Recommendations based on "The Dream Traveler's Quest (4 Book Set)"
Based on your reading history, we think you will also enjoy the following books.
By Kevin Hearne
In the fifth novel in the New York Times bestselling Iron Druid Chronicles, two-thousand-year-old Druid Atticus O’Sullivan will at last bind a new Druid to protect the earth—but first he must go toe-to-toe with the Roman god Bacchus, the Norse pantheon, and an ancient vampire, all hell-bent on ensuring his demise.“[Kevin] Hearne is a terrific storyteller with a great snarky wit. . . . Neil Gaiman’s American Gods meets Jim Butcher’s Harry Dresden.”—SFFWorldThe downside to faking your own death is that people tend to get upset when they find out they’ve been had. In Atticus O’Sullivan’s case, they’re upset enough to come after him to make sure he dies for real this time. Yet he can’t remain in hiding anymore: He has to bind his apprentice, Granuaile, to the earth so that she can become the first new Druid in centuries.But the Roman god Bacchus wants mortal revenge for a slight against him, and he proceeds to act on the principle that Atticus should hate his life until it can be ended. Members of the Norse pantheon aren’t particularly pleased with Atticus either—especially one who had languished in darkness, slowly going mad, and is now free to work his mischief again.On top of that, an ancient vampire, who’d like to remove Atticus and Granuaile as threats to his kind, is working on his own plan for their destruction.Forced to work at the base of Mount Olympus, Atticus and Granuaile must survive the three-month process of her binding and escape the many traps set for them. It’s fortunate that they have Oberon the Irish Wolfhound on their side—but is one good dog going to be enough to see them through it?Don’t miss any of The Iron Druid Chronicles:HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED | SCOURGED | BESIEGED
By RIORDAN RICK
Thor's hammer is missing again. The thunder god has a disturbing habit of misplacing his weapon - the mightiest force in the Nine Worlds. But this time the hammer isn't just lost, it has fallen into enemy hands. If Magnus Chase and his friends can't retrieve the hammer quickly, the mortal worlds will be defenseless against an onslaught of giants. Ragnarok will begin. The Nine Worlds will burn. Unfortunately, the only person who can broker a deal for the hammer's return is the gods' worst enemy, Loki - and the price he wants is very high.
By Matthew J. Kirby
Fix the past. Save the future.Europe is in the grip of the Dark Ages, but there is a light in the dark: Baghdad. The great city has become a center of learning, populated by scholars, merchants, and explorers from all across the known world. But danger lurks in the desert... and Dak, Sera, and Riq must act fast to save the world's greatest library from utter destruction.
By Chris Colfer
The fifth book in Chris Colfer's #1 New York Times bestselling series The Land of Stories! In the highly anticipated continuation of the Land of Stories series, Conner learns that the only place to fight the Masked Man's literary army is inside his own short stories! When the twins and their friends enter worlds crafted from Conner's imagination, finding allies no one else could have ever dreamed of, the race begins to put an end to the Masked Man's reign of terror. Can the twins finally restore peace in the fairy tale world?
By John Stephens
The final book in the bestselling Books of Beginning trilogy that began with The Emerald Atlas, which the New York Times called “a new Narnia for the tween set.” The adventures of siblings Kate, Michael, and Emma come to a stunning conclusion when they must find the last Book of Beginning—the Book of Death—before the Dire Magnus does, for when all three books are united, their combined power will be unstoppable. Soon Emma is on a journey to places both worldly and otherworldly, confronting terrifying monsters and ghosts, and what is darkest within herself. As the fabric of time begins to fray, she becomes the final piece of an extraordinary puzzle. Only if she can master the powers of this most dangerous book will she, Kate, and Michael be able to save the world from the dramatic, deadly final confrontation between magical and ordinary people that the Dire Magnus has in store.
