Empfehlungen basierend auf "Jim Henson's The Dark Crystal: Age of Resistance #7"

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von Derek Landy

The End of the World (Skulduggery Pleasant) Landy, Derek

von Philip Reeve

The fourth and final book in Philip Reeve's Mortal Engines Quartet.The great Traction City of London now lies in ruins. Once, not so long ago, it hunted other cities across the vast wastes of a devastated land. Now it is a poisonous, lifeless wreck - until Tom Natsworthy and his daughter, Wren, uncover the secret hidden in its dark heart. It's a secret that could bring an end to the war once and for all. But as Tom and Wren risk their lives, time is running out. Far away, a dangerous child with a deadly secret of his own is making a journey that may lead to the destruction of the entire human race.

von Greg Weisman

An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.

von Brandon Sanderson

From the author of the Mistborn series anda master of contemporary fantasy comesa collection of his four-bookAlcatraz series, the tale of a small group of freedom fighters operating against the cult of Evil Librarians On his 13th birthday, Alcatraz, a foster child, gets a bag of sand in the mail that purports to be his "inheritance" sent from his father and mother. The Librarians, of course, immediately steal the bag of sand from him. This sparks a chain of events that leads Alcatraz to realize that his family is part of a group of freedom fighters who resist the Evil Librarians the secret cult who actually rule the world. Alcatraz's grandfather shows up and tows him off to infiltrate the downtown library to steal back the mystical bag of sand. The ensuing story involves talking dinosaurs, sentient romance novels, and a dungeon-like labyrinth hiding beneath the innocent-looking downtown library. With a seductive mix of offbeat humor, high adventure, and endearing characterization, this is a fantasy that will appeal to all lovers of the fantastical. It includes "Alcatraz Versus the Evil Librarians," "Alcatraz Versus the Scrivener's Bones," "Alcatraz Versus the Knights of Crystallia," and "Alcatraz Versus the Shattered Lens.""

von Philip Jose Farmer

In one volume, here are the last three novels in the classic SF adventure series, The World of Tiers: Behind the Walls of Terra, The Lavalite World, and More Than Fire. These are the great originals of universe-hopping adventure that later writers, including Roger Zelazny in his Amber Series, used as models. Zelazny himself says, "I admire his sense of humor and facility for selecting the perfect final sentence for everything he writes. He can be stark, dark, smoky, bright, and any color of the emotional spectrum...put quite simply, he arouses awe," The tierworld books are full of non-stop action and typify Farmer's boundless imagination. Who else would have thought of stacking up pocket universes like a ziggurat or the layers of a cake? Join Earthlings Robert Wolff and Paul Janus Finnigan (alias Kickaha) on an unforgettable adventure to big for any single world.

von R. A. Salvatore

I can find no answers in Mithril Hall....The apparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.he finds allies where he least expects them and enemies he htough long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.

von D. Dalton

In this fourth novel of the All Things Impossible fantasy series, Derora Saxen leads her friends home to Riversbridge so that they can say their final farewell to Kelin. In the midst of celebration of a life and their victory over the Blackhound is when a new temptress comes for Tom. Meanwhile, Commander Strival orders Jakkobb to take a vacation, and worse, to visit his mother in his faraway homeland. Not all eyes and ears are friendly to this information, and the chemmen may just be hunting our heroes from the shadows. But everyone may all be unwilling and unknowing pawns in an unseen mastermind's scheme. Someone who wants to bring Tom's stone heart and the demon brother's bones together to create a more dangerous foe than even the Blackhound. They can only survive if they unite together as friends once more, but with Tom's identity and loyalties being pulled in several directions, will he stay or keep his promise to disappear forever?

von Tim Probert

In the fourth installment of the award-winning, critically acclaimed Lightfall series, Bea, Cad, and their friends continue their quest to restore light on their dark world. Perfect for fans of Amulet and Avatar, this next book dives deeper into the magical world of Irpa, where ancient secrets and adventures abound. After surviving a shipwreck on the Fuerre Sea, Cad washes ashore on the shores of Pellidyr. There, he searches for Lorgon, the Water Spirit, but instead finds the other spirits of Irpa who question if their planet can be saved. One of them offers to help Cad and transports him to A Place Between, a strange liminal realm between the living and the dead, where Cad works to uncover the reason Lorgon summoned them to Pellidyr in the first place. Meanwhile, Bea awakens within the walls of the capital city. While Pellidyr's leader has heard the tales of Bea's derring-do and believes her to be a hero with all the answers, she's never felt more uncertain about the future. What she does know is that she can't accomplish anything without her crew. When Bea's escape plan also brings her to A Place Between, she makes a shocking discovery that changes her understanding of everything that came before her...and what could soon follow.

von Susan Schade

Ratminks running amok in the City of Ruins! Evil mutant crabs building giant robots! What was this post-human world coming to?Thelonious Chipmunk and his friends face a whole new series of adventures after they reach the mysterious Mattakeunk Institute and discover...a time machine! Will the time machine lead them to the answers they seek? Perhaps some of the answers will come when the animals' traveling companion, Bill the Human, regains his ability to speak. However, there is one pressing need above all others -- the need to save their beloved Fog Mound from the Dragon Lady herself, and her evil ratmink assistants.The enchanting "Fog Mound" trilogy comes to a satisfying conclusion with this installment, as readers finally learn the truth about the past of the humans and animals alike.

von Gordon Korman

An explosive new series from the bestselling 39 Clues franchise - the adventure is just beginning! The Clue hunt is over, but Amy and Dan's adventures have just begun. Cahills across the globe have been kidnapped by a new enemy, the Vespers, and it's up to Amy and Dan to perform a dangerous ransom-a race that will take them from the hidden tunnels of the Roman Coliseum to the ancient city of Timbuktu. If Amy and Dan can't stop the Vespers...the whole world will pay. With more than 9 million copies in print and 1.3 million online users, The 39 Clues is a global phenomenon. The adventure continues in The 39 Clues: Cahills vs. Vespers, with six books, two card packs, and a powerhouse lineup of authors. The enemy is coming. Are you ready to save the world? After the mysterious Vespers kidnap a number of Cahills, they order Amy and Dan to steal a priceless painting in exchange for the hostages. The siblings then rush to Italy where they arrange a heist that rivals the most famous art thefts in history. There's just one problem-the painting they steal is a fake. With the clock ticking, Amy and Dan have to track down the real painting before one of the Cahill hostages is lost forever.