Recommendations based on "The Exile (Guardians of Ga'Hoole #14)"

Based on your reading history, we think you will also enjoy the following books.

By Anthony Ryan

In this “gritty, heart-pounding” (John Gwynne) conclusion to the New York Times bestselling fantasy trilogy, The Covenant of Steel, Alwyn must make a difficult decide between his heart and his morals as he prepares for his final battle.It’s been a long journey for Alwyn Scribe. Born a bastard and raised an outlaw, he’s now a knight and the most trusted advisor to Lady Evadine Courlain. Together they’ve won countless battles and helped to bring order to a fractured kingdom.Yet Evadine is not the woman Alwyn once knew. As puritanical fury increasingly replaces her benevolent faith, Alwyn begins to question what her true motives really are. As the kingdom braces itself for one final battle, Alwyn’s conscience fights its own war with his heart. Now, more than ever, he must decide whose side he’s really on."Ryan’s thoughtful characterizations and complex plotting are on clear display, enhanced by his evocative prose. This sends the series out on a high note." —Publishers Weekly (starred review)

By Henry H. Neff

GRAVE FORCES ARE converging to seize control of the Book of Thoth, a hidden artifact whose pages hold the key to creating—or unraveling—the very threads of existence. Under the care and tutelage of Cooper, Rowan’s most lethal Agent, Max McDaniels and David Menlo embark on a quest to protect the book from the demon Astaroth, who would exploit its secrets with dire consequence. And with Astaroth free after centuries of imprisonment, the world outside Rowan’s gates has already become hostile.Far from home, cut off behind enemy lines, Max and his allies must journey across Europe, descend into the fabled Frankfurt Workshop, brave the tangled corners of the Black Forest . . . and cross beyond the veils of our very world.

By Janny Wurts

The gripping penultimate instalment of the Alliance of Light. When half brothers Lysaer and Arithon defeated the Mistwraith its revenge left them cursed to lifelong enmity. Having conquered the maze and acheived self-redemption, Arithon, Master of Shadow, is now the guest of the formidable sorcerer, Davien the Betrayor. No one knows how his influence will affect Arithon's recovered mage power, or his newly awakened rogue talent for prescience. Meanwhile Arithon's relentless enemies will stop at nothing to acheive his downfall. The Koriani enchantresses are determined to make him their captive and their pawn. And as the Alliance of Light fanatics regroup after their defeat, the core of their priesthood now stands corrupted by a dark cabal who plot to enslave their leader, Lysaer, and use the Mistwraith's curse as their own private weapon to break the world's order. The sorcerers of the Fellowship compact are sorely beset and the clans are counting their ruinous losses. Arithon, who holds their last hope of survival, chooses the most dangerous course: heart and mind he dedicates himself to avoiding killing, though allies and enemies muster for war, single-mindedly blind to the consequences.

By R. A. Salvatore

From New York Times bestselling author R. A. Salvatore comes a new trilogy and adventure of Drizzt and fantasy's beloved characters from Dungeons & Dragons' Forgotten Realms. After the settling dust of the demon uprising and two years of peace, rumblings from the Menzoberranzan drow have Jarlaxle nervous. Worried his allies may be pulled into a Civil War between the great Houses, he is eager to ensure Zaknafein is armed with weapons befitting his skill, including one in particular: Khazid'hea. A powerful artifact, the sword known as "Cutter" has started wars, corrupted its users, and spilled the blood of many, many people. Nonetheless--or maybe because of that--the rogue Jarlaxle and a small group of friends will go on an expedition looking for the weapon's last wielder, Doum'wielle, in the freezing north, for she may be the key to unlocking the sword's potential...and perhaps the key to preventing the bloodshed looming over the Underdark. And as they explore the top of the world, Drizzt is on a journey of his own--both spiritual and physical. He wants to introduce his daughter Brie to Grandmaster Kane and the practices that have been so central to his beliefs. But, having only recently come back from true transcendence, the drow ranger is no longer sure what his beliefs mean anymore. He is on a path to determining the future, not just for his family, but perhaps the entire northlands of the Realms themselves. Two different roads. On one, Jarlaxle and Zaknefein are on a quest to find pieces that could offer salvation to Menzoberranzan. On the other, Drizzt seeks answers that could offer salvation to not just his soul, but all souls. And no matter the outcome of either journey, the Realms will never be the same again.

