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von John Gwynne

Packed with myth, magic, and bloody vengeance, John Gwynne's "masterfully crafted, brutally compelling, Norse-inspired epic" (Anthony Ryan) continues in The Hunger of the Gods.THE DEAD GODS ARE RISING. Lik-Rifa, the dragon god of legend, has been freed from her eternal prison. Now she plots a new age of blood and conquest.As Orka continues the hunt for her missing son, the Bloodsworn sweep south in a desperate race to save one of their own–and Varg takes the first steps on the path of vengeance.Elvar has sworn to fulfil her blood oath and rescue a prisoner from the clutches of Lik-Rifa and her dragonborn followers, but first she must persuade the Battle-Grim to follow her. Yet even the might of the Bloodsworn and Battle-Grim cannot stand alone against a dragon god.Their only hope lies within the mad writings of a chained god. A book of forbidden magic with the power to raise the wolf god Ulfrir from the dead...and bring about a battle that will shake the foundations of the earth.Praise for The Shadow of the Gods“There is not a dull chapter in this fantasy epic.” —Vulture (Best of the Year)"A satisfying and riveting read. It’s everything I’ve come to expect from a John Gwynne book." —Robin Hobb"A masterfully crafted, brutally compelling Norse-inspired epic." —Anthony Ryan"A masterclass in storytelling . . . epic, gritty fantasy with an uncompromising amount of heart." —FanFiAddictFor more from John Gwynne, check out:The Bloodsworn TrilogyThe Shadow of the GodsThe Hunger of the GodsOf Blood and BoneA Time of DreadA Time of BloodA Time of CourageThe Faithful and the FallenMaliceValorRuinWrath

von Kevin Hearne

In the third novel in the New York Times bestselling Iron Druid Chronicles, two-thousand year-old Druid Atticus O’Sullivan must take down the Norse god of thunder himself.“A page-turning and often laugh-out-loud-funny caper through a mix of the modern and the mythic.”—Ari Marmell, author of The Warlord’s LegacyWhen the naysayers say, “Nay, don’t mess with the man who wields the lightning bolts,” ninety-nine times out of a hundred, the ancient Druid Atticus O’Sullivan would nod along and agree. But when multiple people convince him that Thor, the Norse god of thunder, needs to get got, he thinks maybe this is the one time he should ignore the advice of the wise—even if those sages include deities who tend not to be wrong about very much.Because Thor has undeniably done somebody wrong—many somebodies, in fact, and Atticus doesn’t think he can simply dismiss it as someone else’s problem. Plus he has made promises that he doesn’t feel he can break, promises that will take him away from Midgard to the planes of the Norse, where his actions will create ripples throughout the nine realms.On top of that there’s a turf war brewing amongst the vampires, a zealous group of mystic hunters called the Hammers of God running rampant, and a pack of werewolves who very much don’t wish to see their leader taken off to Valhalla.In order to avoid being the nail underneath the hammer Mjöllnir, Atticus will need every ounce of Irish luck he can muster, and maybe the help of a few deities in his corner.Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED

von Bernard Cornwell

The third book in the epic and bestselling series that has gripped millions.A hero will be forged from this broken land.As seen on Netflix and BBC around the world.Uhtred wants revenge. He wants the land and castle that is his. He wants his treacherous uncle to pay for taking them.Heading north with his lover, former nun Hild, he finds chaos as the Vikings battle among themselves to consolidate their hold on the region. At the heart of it are men from Uhtred’s past – Sven the One-Eyed and Kjartan the Cruel, men of vicious reputation. Still, he has matched such men before.Then Uhtred suffers a betrayal to rival the treachery that deprived him of his birthright. It will leave him trapped with no hope of escape …Uhtred of Bebbanburg’s mind is as sharp as his sword. A thorn in the side of the priests and nobles who shape his fate, this Saxon raised by Vikings is torn between the life he loves and the cause he has sworn to serve.

von James Islington

A young man with forbidden magic finds himself drawn into an ancient war against a dangerous enemy in book one of the Licanius Trilogy, the series that fans are heralding as the next Wheel of Time.As destiny calls, a journey begins.It has been twenty years since the godlike Augurs were overthrown and killed. Now, those who once served them -- the Gifted -- are spared only because they have accepted the rebellion's Four Tenets, vastly limiting their powers.As a Gifted, Davian suffers the consequences of a war lost before he was even born. He and others like him are despised. But when Davian discovers he wields the forbidden power of the Augurs, he and his friends Wirr and Asha set into motion a chain of events that will change everything.To the west, a young man whose fate is intertwined with Davian's wakes up in the forest, covered in blood and with no memory of who he is. . .And in the far north, an ancient enemy long thought defeated begins to stir.The Licanius Trilogy is a series readers will have a hard time putting down -- a relentless coming-of-age epic from the very first page."Storytelling assurance rare for a debut . . . Fans of Robert Jordan and Brandon Sanderson will find much to admire."" -- Guardian