By Josiah Bancroft
The incredible final book in the phenomenon fantasy series described as "future classics" follows one man's dangerous journey through a labyrinthine world and the mysteries he uncovers along the way. (Los Angeles Times). "Josiah Bancroft is a magician. His books are that rare alchemy: gracefully written, deliriously imaginative, action packed, warm, witty, and thought provoking." --Madeline Miller, New York Times bestselling author of Circe As Marat's siege engine bores through the Tower, erupting inside ringdoms and leaving chaos in its wake, Senlin can do nothing but observe the mayhem from inside the belly of the beast. Caught in a charade, Senlin desperately tries to sabotage the rampaging Hod King, even as Marat's objective grows increasingly clear. The leader of the zealots is bound for the Sphinx's lair and the unimaginable power it contains. In the city under glass at the Tower's summit, Adam discovers a utopia where everyone inexplicably knows the details of his past. As Adam unravels the mystery of his fame, he soon discovers the crowning ringdom conceals a much darker secret. Aboard the State of Art, Edith and her crew adjust to the reality that Voleta has awoken from death changed. She seems to share more in common with the Red Hand now than her former self. While Edith wars for the soul of the young woman, a greater crisis looms: They will have to face Marat on unequal footing and with Senlin caught in the crossfire. And when the Bridge of Babel is finally opened, and the Brick Layer's true ambition revealed, neither they nor the Tower will ever be the same again. Also by Josiah Bancroft: The Books of Babel Senlin Ascends Arm of the Sphinx The Hod King The Fall of Babel
By B. B. Alston
The gripping fourth book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers! Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor. In the wake of the extreme losses to the Bureau during the war with Dylan Van Helsing and the magicians, Amari has stepped back from being a Junior Agent to spend the school year as a normal kid. But as she prepares to graduate eighth grade, she's faced with a decision: Return to the Bureau and join the elite new Junior Special Agent Program, or retire for good--which would mean safety, but also losing her memories of the supernatural world. But soon she finds that she may not have a choice. A deadly new curse is threatening both the supernatural and mortal worlds as, beneath their skin, people are slowly becoming machines--and losing their very humanity. And it's somehow related to the First Magician. Hundreds of cases have been cropping up, with no cure in sight. And when the curse hits someone close to Amari, it's up to her to get to the bottom of this deadly mystery--even if it means trusting an old enemy.
By D.J. MacHale
Breaking the rules Just when fifteen-year-old Bobby Pendragon thinks he understands his purpose as a Traveler -- to protect the territories of Halla from the evil Saint Dane -- he is faced with an impossible choice. The inhabitants of Eelong are in danger of being wiped out by a mysterious plague. The only way Bobby can stop it is to bring the antidote from another territory. Since moving items between territories is forbidden by the Traveler rules, if Bobby chooses to save Eelong he could endanger himself, his friends, and the future of every other being in Halla.
By Mark Anthony
From an acclaimed new master of fantasy fiction comes Book Four in the continuing saga of magic, adventure, courage, and fate on parallel worlds–mystical Eldh and modern Earth. Blood of Mystery A twist of time has left Runebreaker Travis Wilder and three of his otherworldly friends stranded on 1880s Earth in a lawless Colorado mining town. As they search for a way back to their own time, Grace Beckett–in present-day Eldh–journeys to a frozen kingdom where she learns her own terrifying destiny: to oppose the Pale King and his monstrous army in the coming cataclysmic battle that will decide Eldh’s future forever. If the Pale King emerges victorious, his master Mohg, the dread Lord of Nightfall, will return from exile, break the First Rune, and remake Eldh in his own dark image. And Earth itself, Eldh’s sister world, will be the next to fall under shadow. Even if Travis returns to Eldh in time to align his calling as Runebreaker with Grace’s destiny as Blademender, how can two mere humans hope to defeat an evil more ancient than any world, more powerful than all existence?
By Joel Rosenberg
When it all began, it was just supposed to be a game: seven college students sitting down for an evening of role playing. But a real wizard intervened, and the students found themselves in a world where magic worked-too well-and caught up in a battle between the forces of slavery and freedom. Years later, Jason Cullinane, son of the now-legendary Karl Cullinane, has taken up his mysteriously vanished father's role as baron when reports reach him of an attack in his realm by a wolfpack that seems to be more than an ordinary wolfpack. When he and his comrades investigate, they find a rift into the world Faerie from which evil creatures are entering the mortal world to kill and conquer. Cullinane now must not only battle his father's old enemies in the Slavers' Guild, but somehow defeat this powerful supernatural menace. And the greatest danger to the band may come from one of their own who has seemingly switched sides in the struggle . .