By Angus Watson

WARRIOR QUEENS AND ROMAN INVADERS DO BATTLE IN THE FINAL VOLUME OF THIS THRILLING EPIC FANTASY TRILOGY.Caesar's soldiers have murdered, massacred and pillaged their way through Gaul and loom on the far side of the sea, ready to descend upon Britain - with them are an unstoppable legion of men twisted by dark magic. Somehow Queen Lowa must repel the invasion, although her best general is dead and her young druid powerless. She faces impossible odds, but when the alternative is death or slavery, a warrior queen will do whatever it takes to save her people. EVERY EMPIRE HAS ITS DOWNFALL.

By Sue Harrison

Winter looms in this place of icy splendor near the top of the world-chilling a heart already frozen by hatred and cold dreams of revenge? Experience and adversity have made the storyteller Chakliux a wise and powerful hunter and a man of great respect. But a tender heart is his weakness. In his village lives the beautiful Aqamdax for whom he yearns, though she is mated to a cruel and dangerous tribesman she does not love. It is Chakliux she runs to under a clear, moonlit sky while the village sleeps. But there can be no future for them together until a curse upon their people has been transcended. And then there is K'os, the healing woman--maddened and embittered by the outrage she was forced to endure years earlier--outcast and enslaved by the leader of the enemy tribe against whom she has sworn vengeance. To enact her savage and terrible justice, she will use--and destroy--anyone, if necessary, including the boy-turned-man she rescued in infancy and raised as her son: Chakliux, the storyteller. Return now to a frozen land in a remarkable time eighty centuries past, when the spirit was tested--and strengthened--by the cruelties of nature and the great mysteries of life.Winter looms in this place of icy splendor near the top of the world-chilling a heart already frozen by hatred and cold dreams of revenge?Experience and adversity have made the storyteller Chakliux a wise and powerful hunter and a man of great respect. But a tender heart is his weakness. In his village lives the beautiful Aqamdax for whom he yearns, though she is mated to a cruel and dangerous tribesman she does not love. It is Chakliux she runs to under a clear, moonlit sky while the village sleeps. But therecan be no future for them together until a curse upon their people has been transcended. And then there is K'os, the healing woman--maddened and embittered by the outrage she was forced to endure years earlier--outcast and enslaved by the leader of the enemy tribe against whom she has sworn vengeance. To enact her savage and terrible justice, she will use--and destroy--anyone, if necessary, including the boy-turned-man she rescued in infancy and raised as her son: Chakliux, the storyteller.Return now to a frozen land in a remarkable time eighty centuries past, when the spirit was tested--and strengthened--by the cruelties of nature and the great mysteries of life.Winter looms in this place of icy splendor near the top of the world-chilling a heart already frozen by hatred and cold dreams of revenge?Experience and adversity have made the storyteller Chakliux a wise and powerful hunter and a man of great respect. But a tender heart is his weakness. In his village lives the beautiful Aqamdax for whom he yearns, though she is mated to a cruel and dangerous tribesman she does not love. It is Chakliux she runs to under a clear, moonlit sky while the village sleeps. But there can be no future for them together until a curse upon their people has been transcended. And then there is K'os, the healing woman--maddened and embittered by the outrage she was forced to endure years earlier--outcast and enslaved by the leader of the enemy tribe against whom she has sworn vengeance. To enact her savage and terrible justice, she will use--and destroy--anyone, if necessary, including the boy-turned-man she rescued in infancy and raised as her son: Chakliux, the storyteller.Return now to a frozenland in a remarkable time eighty centuries past, when the spirit was tested--and strengthened--by the cruelties of nature and the great mysteries of life.