von James Islington

Davian has won a victory for the Augurs, but treachery surrounds him and his allies on all sides in the second book of the acclaimed Licanus Trilogy, in which "fans of Robert Jordan and Brandon Sanderson will find much to admire." (The Guardian)Following a devastating attack, an amnesty has been declared for all Augurs -- finally allowing them to emerge from hiding and openly oppose the dark forces massing against the land of Andarra.The Augur Davian and his new allies hurry north toward the ever-weakening Boundary, but fresh horrors along their path suggest that their reprieve may have come far too late.The new Northwarden, his ally in the Capital, contends with assassins and politicians and uncovers a dangerous secret. Meanwhile, their compatriot Asha begins a secret investigation into the disappearance of the Shadows.And Caeden races against time to fulfill a treacherous bargain, but as more and more of his memories return, he begins to realize that the two sides in this ancient war may not be as clear-cut as they first seemed. . .

von Janny Wurts

Lysaer, Prince of Light, lacks the means to transport his vast warhost, but swears he will still capture Arithon, Master of Shadow, defenseless in his shipyard at the seaside village of Merior. Arithon has no choice but to attempt the impossible--to see one ship launched before Lysaer can corner him, or to raise up a counterforce and meet in battle. HarperPrism.

von Ed McDonald

“A remarkably assured fantasy debut that mixes of the inventiveness of China Miéville with the fast paced heroics of David Gemmell.”—Anthony Ryan, New York Times bestselling author of The Legion of FlameSet on a postapocalyptic frontier, Blackwing is a gritty fantasy debut about a man’s desperate battle to survive his own dark destiny...Hope, reason, humanity: the Misery breaks them all.Under its cracked and wailing sky, the Misery is a vast and blighted expanse, the arcane remnant of a devastating war with the immortals known as the Deep Kings. The war ended nearly a century ago, and the enemy is kept at bay only by the existence of the Engine, a terrible weapon that protects the Misery’s border. Across the corrupted no-man’s-land teeming with twisted magic and malevolent wraiths, the Deep Kings and their armies bide their time. Watching. Waiting.Bounty hunter Ryhalt Galharrow has breathed Misery dust for twenty bitter years. When he’s ordered to locate a masked noblewoman at a frontier outpost, he finds himself caught in the middle of an attack by the Deep Kings, one that signifies they may no longer fear the Engine. Only a formidable show of power from the very woman he is seeking, Lady Ezabeth Tanza, repels the assault.Ezabeth is a shadow from Galharrow’s grim past, and together they stumble onto a web of conspiracy that threatens to end the fragile peace the Engine has provided. Galharrow is not ready for the truth about the blood he’s spilled or the gods he’s supposed to serve…

von Jackson Ford

The start of a no‑holds‑barred, action‑packed fantasy series from the always irreverent Jackson Ford where a group of charmingly-named Bone Raiders harness the power of gigantic, fire-breathing lizards to defend their homeland from an invading enemy. You don't mess with the Rakada. The people living in the Great Grass call them the Bone Raiders, from their charming habit of displaying the bones of those they kill on their horses and armor. But being a raider is tough these days. There's a new High Chieftain ruling the Grass. He's had it with the raider clans, and plans to use his sizeable military to do something about it. And then there are the araatan: fire-breathing lizards the size of elephants - one of which happens to turn up in a cute little settlement the Rakada are in the middle of raiding. Sayana is a Rakada scout, and in the chaos of the raid-gone-wrong, she finds herself on the back of a rampaging araatan. Whoops. In a panic, she discovers she can steer it, like you would a horse. It's frankly amazing she survives any of this. Once Sayana gets an idea into her head, it's awful hard to dislodge. And now she has a doozy: what if the Rakada could swap their horses for araatan? Train the lizards to act as mounts? That would even the odds against the High Chieftain, no?

von Jim Butcher

For Gaius Octavian, life has been one long battle. Now, the end of all he fought for is close at hand. The brutal, dreaded Vord are on the march against Alera. And perhaps for the final time, Gaius Octavian and his legions must stand against the enemies of his people. And it will take all his intelligence, ingenuity, and furycraft to save their world from eternal darkness.

von Michelle Sagara

Beyond the Emperor's law In the city of Elantra, the law is upheld by a few groups, and the most feared are the Wolves—the Emperor’s executioners. The newest member of this elite force is Severn Handred. Granted a leave of absence to pursue information about his unknown past, Severn joins a mission to an enclave well outside the boundaries of the Empire. And he will be in danger the entire time. Still, the instincts that led him to the Wolves and the sense of duty that keeps him there can’t be discarded as easily as the tabard he wears. While he's in the heart of the West March, enmeshed in a tangled web of mysteries that have been held for centuries, Severn's belief in justice is going to be tested. It's one mortal man and his single ally against a community of immortals who will kill to keep their secrets. But they don't know who they're up against. “This world feels so complex and so complete.” —ReadingReality.net on The Emperor's Wolves The Wolves of Elantra Book 1: The Emperor's Wolves Book 2: Sword and Shadow