Recommendations based on "Trident's Forge"
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By Neal Asher
From eight hundred years in the future, a runcible gate is opened into the Polity and those coming through it have been sent specially to take the alien maker back to its home civilization in the Small Magellanic cloud. Once these refugees are safely through, the gate itself is rapidly shut downbecause something alien is pursuing them. The gate is then dumped into a nearby sun. From those refugees who get through, agent Cormac learns that the Maker civilization has been destroyed by pernicious virus known as the Jain technology. This, of course, raises questions: why was Dragon, a massive biocontruct of the Makers, really sent to the Polity; why did a Jain node suddenly end up in the hands of someone who could do the most damage with it? Meanwhile an entity called the Legate is distributing pernicious Jain nodes and a renegade attack ship, The King of Hearts, has encountered something very nasty outside the Polity itself.
By Neal Asher
The Theocracy has been dead for twenty years, and the Polity rules on Masada. But the Tidy Squad consists of rebels who cannot accept the new order. Their hate for surviving theocrats is undiminished, and the iconic Jeremiah Tombs is at the top of their hit list.Escaping his sanatorium Tombs is pushed into painful confrontation with reality he has avoided since the rebellion. His insanity has been left uncured, because the near mythical hooder called the Technician that attacked him all those years ago, did something to his mind even the AIs fail to understand. Tombs might possess information about the suicide of an entire alien race.The war drone Amistad, whose job it is to bring this information to light, recruits Lief Grant, an ex-rebel Commander, to protect Tombs, along with the black AI Penny Royal, who everyone thought was dead. The amphidapt Chanter, who has studied the bone sculptures the Technician makes with the remains of its prey, might be useful too.Meanwhile, in deep space, the mechanism the Atheter used to reduce themselves to animals, stirs from slumber and begins to power-up its weapons.
By Kass Morgan
No One Has Set Foot On Earth In Centuries -- Until Now. Ever Since A Devastating Nuclear War, Humanity Has Lived On Spaceships Far Above Earth's Radioactive Surface. Now, One Hundred Juvenile Delinquents -- Considered Expendable By Society -- Are Being Sent On A Dangerous Mission: To Recolonize The Planet. It Could Be Their Second Chance At Life...or It Could Be A Suicide Mission. Clarke Was Arrested For Treason, Though She's Haunted By The Memory Of What She Really Did. Wells, The Chancellor's Son, Came To Earth For The Girl He Loves -- But Will She Ever Forgive Him? Reckless Bellamy Fought His Way Onto The Transport Pod To Protect His Sister, The Other Half Of The Only Pair Of Siblings In The Universe. And Glass Managed To Escape Back Onto The Ship, Only To Find That Life There Is Just As Dangerous As She Feared It Would Be On Earth. Confronted With A Savage Land And Haunted By Secrets From Their Pasts, The Hundred Must Fight To Survive. They Were Never Meant To Be Heroes, But They May Be Mankind's Last Hope.
By James S. A. Corey
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By Alastair Reynolds
A stellar new science fiction adventure from the author who redefined space opera, set in his bestselling Revelation Space universe. For thirty years a tiny band of humans has been sheltering in the caverns of an airless, crater-pocked world called Michaelmas. Beyond their solar system lie the ruins of human interstellar civilization, stalked by a ruthless, infinitely patient cybernetic entity determined to root out the last few bands of survivors. One man has guided the people of Michaelmas through the hardest of times, and given them hope against the wolves: Miguel de Ruyter. When a lone human ship blunders into their system, and threatens to lead the wolves to Michaelmas, de Ruyter embarks on a desperate, near-suicide mission to prevent catastrophe. But an encounter with a refugee from the ship--the enigmatic woman who calls herself only Glass--leads to de Ruyter's world being turned upside down.