By Kevin Hearne

***OVER A MILLION COPIES OF THE IRON DRUID BOOKS SOLD*** 'American Gods meets Jim Butcher's Harry Dresden' SFF World Book one in the New York Times bestselling Iron Druid Chronicles, the vastly popular contemporary fantasy series starring hero Atticus O'Sullivan - filled with mystery, magic and mayhem. Atticus O'Sullivan, last of the Druids, lives peacefully in Arizona, running an occult bookshop and shape-shifting in his spare time to hunt with his Irish wolfhound. His neighbors and customers think that this handsome, tattooed Irish dude is about twenty-one years old - when in actuality, he's twenty-one centuries old. Not to mention: He draws his power from the earth, possesses a sharp wit, and wields an even sharper magical sword known as Fragarach, the Answerer. Unfortunately, a very angry Celtic god wants that sword, and he's hounded Atticus for centuries. Now the determined deity has tracked him down, and Atticus will need all his power - plus the help of a seductive goddess of death, his vampire and werewolf team of attorneys, a sexy bartender possessed by a Hindu witch, and some good old-fashioned luck of the Irish - to kick some Celtic arse and deliver himself from evil. Praise for the Iron Druid Chronicles: 'Entertaining, steeped in a ton of mythology, populated by awesome characters' Civilian Reader 'Atticus and his crew are a breath of fresh air! . . . I love, love, love this series' My Bookish Ways 'This is one series no fantasy fan should miss. Mystery, suspense, magic and mayhem' SciFiChick The Iron Druid ChroniclesHounded Hexed Hammered Tricked Trapped Hunted Shattered Staked Scourged Besieged (short stories) HAVE YOU TRIED... Kevin Hearne's new adventure set in the world of the Iron Druid Chronicles, INK & SIGIL - described by Booklist as 'a new action-packed, enchantingly fun series' . . . Kevin Hearne's epic fantasy novel A PLAGUE OF GIANTS - described by Delilah S. Dawson as 'a rare masterpiece that's both current and timeless . . . merging the fantasy bones of Tolkien and Rothfuss with a wide cast of characters who'll break your heart'. Out now!

By Diana Wynne Jones

It is a country divided by war. For centuries, the earldoms of the North and South have battled. Now, four young people from different times -- with the help of their mysterious gods, the Undying -- must unite to save their beloved land.When the great floods come to their village and Tanaqui and her family are driven out, they suspect the workings of the evil mage Kankredin. As Tanaqui tells the story of their journey, she begins to fit together clues that could halt his destruction and help her family fulfill their destiny.Against his will, Mitt has been commanded to assassinate a young girl named Noreth, who travels to unite Dalemark. Joining the travelers, he meets the powerful musician Moril and discovers that Maewen, a girl from the future, has taken Noreth's place. Can they defeat Kankredin's ancient evil?

By Lou Anders

For fans of Lloyd Alexander and Brandon Mull comes Book 2 in the acclaimed Thrones and Bones fantasy-adventure trilogy that began with Frostborn. Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves. Meet Desstra. She's in training to join the Underhand--the elite agents of the dark elves. When she crosses paths with Karn, she is not all that she appears to be. Everyone is chasing after the horn of Osius, an ancient artifact with the power to change the world. The lengths to which Karn will go in the name of friendship will be sorely tested. Who knew that solving a riddle could be so deadly? The novel includes instructions for playing the board game Charioteers. Visit ThronesandBones.com for additional games, maps, character profiles, and more! Praise for Nightborn "Anders presents a captivating world." --Kirkus Reviews "[A]n adventure story with good pacing, well-drawn characters, and engaging action scenes." --Booklist Praise for Frostborn "Future fans of Tolkien and George R. R. Martin can happily cut their serial-fantasy teeth on this first book of an eventual series." --Kirkus Reviews "A fun, fast-paced, and highly enjoyable tale." --Garth Nix, bestselling author of the Abhorsen trilogy "A powerful, fast-paced tale. . . . The setting is rich, the characters well-defined, and the danger ever-paramount." --Publishers Weekly, Starred "An excellent choice for readers new to the genre. The themes of staying true to oneself, teamwork, and individuality will resonate with readers." --School Library Journal "The most delightful fantasy I have read in ages. . . . Put me on the waiting list for book two!" --Amy Plum, international bestselling author of the Die for Me series

By Sara Douglass

Tencendor is no more. The land is gone. But a few SunSoars remain, and a new foe walks the world. In a time of magic and danger, three new heroes have stepped forward—Ishbel Brunelle, priestess of the Serpent Coil; Isaiah, the Tyrant of Isembaard; and Maximilian, the Lord of Elcho Falling. Yet despite their best efforts, the Dark God Kanubai has risen. And worse yet, war approaches—backed by the evil, insidious DarkGlass Mountain, hordes of insatiable Skraelings ravage the land.While the trio struggles to keep its armies and alliances alive, the SunSoars have their own challenges, including the chance to rejoin the magical Star Dance at long last, and the appearance of the Lealfast, long-lost kin to the Icarii. The Lealfast and the Icarii may be friends . . . or deadly enemies. And as tensions rise between the two races, Axis SunSoar revives his elite Strike Force in a desperate bid to stop the darkness.