Recommendations based on "The Sun-snatchers"

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By Peter F. Hamilton

Humanity’s complex relationship with technology spirals out of control in this first book of an all-new series from “the owner of the most powerful imagination in science fiction” (Ken Follett).“How far ‘space opera’ has come! The Old Masters of sci-fi would admire the scope and sweep of Salvation.”—The Wall Street JournalIn the year 2204, humanity is expanding into the wider galaxy in leaps and bounds. Cutting-edge technology of linked jump gates has rendered most forms of transportation—including starships—virtually obsolete. Every place on Earth, every distant planet humankind has settled, is now merely a step away from any other. All seems wonderful—until a crashed alien spaceship of unknown origin is found on a newly located world eighty-nine light-years from Earth, carrying a cargo as strange as it is horrifying. To assess the potential of the threat, a high-powered team is dispatched to investigate. But one of them may not be all they seem. . . .Bursting with tension and big ideas, Peter F. Hamilton’s Salvation is the first book of an all-new series that highlights the inventiveness of an author at the top of his game.Praise for Salvation“[A] vast, intricate sci-fi showstopper . . . The journey grips just as hard as the reveal.”—Daily Mail (U.K.)“Exciting, wildly imaginative and quite possibly Hamilton’s best book to date.”—SFX“Dynamic, multifaceted characters, strong mind-expanding concepts, and impressive flair for language [make Salvation a] rare celestial event. . . . One of Britain’s bestselling sci-fi authors has launched an addictive new book as the initial stage of what is sure to be an intriguing new series called the Salvation Sequence.”—SyFyWire“Peter Hamilton just keeps getting better and better with each book, more assured and more craftsmanly adroit, and more inventive. [Salvation is] a bravura performance from start to finish. . . . Hamilton is juggling chainsaws while simultaneously doing needlepoint over a shark tank. It’s a virtuoso treat, and I for one can hardly wait for Salvation Lost.”—Paul Di Filippo, Locus“Peter F. Hamilton is known as one of the world’s greatest sci-fi writers for a reason. . . . Salvation is well worth the effort and a great introduction to some good old-fashioned space opera.”—Fantasy Book Review

By Peter F. Hamilton

Peter F. Hamilton’s superbly imagined, cunningly plotted interstellar adventures are conceived on a staggeringly epic scale and filled with fully realized human and alien characters as complex as they are engaging. No mere world builder, Hamilton creates entire universes–and he does so with irresistible flair and intelligence. His previous novel, the acclaimed Pandora’s Star, introduced the Intersolar Commonwealth, a star-spanning civilization of the twenty-fourth century. Robust, peaceful, and confident, the Commonwealth dispatched a ship to investigate the mystery of a disappearing star, only to inadvertently unleash a predatory alien species that turned on its liberators, striking hard, fast, and utterly without mercy.The Prime are the Commonwealth’s worst nightmare. Coexistence is impossible with the technologically advanced aliens, who are genetically hardwired to exterminate all other forms of life. Twenty-three planets have already fallen to the invaders, with casualties in the hundreds of millions. And no one knows when or where the genocidal Prime will strike next.Nor are the Prime the only threat. For more than a hundred years, a shadowy cult, the Guardians of Selfhood, has warned that an alien with mind-control abilities impossible to detect or resist–the Starflyer–has secretly infiltrated the Commonwealth. Branded as terrorists, the Guardians and their leader, Bradley Johansson, have been hunted by relentless investigator Paula Myo. But now evidence suggests that the Guardians were right all along, and that the Starflyer has placed agents in vital posts throughout the Commonwealth–agents who are now sabotaging the war effort. Is the Starflyer an ally of the Prime, or has it orchestrated a fight to the death between the two species for its own advantage?Caught between two deadly enemies, one a brutal invader striking from without, the other a remorseless cancer killing from within, the fractious Commonwealth must unite as never before.This will be humanity’s finest hour–or its last gasp.

By Madeleine L'Engle

Meg Murry O'Keefe and her family are just sitting down to Thanksgiving dinner when her father gets a phone call from the White House about a madman's threat of nuclear war. Only an old Irish rune seems to hold a clue to averting worldwide disaster, and and when Meg's brother Charles Wallace, now fifteen, recites it, a radiant white beast--the unicorn Gaudior--appears to join him on his quest. But there are only twenty-four hours in which to stop tragedy from occurring. Can Charles Wallace, with the help of Gaudior and Meg, possibly succeed?

By Anne McCaffrey

As director of the Jerhattan Parapsychic Center, telepath Rhyssa Owen coordinated the job assignments for psychically gifted Talents. And though she had her hands full dealing with the unreasonable demand for kinetics to work on the space platform that would be humankind's stepping-stone to the stars, she was always ready to welcome new Talents to the Center.Feisty and streetwise, twelve-year-old Tirla used her extraordinary knack for languages to eke out a living in the Linear developments, where the poor struggled to make ends meet and children were conscripted or sold into menial work programs. Young Peter, paralyzed in a freak accident, hoped someday to get into space where zero gravity would enable him to function more easily. Both desperately needed help only other Talents could provide.With the appearance in her life of one extraordinary man with no measurable Talent at all, Rhyssa suddenly found herself questioning everything she thought she knew about her people. And when two Talented children were discovered to have some very unusual -- and unexpected -- abilities, she realized that she would have to reassess the potential of all Talentkind...From the Paperback edition.

