Empfehlungen basierend auf "The Fifty Year Sword"

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von Peter V Brett,Peter V. Brett

As darkness falls after sunset, the corelings rise—demons who possess supernatural powers and burn with a consuming hatred of humanity. For hundreds of years the demons have terrorized the night, slowly culling the human herd that shelters behind magical wards—symbols of power whose origins are lost in myth and whose protection is terrifyingly fragile. It was not always this way. Once, men and women battled the corelings on equal terms, but those days are gone. Night by night the demons grow stronger, while human numbers dwindle under their relentless assault. Now, with hope for the future fading, three young survivors of vicious demon attacks will dare the impossible, stepping beyond the crumbling safety of the wards to risk everything in a desperate quest to regain the secrets of the past. Together, they will stand against the night.

von Derek Landy

The eighth instalment in the biggest, funniest, most thrilling comedy-horror-adventure series in the universe - and the follow-up to 2012’s number-one bestseller, Kingdom of the Wicked…

von Derek Landy

A bone-shaking new trilogy begins - the latest adventure in the bestselling Skulduggery Pleasant seriesSIX YEARS AGO, THE UNIVERSE ENDED.When it restarted, blinking back into existence, it brought with it a darkness that remains hidden from the mortal population.A week ago - fuelled by unimaginable hatred and unstoppable rage - a masked sorcerer killed one of those mortals. Then he killed another. And another.With their time running out, Skulduggery Pleasant and Valkyrie Cain must work to solve the puzzles the killer leaves behind before more innocents die, embarking on a journey that will force them to deal with the apocalypse they failed to prevent the first time around.AND MURDER. LOTS AND LOTS OF MURDER.

von Philip Reeve

The fourth and final book in Philip Reeve's Mortal Engines Quartet.The great Traction City of London now lies in ruins. Once, not so long ago, it hunted other cities across the vast wastes of a devastated land. Now it is a poisonous, lifeless wreck - until Tom Natsworthy and his daughter, Wren, uncover the secret hidden in its dark heart. It's a secret that could bring an end to the war once and for all. But as Tom and Wren risk their lives, time is running out. Far away, a dangerous child with a deadly secret of his own is making a journey that may lead to the destruction of the entire human race.

von Paul Stewart

For readers who love fantasy, the most spectacular Edge story yet!Nate Quarter, a young Lamplighter from the mines of the eastern woods, is propelled on an epic journey of self-discovery that encompasses tournaments, battles, revolutions and a final encounter with the Immortals themselves.This is the final tale in the Edge Chronicles sequence and it is a fabulous climax to the most original and dramatic fantasy series being written today. Set years into the future, this book is ideal for new readers to discover the series before going back to read the “history” of Twig, Rook and Quint.Packed with incredible illustrations from Chris Riddell, this is a wonderfully funny, moving and utterly inventive book.From the Hardcover edition.

von Garth Nix

In this seventh and last book of 'The Keys to the Kingdom', the mysteries of the house, the architect, the trustees, the keys and the will are revealed, and the fate of Arthur, our Earth and the entire universe is finally decided.

von Harkaway Nick

The Jorgmund Pipe is the backbone of the world, and it's on fire. Gonzo Lubitsch, professional hero and troubleshooter, is hired to put it out - but there's more to the fire, and the Pipe itself, than meets the eye. The job will take Gonzo and his best friend, our narrator, back to their own beginnings and into the dark heart of the Jorgmund Company itself.Equal parts raucous adventure, comic odyssey and Romantic Epic, The Gone-Away World is a story of - among other things - love and loss; of ninjas, pirates, politics; of curious heroism in strange and dangerous places; and of a friendship stretched beyond its limits. But it also the story of a world, not unlike our own, in desperate need of heroes - however unlikely they may seem.

von Pittacus Lore

The third book of the #1 New York Times bestselling I Am Number Four series!The Mogadorians who destroyed the planet Lorien continue to hunt for the Garde, the small group of Loric survivors who have taken refuge on Earth. During a dangerous mission at a Mog base in West Virginia, John found and rescued the brutish Nine. But even with their combined powers, special abilities known as Legacies, the pair barely escaped with their lives. And in the process, John’s best friend, Sam Goode, was lost and taken captive by the enemy.In order to save him—and our world—John and Nine must join forces with Six and Seven who have been battling the Mogs in Spain, and who are now trying to locate Number Eight in India. The Garde must come together before it is too late. They are Lorien and Earth’s only hope.Michael Bay, director of Transformers, raved: “Number Four is a hero for this generation.” This epic young adult series is perfect for fans of action-packed science fiction like The Fifth Wave series by Rick Yancey, The Maze Runner series by James Dashner, and Orson Scott Card’s Ender’s Game.The battle for Earth’s survival wages on. Read the rest of the series: #4: The Fall of Five, #5: The Revenge of Seven, #6: The Fate of Ten, and #7: United as One.Don’t miss the first book in the brand new I Am Number Four spin-off series: Generation One.

von Darren Shan

The stunning finale to the "New York Times" bestselling series brings Darren face-to-face with his archenemy, Steve Leopard. One of them will die. The other will become the Lord of the Shadows and destroy the world. Is the future written, or can Darren trick destiny?

von Reki Kawahara

Read the novel that ignited the phenomenon!In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, "game over" means certain death - both virtual and real...