Recommendations based on "The Teras Trials: The Teras Threat Book 1"

Based on your reading history, we think you will also enjoy the following books.

By Matt Dinniman

Join Carl and his ex-girlfriend’s cat, Princess Donut, as they fight fantastical creatures and deadly mobs to make it to the next level and build the kind of fan following the dungeon masters can’t ignore in the second book in the smash-hit Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.“Greetings, Crawlers! The training levels have concluded. Now the games may truly begin.”The aliens have come, and they’ve transformed Earth into a multilevel, video game–like dungeon. It’s the newest season of the galaxy’s most watched game show, Dungeon Crawler World. Now on the third floor, Carl and Donut have to fight harder than ever. They’ve already proven that a Coast Guard vet and once-and-forever feline royalty are an almost unstoppable team. Their ratings are off the charts. Viewers can’t get enough. But the dungeon gets more dangerous each day, and now there’s a whole new problem to deal with: Quests.They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered women rain from the sky. An ancient spell is finally ready to reveal its dark purpose. Can Carl and Donut solve the mystery in time?And can Carl finally find some pants?Includes part two of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

By Kevin Hearne

In the fifth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan will at last bind a new Druid to protect the earth—but first he must go toe-to-toe with the Roman god Bacchus, the Norse pantheon, and an ancient vampire, all hell-bent on ensuring his demise.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldThe downside to faking your own death is that people tend to get upset when they find out they’ve been had. In Atticus O’Sullivan’s case, they’re upset enough to come after him to make sure he dies for real this time. Yet he can’t remain in hiding anymore: He has to bind his apprentice, Granuaile, to the earth so that she can become the first new Druid in centuries.But the Roman god Bacchus wants mortal revenge for a slight against him, and he proceeds to act on the principle that Atticus should hate his life until it can be ended. Members of the Norse pantheon aren’t particularly pleased with Atticus either—especially one who had languished in darkness, slowly going mad, and is now free to work his mischief again.On top of that, an ancient vampire, who’d like to remove Atticus and Granuaile as threats to his kind, is working on his own plan for their destruction.Forced to work at the base of Mount Olympus, Atticus and Granuaile must survive the three-month process of her binding and escape the many traps set for them. It’s fortunate that they have Oberon the Irish Wolfhound on their side—but is one good dog going to be enough to see them through it?Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED

By Christopher Ruocchio

The sixth and penultimate novel of the galaxy-spanning Sun Eater series merges the best of space opera and epic fantasy, as Hadrian Marlowe continues down a path that can only end in fireAmbitious universe-building combines with intimate character portraits for storytelling on a truly epic scale—for fans of Orson Scott Card, Adrian Tchaikovsky, Patrick Rothfuss and Jack CampbellThe end is nigh.It has been nearly two hundred years since Hadrian Marlowe assaulted the person of the Emperor and walked away from war. From his Empire. His duty. From the will and service of the eldritch being known only as the Quiet. The galaxy lies in the grip of a terrible plague, and worse, the Cielcin have overrun the realms of men.A messenger has come to Jadd, bearing a summons from the Sollan Emperor for the one-time hero. A summons, a pardon, and a plea. HAPSIS, the Emperor’s secret first-contact intelligence organization, has located one of the dreadful Watchers, the immense, powerful beings worshipped by the Pale Cielcin.Called out of retirement and exile, the old hero—accompanied by his daughter, Cassandra—must race across the galaxy and against time to accomplish one last, impossible task:To kill a god.

By Lucien Burr

Following their success in the trials, Cassius Jones and his companions secure coveted spots as students in London's prestigious University. But the University's promise of security falls short. Reeling from resource shortages, the University is no longer content with siloed expertise, demanding versatility if its students are to survive in a world plagued by catastrophe.As hybrid terrors continue to rise and the landscape grows increasingly hostile, Cassius must remain adaptable, guarding against fear's corrosive grip. Juggling a fragile relationship with Leo Shaw, navigating the fracture of his friend group, and confronting the remnants of his own ruthlessness, Cassius faces his greatest challenge yet.In the face of adversity, can Cassius harness his resilience to not only endure but thrive in a world on the brink of collapse?

By Adam Blade

"The good beasts of Avantia are in danger. They have been captured by six terrible new Beasts and taken to Gorgonia, kindom of the evil wizard Malvel. To free the Beasts, Tom and Elenna must journey into the sinister Dark Realm. There, Tom meets one of the deadliest creatures he has ever faced. Huge, with terrifying horns and a shining golden ax, Torgor the Minotaur will stop at nothing to serve his master. But Tom is determined to defeat the Beast, bringing him one step closer to victory over Malvel."--P. [4] of cover.

