Empfehlungen basierend auf "The Wonder Engine"

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von Luke Arnold

Welcome back to the streets of Sunder City, a darkly imagined world perfect for readers of Ben Aaronovitch and Jim Butcher.In a city that lost its magic, an angel falls in a downtown street. His wings are feathered, whole—undeniably magical—the man clearly flew, because he left one hell of a mess when he plummeted into the sidewalk.But what sent him up? What brought him down? And will the answers help Fetch bring the magic back for good?Working alongside necromancers, genies, and shadowy secret societies, through the wildest forests and dingiest dive bars, this case will leave its mark on Fetch's body, his soul, and the fate of the world.Praise for the Fetch Phillips novels:"Superb... With a lead who would be at home in the pages of a Raymond Chandler or James Ellory novel and a nicely twisty plot, this installment makes a strong case for Arnold's series to enjoy a long run." ―Publishers Weekly"Arnold's universe has everything, including the angst of being human. The perfect story for adult fantasy fans—a tough PI and a murder mystery wrapped around the mysticism of Hogwarts, sprinkled with faerie dust." ―Library Journal (starred review)Fetch Phillips NovelsThe Last Smile in Sunder CityDead Man in a DitchOne Foot in the Fade

von B. B. Alston

The highly anticipated third book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers!Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor.War has come to the supernatural world, and Amari’s two worst enemies are leading the charge.Elaine Harlowe has manipulated her way into becoming prime minister, using her mind control ability to force the Bureau to take up her vicious grudge against magiciankind. Meanwhile, Dylan Van Helsing, the newly crowned leader of the League of Magicians—and Amari’s former partner—is after a destructive new power that would not only ensure the magicians’ victory . . . it would make him invincible.With neither the Bureau nor the League safe for Amari, and her newly returned brother, Quinton, determined to keep her out of the fray, she and her friends decide to find a way to end the war on their own.So when they learn that the only way to stop Dylan is to find powerful magical inventions known as Wonders, they go after them. But wielding these items comes at a terrible cost, and Amari will have to decide just how much she’s willing to sacrifice . . . because the Despicable Wonders will demand everything.

von Philip Reeve

The fourth and final book in Philip Reeve's Mortal Engines Quartet.The great Traction City of London now lies in ruins. Once, not so long ago, it hunted other cities across the vast wastes of a devastated land. Now it is a poisonous, lifeless wreck - until Tom Natsworthy and his daughter, Wren, uncover the secret hidden in its dark heart. It's a secret that could bring an end to the war once and for all. But as Tom and Wren risk their lives, time is running out. Far away, a dangerous child with a deadly secret of his own is making a journey that may lead to the destruction of the entire human race.

von Henry H. Neff

Reeling from a personal tragedy but determined to stop the demon Astaroth, twelve-year-old Max McDaniel sets out from Rowan, where magic and nature flourish so long as the people do not oppose the demon, and travels through the preindustrial nightmare Astaroth has created using the Book of Origins.

von Josiah Bancroft

The incredible final book in the phenomenon fantasy series described as "future classics" follows one man's dangerous journey through a labyrinthine world and the mysteries he uncovers along the way. (Los Angeles Times). "Josiah Bancroft is a magician. His books are that rare alchemy: gracefully written, deliriously imaginative, action packed, warm, witty, and thought provoking." --Madeline Miller, New York Times bestselling author of Circe As Marat's siege engine bores through the Tower, erupting inside ringdoms and leaving chaos in its wake, Senlin can do nothing but observe the mayhem from inside the belly of the beast. Caught in a charade, Senlin desperately tries to sabotage the rampaging Hod King, even as Marat's objective grows increasingly clear. The leader of the zealots is bound for the Sphinx's lair and the unimaginable power it contains. In the city under glass at the Tower's summit, Adam discovers a utopia where everyone inexplicably knows the details of his past. As Adam unravels the mystery of his fame, he soon discovers the crowning ringdom conceals a much darker secret. Aboard the State of Art, Edith and her crew adjust to the reality that Voleta has awoken from death changed. She seems to share more in common with the Red Hand now than her former self. While Edith wars for the soul of the young woman, a greater crisis looms: They will have to face Marat on unequal footing and with Senlin caught in the crossfire. And when the Bridge of Babel is finally opened, and the Brick Layer's true ambition revealed, neither they nor the Tower will ever be the same again. Also by Josiah Bancroft: The Books of Babel Senlin Ascends Arm of the Sphinx The Hod King The Fall of Babel

