Recommendations based on "Vagabond Definitive Edition, Vol. 2 (2)"
Based on your reading history, we think you will also enjoy the following books.
By Yumi Hotta
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
By Takehiko Inoue
Three volumes in one! A prestige treatment of Inoue’s epic samurai series with bonus content, color pages, storyboard samples and more!Real-life figure Miyamoto Musashi was the most celebrated samurai of all time. The quintessential warrior-philosopher, Musashi authored A Book of Five Rings, a classic treatise in the canon of world philosophy and military strategy. But the path to enlightenment is an endless journey, and to get there through violent means--by way of the sword--makes mere survival an even greater challenge.It's been one year since Yoshioka Denshichiro granted Musashi a reprieve for a rematch. Denshichiro may have been a better swordsman back then, but with Musashi before him now, he realizes the truly incredible strides his opponent has made in such a short period of time. By sheer force of will, a reluctant Denshichiro moves forward into the fight. And what will the deadly repercussions be for Musashi after this duel that's all but already won?
By Takehiko Inoue
Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball.Critically acclaimed, award-winning manga artist Takehiko Inoue doesn’t pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling.Hisanobu Takahashi thought the world was his for the taking. Natural athletic ability, effortless academic prowess and popularity with the girls gave him a sense of entitlement that knew no bounds. But a devastating traffic accident robs Hisanobu of everything. In constant pain, Hisanobu is completely overwhelmed by the reality of his paraplegia and his excruciating physical rehabilitation.
By Akira Himekawa
The manga adapation of the legendary video game series, now available in English for the first time! Become part of the Legend – The Legend of Zelda!In the mystical land of Hyrule, three spiritual stones hold the key to the Triforce, and whoever holds them will control the world. A boy named Link sets out on a quest to deliver the Emerald, the spiritual stone of the forest, to Zelda, Princess of the land of Hyrule. The journey will be long and perilous, and Link will need all his skill and courage to defeat evil. The battle for Hyrule and the Sacred Realm has begun!Final Volume!Link's friend Tetra is taken prisoner by a ghost ship, and Link falls overboard when he tries to save her. When he wakes up, he finds himself embarked on another fantastic quest! The discovery of the Phantom Hourglass sets Link on a journey to rescue Tetra, find the Sand of Hours and break the curse on the Temple of the Ocean King. Come aboard with Link for an amazing adventure on the high seas!
By Hiromu Arakawa
Bargain omnibus editions of one of the best-selling manga series of all time!In an alchemical ritual gone wrong, Edward Elric lost his arm and his leg, and his brother Alphonse became nothing but a soul in a suit of armor. Equipped with mechanical ""auto-mail"" limbs, Edward becomes a state alchemist, seeking the one thing that can restore his and his brother's bodies...the legendary Philosopher's Stone.In the midst of heated battle, Ed, Envy and Prince Lin of Xing are swallowed whole by the homunculus Gluttony. When they finally escape, they find themselves face-to-face with the “father” of the homunculi, who offers Lin immortality as the new Greed. Meanwhile, Colonel Mustang learns the military’s corruption goes all the way to the top, and the truth of what really happened in the Ishbalan War is revealed.
By Hiromu Arakawa
Bargain omnibus editions of one of the best-selling manga series of all time!In an alchemical ritual gone wrong, Edward Elric lost his arm and his leg, and his brother Alphonse became nothing but a soul in a suit of armor. Equipped with mechanical ""auto-mail"" limbs, Edward becomes a state alchemist, seeking the one thing that can restore his and his brother's bodies...the legendary Philosopher's Stone.With the Day of Reckoning at hand, war breaks out in Central City. On one side, the homunculi and corrupt military; on the other, the Elric family, Ishbalan refugees, and a ragtag alliance of soldiers loyal to Major General Armstrong of Fort Briggs and Roy Mustang. While Hohenheim confronts the homunculi’s “father,” Mustang finally learns the truth about Hughes’s murder. Will he be consumed by hatred and do the unthinkable…?
By Hiroshi Shiibashi
A supernatural saga of a 13-year-old by day, and a leader of a demon clan by night—straight from the pages of Weekly Shonen Jump!While the day belongs to humans, the night belongs to yokai, supernatural creatures that thrive on human fear. Caught between these worlds is Rikuo Nura. He's three-quarters human, but his grandfather is none other than Nurarihyon, the supreme commander of the Nura clan, a powerful yokai consortium. So, Rikuo is an ordinary teenager three quarters of the time, until his yokai blood awakens. Then Rikuo transforms into the future leader of the Nura clan, leading a hundred demons.The battle against Nue heats up as Rikuo and members of the opposing clans move to Mt. Osore, a holy mountain where spirits of the dead are called into battle. Will a reforged Nenekirimaru, the renowned yokai-killing blade, work to defeat the legions of the undead?
By Darren Shan
Darren Shan is going home - and his world is going to hell. Old enemies await. Scores must be settled. Destiny looks certain to destroy him, and the world is doomed to fall to the Ruler of the Night...
By Nick Lake
Now that the vile Lord Oda is dead, Taro and his friends are safe in the mountain lair of the ninjas. Or so they think. When a homing pigeon arrives with news of Taro's mother's whereabouts, Taro sets out for the Tendai monastery - without stopping to consider why the pigeon, which was given to his mother months ago, took so long to arrive. Soon, Taro, Hana and Hiro find themselves in a trap, as strange new creatures invade their lives and familiar enemies surround them – and the most deadly enemy of all is their old friend Yukiko. In the end, despite his vampire abilities, Taro is helpless to prevent the death of his mother. Furious and grief stricken, haunted by her mute and beseeching ghost, he determines to recover the object which Lord Oda was so desperate to procure before he died: the Buddha Ball, source of limitless power. There are just two problems: first, Lord Oda is not dead. And second, the Buddha Ball is not where Taro thought. If Taro is to fulfill his destiny, he must face his arch enemy on an equal battlefield - for Lord Oda is a vampire now too. And then, to make peace with his mother, and recover the Buddha ball, Taro must go to hell and back...
By Yumi Hotta
With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first--then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo! -- VIZ Media