By Bryan Davis

Reapers is a dystopian tale with a supernatural twist. Taking place in a futuristic, urban setting, this first book in a planned trilogy will appeal to readers of The Hunger Games and similar fast-paced stories for young adults. Along with a blend of real life and imagination, it delivers action, danger, and suspense through the adventures of three teenagers-Phoenix, Singapore, and Shanghai-Reapers who collect the souls of the dying or already dead and transport them to the Gateway where they will travel to their final destination ... or so they are told.

By Patrick Carman

The second book in an epic fantasy sequence from New York Times bestselling author Patrick CarmanThe Highlands, the center of Atherton, is sinking; Samuel and Isabel are trying to sneak into The House of Power to restore water to the world of Atherton; and Dr. Kincaid, Vincent and Edgar make their way towards the edge of the Highlands, intent on entering the secret underground refuge of Mead's Hollow and finding the key to unlocking Dr. Harding's brain. They must discover the solution to overcoming the threat of the deadly Cleaners, creatures now unleashed on the flattened land, before it's too late. But Mead's Hollow holds more secrets than any of them had ever imagined.

By Ian Irvine

The terrifying Merdrun are invading - and the world no longer has an army. Karan and Llian fled to the future to save their gifted nine-year-old daughter, but two days later Sulien far-sees the Crimson Gate reopen. The Merdrun are back, this time for good. And Santhenar, after the 160-year Lyrinx War and the decade of chaos that followed, is in ruins. Within days, its greatest cities fall to the most deadly army the world has ever faced. But before the allies can begin the fightback, the Merdrun discover the worst folly of Scrutator Xervish Flydd's long life. The location of the Council's terrible lost weapon, an intelligent killing machine - the spellcaster. A weapon the Merdrun are desperate to find, to cleanse Santhenar of the human race. And only Karan, Flydd and his handful of tormented veterans stand in their way. You won't want to miss this truly epic fantasy series by a million-selling author. What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser

By David Dalglish

An Epic Fantasy Isekai LitRPG perfect for fans of Accidental Champion and He Who Fights With Monsters. Conquer the artificial world. Level Up. Kill the God. Inside the mysterious Artifact world of Yensere, Nick has scored a major victory in the war against God-King Vaan, but now the true test of power has begun, and it won't end until either Nick or Vaan are truly dead. Fighting alongside the army of the usurper king, the mighty Batal the Beast, they march their way toward Castle Goltara, the seat of power for the supposed Conqueror of Time. Outside the Artifact, things are dire--whatever approaches from inside the black sun portal in Majus' atmosphere shall soon arrive, but Nick's older brother, Simon, struggles to find haven for his crew or obtain permission to flee their station with the Artifact. A religious cult has taken power within the OPC, and they see the coming invaders not as a threat, but as potential salvation. With the lives of everyone on the station at risk, Nick has no choice but to push onward, finally unraveling the riddle that is the two black suns. With the capital in sight, the group now face the God-King's his most powerful and devout Harbingers. Besting them will push Nick and his friends to the limits of their power, but Nick has two secret weapons on his side: the sentient sword, Sorrow, who was there six centuries ago when the God-King first rose to power, and a new addition to the team who seems to have the full knowledge of Yensere, and an incredible amount of power, at the tip of her fingers...

By Lula Lucent, Luke Maulding

The world already ended. Then two witless gravediggers decided to go and make things worse. After trying and failing, rather miserably, to loot Crypt Dun they've faded into the background shadows to nurse their wounds. At least, not before detonating a hole through the backside of what was supposed to be the most impenetrable burial space in Old City. Enter the Executioners to pick up the pieces. Lethean and Euliae work a strange and dangerous job: exhuming the cursed dead and interring them in secure grounds, namely the Duns. But when they learn that Crypt Dun has been so compromised, their entire organization contracts on itself and must reevaluate careful years of planning. Their goal of propping up the remnants of dying civilization is at risk of total failure. With this ambition now upended, Lethean and his partner are sent to fortify a distant city that has all but fallen off the map. If they can create the foundation of a massive corpse road network, linking the entire province, all control may not be lost. Much can change in the span of a single year, however, and adventuring out into the unknown can be lethal for those not prepared. It becomes increasingly evident that no one can be prepared. Specialists though they are, Lethean and Euliae are both forced to admit that a new generation of Executioners must be trained and taught to fend for themselves. Undersupplied and undermanned, they must shoulder the unending and unenviable task of reburying a world alive with death.