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von Derek Landy

The sixth instalment in the historic, hysterical and horrific Skulduggery Pleasant series. Think you’ve seen anything yet? You haven’t. Because the Death Bringer is about to rise…Meet Skulduggery Pleasant: detective, sorcerer, warrior.Oh yes. And dead.The Necromancers no longer need Valkyrie to be their Death Bringer, and that’s a Good Thing.There’s just one catch. There’s a reason the Necromancers don’t need her any more. And that’s because they’ve found their Death Bringer already, the person who will dissolve the doors between life and death.And that’s a very, very Bad Thing…

von Matt Dinniman

The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what.Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show.Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not.Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

von Tim Powers

Enchantingly dark and compellingly real, the World Fantasy Award-winning novel Last Call is a masterpiece of magic realism from critically acclaimed author Tim Powers.Set in the gritty, dazzling underworld known as Las Vegas, Last Call tells the story of a one-eyed professional gambler who discovers that he was not the big winner in a long-ago poker game . . . and now must play for the highest stakes ever as he searches for a way to win back his soul.

von Mark Lawrence

Two people living in a world connected by an immense and mysterious library must fight for those they love in the second book in a new trilogy from the international bestselling author of The Book That Wouldn’t Burn.The Library spans worlds and times. It touches and joins distant places. It is memory and future. And amid its vastness Evar Eventari both found, and lost, Livira Page.Evar has been forced to flee the library, driven before an implacable foe. Livira, trapped in a ghost world, has to recover the book she wrote—one which is the only true threat to the library’s existence—if she's to return to her life.While Evar's journey leads him outside into a world he's never seen, Livira's path will taker her deep inside her own writing, where she must wrestle with her stories in order to reclaim the volume in which they were written.The secret war that defines the library has chosen its champions and set them on the board. The time has come when they must fight for what they believe, or lose everything.

von Brandon Sanderson

Nancy Pearl loves this series and we do too!When Alcatraz and Grandpa Smedry make a pilgrimage to the Free Kingdom city of Crystallia, the Smedry home base, Alcatraz is shocked to see that he is, in fact, a legend. When he was a baby he was stolen by the Evil Librarians, and his mother, a Librarian herself, was behind the whole scheme. Now, with his estranged father, who is acting indeed strange, Bastille, who has been stripped of her armor, and Grandpa Smedry, who is, as always, late to everything (that's his Talent), Alcatraz tries to save a city under siege. From who? Why, the Librarians of course!

von Peter Lerangis

Percy Jackson meets Indiana Jones in the final installment of the New York Times bestselling epic adventure Seven Wonders! Jack, Marco, Cass, and Aly’s quest to find the seven magic orbs buried beneath each of the Seven Wonders of the Ancient World has hit a perilous snag. King Uhla’ar has kidnapped Aly and taken her and an orb back through a rift in time. A giant, merciless behemoth guards the opening, and so Jack and his friends realize that their only hope to rescue Aly is to rush to find the rest of the lost Loculi. This mission takes them around the world—to the Temple of Artemis to fend off a mighty army and then to the Lighthouse of Alexandria, where they wind up swallowed in the belly of a beast. But before all is said and done, they must return to where it all began, to Atlantis, to save Aly, themselves…and the world. Don’t miss The Legend of the Rift, the epic finale to Peter Lerangis’s earth-shattering, New York Times bestselling adventure series, Seven Wonders.

von Robert Asprin

After the murder of his master Garkin, a thief and apprentice magician joins forces with a demon dimension traveler named Aahz, who has lost his power and is also looking for a way to get even. Reprint.

von Paul Stewart, Chris Riddell

A dramatic and exuberant fantasy adventure filled with colourful and imaginative characters and illustrated with exquisite detail.Fifty years after the floating city of Sanctaphrax was swept away, the Edgeworld has changed for the worse. Cruel shrykes control the great Mire Road, while slave labour is endemic.When a young apprentice knight-academic, Rook, sets out on a perilous journey through the Deepwoods, he meets a mysterious stranger living with the banderbears and is propelled right into the middle of a dangerous adventure in which a small group of fighters must challenge the dark might of the Guardians of the Night.From the Hardcover edition.

von Jonathan Stroud

The first volume in the brilliant, bestselling Bartimaeus sequence, now adapted into a stunning graphic novel format - this is Bartimaeus as you've never seen him before! Nathaniel, a young magician's apprentice, has revenge on his mind. Desperate to defy his master and take on more challenging spells, he secretly summons the 5000-year-old djinni, Bartimaeus. But Bartimaeus' task is not an easy one - he must steal the powerful Amulet of Samarkand from Simon Lovelace, a master magician of unrivalled ruthlessness and ambition. Before long, Bartimaeus and Nathaniel are caught up in a terrifying flood of intrigue, rebellion and murder. Set in modern-day London controlled by magicians, this brilliant adaptation of Jonathan Stroud's bestselling novel will enthral readers of all ages.

von Chris Wooding

Once you get into the story, there's no way out. Everyone's heard the rumors. If you gather the right things and say the right words, you'll be taken to Malice, a world that exists inside a horrifying comic book. It's a world that few kids know about ... and even fewer survive. Seth and Kady think it's all a silly myth. But then their friend, Luke, disappears and suddenly the rumors don't seem silly after all. Malice is real. Malice is deadly. And Seth and Kady are about to be trapped inside it.