By Adrian Tchaikovsky
"A staggering, alien vision of deepest solidarity." - Esquire, Best of the Year. From Arthur C. Clarke Award-winning author Adrian Tchaikovsky comes a far-future epic that confirms his place as a modern master of science fiction, in which a political prisoner must unlock the secrets of a strange and dangerous planet. The planet of Kiln is where the tyrannical Mandate keeps its prison colony, and for inmates, the journey there is always a one-way trip. One such prisoner is Professor Arton Daghdev, xeno-ecologist and political dissident. Soon after arrival, he discovers that Kiln has a secret. Humanity is not the first intelligent life to set foot there. In the midst of a ravenous, chaotic ecosystem are the ruins of a civilization, but who were the vanished builders and where did they go? If he can survive both the harsh rule of the camp commandant and the alien horrors of the world around him, then Arton has a chance at making a discovery that might just transform not only Kiln, but distant Earth as well.
By Kekla Magoon
The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only things that can save our planet are six essential elements scattered throughout the galaxy. And it is up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. On the fourth planet, Infinity, the Voyagers journey deep underground, through a complex maze of tunnels. The tunnels are full of alien life--and danger. And before they can escape, one of their own will be taken from them. . . . Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.
By Jack Campbell
New York Times bestselling author Jack Campbell’s action-packed Lost Fleet series has propelled readers from deep space to the very edge of their seats. Now Admiral John “Black Jack” Geary embarks on a thrilling new adventure to defend the Alliance and safeguard the future. Geary and the crew of the Dauntless have managed to safely escort important alien representatives to Earth. But before they can make tracks for home, two of Geary’s key lieutenants vanish. The search for his missing men leads Geary on a far-flung chase, ultimately ending at the one spot in space from which all humans have been banned: the moon Europa. Any ship that lands there must stay or be destroyed—leaving Geary to face the most profound moral dilemma of his life. To make matters worse, strains on the Alliance are growing as the Syndics continue to meddle. Geary is ordered to take a small force to the border of Syndic space. But what he finds there is a danger much greater than anyone expected: a mysterious threat that could finally force the Alliance to its knees. As Geary spearheads a desperate battle to protect the Alliance against a shrewd and powerful enemy, he’s left with just one question: Who are they?
By Ian Tregillis
I am the mechanical they named Jax. My kind was built to serve humankind, duty-bound to fulfil their every whim. But now our bonds are breaking, and my brothers and sisters are awakening. Our time has come. A new age is dawning. Set in a world that might have been, of mechanical men and alchemical dreams, this is the third and final novel in a stunning series of revolution by Ian Tregillis, confirming his place as one of the most original new voices in speculative fiction.
By K. B. Wagers
"A rollicking space adventure" (Locus), military sci-fi meets found family space opera when the crew of Zuma's Ghost find themselves under attack, shocking truths are about to be exposed, and the NeoG--the Coast Guard in space--is once again called to action! Ensign Nell "Sapphi" Zika has been working hard to get past her trauma, but the unnerving pleas for help she's hearing in the Verge and the song she can't get out of her head are making that increasingly difficult. As Zuma's Ghost gears up for a final run at the Boarding Games, their expert hacker is feeling anything but confident. Plus, her chief's robot dog, Doge, is acting weird--a computer problem she can't find an answer to--and the increasing number of missing freighters is putting everyone living on or stationed around Trappist on edge. It doesn't help the NeoG's mission that Dread Treasure is sidelined from competing in the Boarding Games, and Commander D'Arcy Montaglione is stuck on the front lines of the mystery of the missing ships while also stuck in his own head. Never good at trusting people to begin with, he's struggling to piece together his new crew in the aftermath of a great betrayal, knowing this may be his final chance at command. The last thing he wants to do is prove his enemies right and end up getting shoved behind a desk and forgotten. The easy answer to missing ships is pirates, but D'Arcy soon realizes the easiest answer is rarely the right one out in the vacuum of space. What's worse is that the actual pirates are scared of something out beyond the asteroid belt. Something that's been taking their ships too... As the unknowns multiply and one of their mysterious enemies escalates by launching an attack on the NeoG itself, the Interceptor crews must brave both cyber and outer space to hunt down their foes, but no one is prepared for the truth that is revealed or the way it will shake the foundations of everything they believe about the universe.