von Chris Colfer

Conner, Bree, and their friends from the Land of Stories discover that the fairytale world and the Otherworld are on a collision course that will open a portal connecting the two dimensions in New York, allowing Morina, the witches, the three literary emperors, and the literary army to enter and take over the city, but can Conner stop them and restore order to the fairytale world without the help of his twin sister Alex, who is in Morina's thrall?

von Henry H. Neff

The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!

von S. J. Kincaid

The impossible was just the beginning. Now in their second year as superhuman government weapons-in-training at the Pentagonal Spire, Tom and his friends are midlevel cadets in the elite combat corps known as the Intrasolar Forces. But as training intensifies and a moment arrives that could make or break his entire career, Tom's loyalties are again put to the test.Encouraged to betray his ideals and friendships for the sake of his country, Tom is convinced there must be another way. And the more aware he becomes of the corruption surrounding him, the more determined he becomes to fight it, even if he sabotages his own future in the process.Drawn into a power struggle more dramatic than he has ever faced before, Tom stays a hyperintelligent step ahead of everyone, like the exceptional gamer he is—or so he believes. But when he learns that he and his friends have unwittingly made the most grievous error imaginable, Tom must find a way to outwit an enemy so nefarious that victory seems hopeless. Will his idealism and bravado cost him everything—and everyone—that matters to him?Filled with action and intelligence, camaraderie and humor, the second book in S. J. Kincaid's futuristic World War III Insignia trilogy continues to explore fascinating and timely questions about power, politics, technology, loyalty, and friendship.

von D. Dalton

Derora, Alluvius and Goldie fall into the Battle of the Bridge... two thousand years in the past... and then things go downhill from there. Der gets separated from the others when a teleporting demon snatches her out from falling into the Abyss... Derora finds herself rescued from the ocean by two bullied brothers, Rory and Conor, in a place where a stone knife is cutting edge technology. She's lost her powers, and is near death... The dog king is coming to destroy their home and their lives, and Der is too weak to fight back - even though that doesn't stop her from trying. As she slowly recovers, she learns that this island is the place where the Blackhound will come - and maybe she can find him first... and stop everything from happening, the fall of Pallens and the rise of Soschen who will unmake the world. But is she truly willing to do it, even at the cost of her very existence? Will Alluvius and Goldie find her before it's too late? Will Rory, Der and Conor find the Blackhound before he finds his destiny? Der will also have to contend with a mighty Pallens sorceress, a new dark paladin and Tom's dad - who is already in deep trouble with the law.

von Patrick Carman

The final adventure in bestselling author Patrick Carman's delightfully wacky Floors trilogy! Taking mystery and adventure to the next level. It's not every day that a hotel loses its top floor. Then again, the Whippet Hotel is no stranger to wackiness. So when the entire floor is hoisted into the night sky by a nearly invisible airship, Leo and Remi know they're in for the ride of their lives. But little do the boys know just how amazing their voyage will become. They are headed to the field of wacky inventions, where they will have to compete against a number of foes for an incredible prize. It will take all of Leo and Remi's bravery, skill, and burping power to decode the outrageous puzzles hidden among the floors of Merganzer D. Whippet's newest and most peculiar construction. But they must -- because if they don't, they'll lose their beloved Whippet Hotel forever.