By John Scalzi

They are the special wing of the Colonial Defence Forces, elite troops created from DNA of the dead and turned into the perfect soldiers for the CDF’s toughest operations. The universe is a dangerous place for humanity, as three hostile races combine to halt our further expansion into space. Their linchpin is a turncoat scientist, Charles Boutin, who unfortunately knows the CDF’s biggest military secrets. And to prevail against this alliance, they must find out why Boutin did what he did. Jared Dirac is the only human able to provide answers, being a superhuman hybrid created form Boutin’s own DNA. Jared’s brain should therefore be able to access Boutin’s electronic memories . . . but when that appears to fail, Jared is instead passed on to the Ghost Brigades. Then, just as time is running out, Boutin’s memories slowly begin to surface within him . . . but all this while the enemy is planning something much worse for mankind than just military defeat. Praise for Old Man’s War: ‘Clever dialogue, fast-paced story and strong characters.’ The Times ‘An original idea, which is brilliantly executed’ Sc-Fi Now

By Michael Mammay

In this thrilling, action-packed fourth installment in the Planetside series from acclaimed science fiction author Michael Mammay, retired Colonel Carl Butler gears up for another military investigation, full of danger, corporate intrigue, and tech people would kill for--perfect for fans of John Scalzi and Craig Alanson. Colonel Butler has paid his dues and just wants to enjoy his retirement on a remote planet. But the galaxy has had other plans. He has been roped into searching for a politician's missing son and an industry magnate's missing daughter. He has been kidnapped, violated numerous laws, and caused the destruction of colonial facilities. He's famous--or infamous, depending on who you ask--praised and reviled in equal measure across the galaxy for his exploits. And he is determined to never let the government drag him into another investigation. But when a runaway twelve-year-old girl whose father has gone missing asks him for help, well...it's a lot harder to say no. The girl's father, Jorge Ramiro, was supposed to have been on Taug, a moon orbiting the gas giant Ridia 5, working on a dig with a famous archaeologist. But now there's no sign of him and no record of him being there. Mining operations on the moon are run by two different consortiums, Caliber and Omicron--both of which have tried to kill Butler in the past. Butler doesn't believe in coincidence. Landing on Taug with his right-hand man Mac, computer genius Ganos, and an elite security squad, Butler soon finds that they've charged back into the crosshairs--because Ramiro is not the only who has disappeared, and the perpetual darkside of this moon is hiding more than the truth about a missing archeologist...

By Mike Shepherd

Kris Longknife has been assigned to The Wasp, the best warship beyond the Rim of Human Space. But while hunting for pirates, Kris stumbles upon something. It’s a plan to kill one of the members of the aristocratic Peterwald family—and the would-be killers are setting her up as the assassin.

By Patrick Carman

In the dazzling conclusion to the epic story of Atherton, Patrick Carman takes readers on the most rewarding journey of all, to the perilous realm of The Dark Planet: Earth.When Edgar discovers a way to leave the mysterious satellite world of Atherton, he couldn't have imagined the gloom that awaited him on the dark planet, where the oceans are toxic, the forests are full of mutant monsters, and children toil in darkness, controlled by ruthless maniacs. Max Harding, an orphan of the Silo, the maker of Atherton, and the last hope of a dying world, left this place behind, and now Edgar is determined to complete the mad scientist's spectacular plan, revealing Atherton's true purpose.Edgar's quest to discover Earth's dark secret leads to an out of this world adventure in the final book of the Atherton trilogy.

By S. K. Dunstall

The crew of Another Road are back, closer than ever to the biggest score in the galaxy. . . if they can stay a step ahead of the Justice Department agents and Company men tracking them.An engineer with a fondness for weapons. A captain with no memory. An obsessive genemodder who loves to tinker. Meet the crew of Another Road.Josune, Roystan, and Nika have escaped the company thugs trying to kill them. They've gotten a new spaceship to replace The Road (after it was blown up underneath them). And their new ship is armed to the teeth with dangerous weapons, courtesy of Josune. All that's left to do before they head out to find the legendary lode of transurides is to restore Roystan's memory. To do that, they need to collect the genemod machine Nika has ordered.But first, they have to shake off the Justice Department agent and the Companies tracking them. It should be easy. They've done it before. What could possibly go wrong?

By K. B. Wagers

The Near-Earth Orbital Guard (Neo-G)--inspired by the real-life mission of the Coast Guard--patrols and protects the solar system. Now the crew of Zuma's Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black. Zuma's Ghost has won the Boarding Games for the second straight year. The crew--led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa--has all come together to form an unstoppable team. Until it all comes apart. Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they're going to fulfill their mission in the black. After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there's more to Chae that the crew doesn't know, and they must hide a secret that could endanger everyone they love--as well as their new teammates--if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma's Ghost gets involved, they end up as targets of this ruthless enemy. With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?