Recommendations based on "Vinland Saga 6"
Based on your reading history, we think you will also enjoy the following books.
By Yumi Hotta
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will play each other...
By Norihiro Yagi
A New York Times best selling, multi-arc, character-driven story with great battles and strong-willed females that will appeal to males and females alike.In a world where monsters called Yoma prey on humans and live among them in disguise, humanity's only hope is a new breed of warrior known as Claymores. Half human, half monster, these silver-eyed slayers possess supernatural strength but are condemned to fight their savage impulses or lose their humanity completely.Clare's battle with the awakened Ophelia ends with a surprising request from Ophelia. Ominous signs begin to emerge as Clare searches for Raki. Not only are the usually solitary Yoma joining forces, they appear to be preparing for battle. More mysteriously, Clare is taken captive by a male Awakened Being and held in a dungeon with other Claymores. Who are her captors, and what do they want?
By Akira Himekawa
The manga adapation of the legendary video game series, now available in English for the first time! Become part of the Legend – The Legend of Zelda!In the mystical land of Hyrule, three spiritual stones hold the key to the Triforce, and whoever holds them will control the world. A boy named Link sets out on a quest to deliver the Emerald, the spiritual stone of the forest, to Zelda, Princess of the land of Hyrule. The journey will be long and perilous, and Link will need all his skill and courage to defeat evil. The battle for Hyrule and the Sacred Realm has begun!In the mystical land of Hyrule, three spiritual stones hold the key to the Triforce, and whoever holds them will control the world. A boy named Link sets out on a quest to deliver the Emerald, the spiritual stone of the forest, to Zelda, Princess of the land of Hyrule. The journey will be long and perilous, and Link will need all his skill and courage to defeat evil. The battle for Hyrule and the Sacred Realm has begun!
By Nobuyuki Anzai
From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!The epic saga of the War Games continues! In the final match of the fifth battle, Nanashi for Team Mär is up against Galian of the Chess Pieces. There's quite a history between these two--Nanashi is the current leader of Luberia, and Galian just happens to be its former chief. Watch the sparks fly when these two lightning-wielders clash!
By Chris Bradford
Jack Fletcher faces his toughest challenge yet. After a snowstorm forces him to take shelter, Jack comes across a village in need of protection from raiding mountain bandits. Torn between moving on or helping, Jack is persuaded to stay and fight the villagers' cause. But Jack is the first and only samurai to do so. Now he must enlist other warriors to the villagers' aid before the bandits return to steal their harvest. No easy task when the reward is so little and he is a foreigner. If only he had his friends to call on. . . Using the Ring of Fire, can Jack overpower the bandits and win?
By Yuu Kamiya
IT'S A GAME OF LIFE AND DEATH BETWEEN THE GAMER SIBLINGS AND A GOD! Subsequent to the eternal Great War, Disboard-the world where everything is decided by games and wagers rather than violence-is born. But winners still trample losers, and the victims pile up. A young Shrine Maiden laughs at how nothing has changed... Sora and Shiro agree to a dice game in which the number of dice you have is determined by your age, but in a contest where all the players are pitted against one another and death hangs in the balance, will the sibling gamers survive or lose everything-including their lives?
By Yuu Kamiya
All's fair in love and war! Gamer siblings Sora and Shiro have at last defeated the Old Deus Holou, and now they're switching gears: Their next endeavor is to make Holou the number one pop idol in all of Disboard! They've even abandoned their royal posts, halting all domestic affairs to focus on her training. But amidst the chaos of their pet project comes a strange message from the representative of the tenth-ranked race, the Ex Machina... Is another arduous battle on the horizon for Sora and Shiro?!
By Yuu Watase
Travel back to the mystical Universe of the Four Gods in this prequel to hit the hit series Fushigi Yugi!When schoolgirl Takiko Okuda attempts to destroy her father's translation of The Universe of the Four Gods, she is instead sucked into the story, becoming the Priestess of Genbu in an epic journey to find the seven Celestial Warriors!In the midst of a heated battle, Takiko is transported back to her own world. There, all the problems she escaped through her father's book are waiting for her: her mother's funeral, her father's disapproval, and her reunion with Mr. Ohsugi, her first love. But with the wisdom and strength she's found as the Priestess of Genbu, Takiko knows what she has to do. And when she discovers that the wishes of the Priestess really do have power in her world, she realizes that she must find a way to return to the Universe of the Four Gods!
By Hiroyuki Takei
• A 32-volume series—over 22 million graphic novels sold in Japan!• 330k units of Shaman King manga have sold through in the U.S. to date.• Available on home video from 4Kids Entertainment• Trading card games, toys, and video game support• Was serialized in SHONEN JUMP magazine• Released every two monthsYoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…Yoh rushes to aid his friends in battle, but is too late to save one of his most gifted allies. Can Jeanne, the leader of the X-Laws, restore him with her healing abilities? She may be our heroes' only hope...but her price is Yoh's withdrawal from the Shaman Fight!
By Takehiko Inoue
Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball.Critically acclaimed, award-winning manga artist Takehiko Inoue doesn’t pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling.Hisanobu Takahashi thought the world was his for the taking. Natural athletic ability, effortless academic prowess and popularity with the girls gave him a sense of entitlement that knew no bounds. But a devastating traffic accident robs Hisanobu of everything. In constant pain, Hisanobu is completely overwhelmed by the reality of his paraplegia and his excruciating physical rehabilitation.