factions of power. With dark forces closing in on the capital, if he cannot succeed, the war is lost.Imprisoned and alone in a strange land, Davian is pitted against the remaining Venerate. As he tries to keep them from undoing Asha's sacrifice, he struggles to come to terms with his own path and all he has learned about Caeden, the friend he chose to set free.And finally, Caeden is confronted with the reality of a plan laid centuries ago--heartbroken at how it started and devastated by how it must end.The Licanius TrilogyThe Shadow of What Was LostAn Echo of Things to ComeThe Light of All That Falls

By Josiah Bancroft

The incredible final book in the phenomenon fantasy series described as "future classics" follows one man's dangerous journey through a labyrinthine world and the mysteries he uncovers along the way. (Los Angeles Times). "Josiah Bancroft is a magician. His books are that rare alchemy: gracefully written, deliriously imaginative, action packed, warm, witty, and thought provoking." --Madeline Miller, New York Times bestselling author of Circe As Marat's siege engine bores through the Tower, erupting inside ringdoms and leaving chaos in its wake, Senlin can do nothing but observe the mayhem from inside the belly of the beast. Caught in a charade, Senlin desperately tries to sabotage the rampaging Hod King, even as Marat's objective grows increasingly clear. The leader of the zealots is bound for the Sphinx's lair and the unimaginable power it contains. In the city under glass at the Tower's summit, Adam discovers a utopia where everyone inexplicably knows the details of his past. As Adam unravels the mystery of his fame, he soon discovers the crowning ringdom conceals a much darker secret. Aboard the State of Art, Edith and her crew adjust to the reality that Voleta has awoken from death changed. She seems to share more in common with the Red Hand now than her former self. While Edith wars for the soul of the young woman, a greater crisis looms: They will have to face Marat on unequal footing and with Senlin caught in the crossfire. And when the Bridge of Babel is finally opened, and the Brick Layer's true ambition revealed, neither they nor the Tower will ever be the same again. Also by Josiah Bancroft: The Books of Babel Senlin Ascends Arm of the Sphinx The Hod King The Fall of Babel

By Terry Brooks

“That is Brooks’ way of casting spells—transporting his readers into plausible realms where sorcery is alive, whether those places are in other ages or right in the middle of our own. As a result, he's reaped more than a few magical moments . . .”—Seattle Times As a Knight of the Word, John Ross has struggled against the dark forces of the Void and his minions for twenty-five years.  The grim future he dreams each night—a world reduced to blood and ashes—will come true, unless he can stop them now, in the present.   The birth of a gypsy morph, a rare and dangerous creature that could be an invaluable weapon in his fight against the Void, brings John Ross and Nest Freemark together again. Twice before, with the fate of the world hanging in the balance, the lives of Ross and Nest have intersected. Together, they have prevailed.  But now they will face an ancient evil beyond anything they have ever encountered, a demon of ruthless intelligence and feral cunning.  As a firestorm of evil erupts, threatening to consume lives and shatter dreams, they have but a single chance to solve the mystery of the Gypsy morph—and their own profound connection. “Superior to most of the fantasy fiction being published today.”—Rocky Mountain News 

By William Sarabande

The spellbinding epic adventure of a time when mankind took its first steps and the icy wilds claimed the earth. Breathtaking, vivid, unforgettable—here is the third volume of the panoramic new series The First Americans which began with Beyond The Sea Of Ice and continued with Corridor Of Storms.  In this untamed prehistoric time, the great hunter Torka has led a group of survivors across a frozen sea. Now he is their proud headman, a leader who defies the old ways.  For this, the will of the tribe turns against him—and he must act quickly to save his children from those who would see them killed.  Together with his family and a small band of faithful followers, Torka and his wife Lonit strike out a dangerous journey to an unknown land feared by all men . . . the forbidden land. With supreme courage they will struggle against its savagery, its strange creatures and ancient mystical beliefs to build a future worthy of a noble people . . . worthy of Americans.

By Matt Dinniman

WHERE'S YOUR GAME PLAN? YOU'RE GONNA NEED IT ... The second explosive adventure in Matt Dinniman's hit LitRPG series - find out who's the king of the castle . . . And who's the dirty rascal. "Dungeon Crawler Carl is legit awesome" #1 New York Times bestselling author Brandon Sanderson *** New Achievement! Total, Utter Failure. Surviving in a multilevel dungeon that also happens to be the set of the galaxy's most watched game show has taught Carl and his ex-girlfriend's cat, Princess Donut, that there's only one thing they can count on apart from each other: they never know what's coming next. And this floor is no exception. A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps. It was supposed to be straightforward. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked. Going it alone is not an option this time, so Carl and his team must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted? We did say to expect the unexpected . . . ---- Praise for Dungeon Crawler Carl 'Fresh. Creative. Hilarious. I'm obsessed...Princess Donut is my queen' Actor, producer and New York Times bestselling author Felicia Day 'I don't always say nice things about a book just because the writer has compromising pictures of me engaging in some very complicated international crimes, but when I do, I say them about Matt Dinniman's Dungeon Crawler Carl! Also, this series has no goddamn business burying so much depth and emotion and complexity under its bawdy, gory surface, but it does so anyway. What a wild-ass and unexpected delight' New York Times bestselling author Scott Lynch '[A] comically cosmic adventure series...often laugh-out-loud funny...Grind your way to dungeon mastery alongside Carl and Princess Donut' The Wall Street Journal 'This is the book for anyone who ever wondered what it would be like to be a role player in a game with the best game master ever. Also for anyone who wants to read a good book. Or maybe anyone who has been outside at night?in their underwear?looking for their cat and wondering 'What's the worst thing that could happen?' Once you start, you won't put it down' Patricia Briggs, #1 New York Times bestselling author of the Mercy Thompson series 'One of the most bananapants, funny, inventive books I have read in a while' Book Riot 'Dungeon Crawler Carl is just one big smile all the way through. Put on your best pair of boxer shorts and sit back for a truly fun and enjoyable read' New York Times bestselling author Kevin J. Anderson

By Derek Landy

Discover the world of Skulduggery Pleasant in this prequel to the bestselling series. So many enemies, so little time . . . Italy, 1703. As the war with Mevolent rages on, the Dead Men are dispatched to a walled town in the Tuscan hills - not to assassinate the Lord of the Dark Sorcerers, but to save him. A rift has opened to a hellish dimension where a being of devastating power awaits, and only Mevolent is strong enough to seal it and save the world. A simple mission, then, which turns ever-so-slightly trickier when Skulduggery is presented with the opportunity to finally get revenge on Nefarian Serpine, the man who murdered him and killed his family thirteen years earlier. Return to the world of Skulduggery Pleasant in a short novel set hundreds of years before Valkyrie Cain is even born, and follow Skulduggery, Ghastly, Shudder, Ravel, Saracen, Dexter and Hopeless as they argue, bicker and battle their way through an army of their most hated enemies in order to save their oldest enemy so they can stop another, brand new, enemy... And that's when things get complicated.

By Sarwat Chadda

Ash Mistry is in a world of pain. A parallel world in fact, where another version of him seems to be living his life, and the evil Lord Savage - now all-powerful and adored by the nation - is about to carry out a terrible plan. Worse still, Ash's superpowers, invested in him by the Death Goddess Kali, seem no longer to be working. Without Kali, can Ash defeat Savage and save the world?

By Brandon Sanderson

Thirteen-year-old Alcatraz Smedry and his companions seek Al's father and grandfather in the Great Library of Alexandria, where they face undead, soul-stealing wraiths called the Curators of Alexandria, and one of the Scrivener's Bones, a part-human, part-machine mercenary.