Recommendations based on "The Story of the Amulet"
Based on your reading history, we think you will also enjoy the following books.
By B. B. Alston
Sequel to the New York Times bestseller Amari and the Night Brothers!Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy—perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze.But between the fearsome new Head Minister’s strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton’s curse steadily worsening, Amari’s plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She’s got enough to worry about!But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers’ successor and determine the future of magiciankind.The Great Game is both mysterious and deadly, but among the winner’s magical rewards is Quinton’s last hope—so how can Amari refuse?
By Edward Eager
“Lots of fun.”--The New York Times Book Review
By Georgia Byng
Molly Moon is back! Not only can she hypnotize anyone who crosses her path, travel through time and read minds, now she has a new power: morphing! From human to animal and back again, Molly must find her way back to her own body—and save the world while she’s at it—before it’s too late. In this fifth book in the wildly popular Molly Moon series, Molly is braver than ever before. Fans of Molly will once again be mesmerized by her wit, charm and grand adventures. It’s no wonder that Publishers Weekly asks, “Can there ever be too many Molly Moons?”
By Jordan Lees
A boy who doesn't believe in magic. An impossible world that will change his mind.Eleven-year-old Benjamiah Creek believes in science, logic and the power of reason. He definitely does not believe in magic. But when he receives a mysterious gift in the post - a doll that can transform into a bird - he is led into the impossible (and most definitely magical) world of Wreathenwold, where dark secrets are lost amongst a vast labyrinth of streets.Benjamiah soon finds himself swept along in a dangerous quest - led by the fierce and brilliant Elizabella, who is determined to solve the disappearance of her missing brother.Will Benjamiah ever find his way home and discover his puzzling connection with this strange, enchanted world?
By Diana Wynne Jones
Glorious new rejacket of a Diana Wynne Jones favourite, featuring Chrestomanci - now a book with extra bits! Spells always have consequences and it's Chrestomanci's job to make sure everything is safely under control. Even so, in the village around Chrestomanci Castle, all sorts of secret magical misuse is going on. And when Cat Chant finds the Pinhoe egg, chaos is just the beginning! A masterpiece of magic, mayhem and mirth!
By Angie Sage
Fantasy adventure at its best! This collection contains all seven books in Angie Sage's internationally bestselling Septimus Heap series. Readers will love the enchanting and humorous adventures of a wizard apprentice and his quest to become an ExtraOrdinary Wizard. New York Times Bestselling Series “Readers will be indubitably hooked—worrying, laughing, and gasping over the nonstop adventures of this engaging troupe.” —VOYA (Starred Review) The series follows the adventures of Septimus Heap, who, as a seventh son of a seventh son, has magical powers. After he becomes the apprentice of the ExtraOrdinary Wizard, Marcia Overstrand, he starts his studies for seven years and a day to become an Ordinary Wizard (or maybe an ExtraOrdinary?). His adventures take place in a fictional world full of secrets and mysteries, a world where rats are messengers and can speak, a world where spells are common and where the dark forces are trying to penetrate. In addition to Magyk, Flyte, Physik, Queste, Syren, Darke, and Fyre are The Magykal Papers, a wonderful full-color compendium of extras such as maps, guides, and journals, and The Darke Toad, a 96-page novella packed with the action, humor, and magic.
By B. B. Alston
The hardcover box set of the blockbuster New York Times bestseller Amari and the Night Brothers and its sequel, Amari and the Great Game--two exhilarating fantasy novels, perfect for fans of Percy Jackson and Artemis Fowl. AMARI AND THE NIGHT BROTHERS: Amari Peters has never stopped believing her missing brother, Quinton, is alive. So when she discovers a ticking briefcase in his closet containing a nomination for a tryout at the Bureau of Supernatural Affairs, she's certain the secretive organization holds the key to locating Quinton--if only she can wrap her head around the idea of magicians, fairies, aliens, and other supernatural creatures all being real. Now she must compete for a spot against kids who've known about magic their whole lives. No matter how hard she tries, Amari can't seem to escape their scrutiny and doubt--especially when her own supernaturally enhanced talent is deemed "illegal." With an evil magician threatening the supernatural world, and her own classmates thinking she's an enemy, Amari has never felt more alone. But if she doesn't pass the tryouts, she may never find out what happened to Quinton. AMARI AND THE GREAT GAME: After finding her brother and saving the entire supernatural world, Amari is convinced her first full summer as a Junior Agent will be a breeze. But between the new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about! But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner's magical rewards is Quinton's last hope--so how can Amari refuse?
By Linda Chapman
The first of four books about friendships, family relationships - and the Stardust Factor, weaving fantasty seamlessly into the every day world. Lucy Evans is an ordinary ten-year-old who lives in Devon with two older sisters, a mum who is a teacher and a dad who is a solicitor. Her life is just like any other ten-year-old's, until the day she makes friends with Allegra and discovers she is a Stardust spirit. The world of the Stardust spirits is exciting but unpredictable, dangerous but endlessly fascinating. Lucy has to learn its rules and look for answers, facing many of the dilemmas and anxieties that ten-year-olds face in real life.
By D. D. Everest
Archie Greene and his fellow Flame Keepers return in the action-packed sequel to Archie Greene and the Magician’s Secret. Middle grade readers will love this new installment in a favorite fantasy series. Perfect for fans of Linda Sue Park’s Wing and Claw and J. A. White’s Thickety series.It’s been nearly three hundred years since anyone’s received the Golden Circle firemark, but when the symbol appears on Archie’s palm, it marks the resurgence of the Alchemists’ Club and its dreaded curse.Archie Greene is doomed, and he’s got the firemark to prove it. The last time the Golden Circle appeared, the marked apprentices were never heard from again. The rebirth of the Alchemists’ Club is met with uneasiness, but it’s clear the present is not so different from the past. The charms protecting the magical texts the Flame Keepers have sworn to look after are fading. If the spells are not rewritten, the little magic left in the world may fall into the hands of the dangerous Greaders.But can Archie and his friends rewrite the magic in time or will the Alchemists’ curse strike once more?
By Clare Harlow
The second book in the magical Tidemagic series, perfect for readers aged 9-12.Ista Flit and her friends Nat and Ruby have foiled a dastardly plot by the Hettle family to take control of the town of Shelwich, but Ista still needs to find her missing father. A magical key transports her to the mysterious Glass Island, where a sinister monster haunts the reed-beds, and the local inhabitants are falling under the seductive spell of the marsh spinners.Boldly venturing into the marsh spinner court, Ista and her friends will need all their wits and Tidemagic to resist its magical pull. Can they find Ista’s father, or will they be lost forever to the power of the spinners’ sinister music . . . ?Sequel to Tidemagic: The Many Faces of Ista Flit.