Recommendations based on "The Summon Stone"
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By Josiah Bancroft
Forced by necessity into a life of piracy, Senlin and his crew struggle to survive aboard their stolen airship. Senlin’s search for his lost wife continues, even as her ghost hounds his every step. But the Tower of Babel proves to be as difficult to reenter as it was to escape.While searching for an unguarded port, Senlin encounters the camp of Luc Marat, who seems equal parts bandit and humanitarian. One thing is for certain: his asylum for the downtrodden hods is not as peaceful as it appears.In desperation, Senlin turns to the mysterious and dangerous Sphinx, with whom Edith shares a terrible bond. They discover the Sphinx’s help does not come cheaply. Senlin must choose between his friends, his freedom, and his wife.
By James Clemens
From national bestselling author James Clemens, whose Wit'Ch novels have been compared to the fantasies of Guy Gavriel Kay and George R. R. Martin, comes the first novel in a new series-about a world where mysterious gods hold powerful secrets, knights walk in the shadows, and demons claw up from the darkness, as one man struggles to prove he didn't kill a god.
By Greg Weisman
An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.
By Garth Nix
The fantastic conclusion to Garth Nix's NEW YORK TIMES bestselling series! Seven days. Seven keys. Seven virtues. Seven sins. In this thrilling conclusion to Garth Nix's Keys to the Kingdom series, Arthur Penhaligon must complete his quest to save the Kingdom he is heir to...and Arthur's world.
By C.S. Friedman
Blending science fiction and fantasy, the second book of the Coldfire Trilogy continues a dark tale of an alien world where nightmares are made manifest.Two men, absolute enemies, must unite to conquer an evil greater than anything their world has ever known. One is a warrior priest ready to sacrifice anything and everything for the cause of humanity's progress; the other, a sorcerer who has survived for countless centuries by a total submission to evil. In their joint quest, both will be irrevocably changed.When True Night Falls is the sequel to C. S. Friedman's acclaimed Black Sun Rising.
By Victoria Schwab
A new threat faces the world of Erdas in this continuation of the New York Times bestselling series. Something ancient and evil has awoken from beneath the world of Erdas. Shrouded in shadow and older than memory, just a sliver of its power can destroy with a touch. Even the spirit animal bond, the sacred link between humans and animals that keeps Erdas in balance, is under threat. Four young heroes, Conor, Abeke, Meilin, and Rollan, are determined to stop it. Together with their spirit animals, they embark on a desperate journey that takes them deep underground and to the far corners of the world. As friends and allies fall around them, the four have no choice but to push forward and confront this darkness. If they stop to look back, they'll see the truth: Evil already has them surrounded.
By Bb Alston
The highly anticipated third book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers! Perfect for readers aged 8+ and fans of Skandar, Percy Jackson, Nevermoor and K Pop Demon Hunters. "Amari is magical!" -- Angie Thomas, #1 New York Times bestselling author of THE HATE U GIVE Amari - magician and Junior Agent at the Bureau of Supernatural Investigations - is back. And she faces her biggest challenge yet as a new magic threatens the supernatural world... Don't miss the next thrilling chapter in B.B. Alston's NYT bestselling series.
By M. C. Sumner
Although they're only pawns in a deadly game, Noah and Harley are slowly discovering the potential of their own minds. Separated by the dark forces that wish to control them, they're both vulnerable to treachery and lies. But if they find each other again, their combined strength could unleash the chaos of the Extreme Zone -- and the world will never be the same.
By David Zindell
Book One of David Zindell's new epic trilogy is set in Neverness, legendary City of Light, where inner space and outerspace meet .. whereTHE GOD PROGRAM IS UP AND RUNNINGInto its maze of colour-coded streets of ice a wild boy stumbles, starving, frostbitten and grieving, a spear in his hand: Danlo the Wild, a messenger from the deep past of man. Brought up far from Neverness by the Alaloi people, neanderthal cave-dwellers, Danlo alone of his tribe has survived a plague - because he Is not, as he thought, a misshapen neanderthal, but human, with immunity engineered Into his genes. He learns that the disease was created by the sinister Architects of the Universal Cybernetic Church. The Architects possess a cure which can save other Alaloi tribes. But the Architects have migrated to the region of space known as the Vild, and there they are killing stars.All of civilization has converged on Neverness through the manifold of space travel. Beyond science, beyond decadence, sects and disciplines multiply there. Danlo, his mind shaped by primitive man, brings to Neverness a single long-lost memory that will challenge them all.
By Alan Dean Foster
Born was a child of the rain forest that covered Midworld, part of the primitive society that the peaceful jungle planet had sustained for hundreds of years. He was wise in the ways of his world, and he knew well the precarious natural balance that governed all things.Then one day the aliens came. Giants. They knew nothing of the Upper or Lower Hell -- and they cared less. Born had risked his life to save them, to guide them through the myriad tangled boughs, past unseen, unsuspected dangers lurking in the underbrush. But worse than their ignorance of how to survive, the aliens had plans for Midworld, plans that could utterly destroy the globe-spanning forest that his people called home.As the days passed, Born realized his mistake. And as he had once hunted only to live, he knew now that he would be forced to live only to kill...