Recommendations based on "The Crimson Shadow"

Based on your reading history, we think you will also enjoy the following books.

By Garth Nix

What began with Sabriel 25 years ago comes to an unforgettable conclusion to the Old Kingdom Trilogy in Abhosren by master of fantasy and globally bestselling Garth Nix, now available in a special anniversary edition with original art by Leo and Diane Dillon.The last hope for the living.The Abhorsen Sabriel and King Touchstone are missing, leaving only Lirael—newly come into her inheritance as the Abhorsen-in-Waiting—to stop the Destroyer. If Orannis’s unspeakable powers are unleashed, it will mean the end of all Life. With only a vision from the Clayr to guide her and the help of her companions—Sam, the Disreputable Dog, and Mogget—Lirael must search in both Life and Death for some means to defeat the evil destructor . . . before it is too late.“Nix brings his trilogy to a literally earth-shattering conclusion. Action explodes from the very first pages. Breathtaking, bittersweet, and utterly unforgettable.” —Kirkus Reviews (starred review)“This title has a cinematic sweep; the tense, climactic confrontation pulls from the very beginning into a tightly constructed, satisfying conclusion.” —BCCB

By Sam Sykes

An outcast mage caught between two warring empires must either save the world or destroy everything she loves in the second novel of "an unforgettable epic fantasy" trilogy (Publishers Weekly).Sal the Cacophony -- outlaw, outcast, outnumbered -- destroys all that she loves. Her lover lost and cities burned in her wake, all she has left is her magical gun and her all-consuming quest for revenge against those who stole her power and took the sky from her.When the roguish agent of a mysterious patron offers her the chance to participate in a heist to steal an incredible power from the famed airship fleet, the Ten Arrows, she finds a new purpose. But a plot to save the world by bringing down empires swiftly escalates into a conspiracy of magic and vengeance that threatens to burn everything to ash, including herself.For more from Sam Sykes, check out:The Grave of Empires:Seven Blades in BlackTen Arrows of IronBring Down Heaven:The City Stained RedThe Mortal TallyGod's Last BreathThe Affinity for Steel Trilogy:Tome of the UndergatesBlack HaloThe Skybound Sea

By Robin Hobb

A stunningly illustrated anniversary edition of the final chapter of the beloved Farseer Trilogy, hailed by George R.R. Martin as 'fantasy as it ought to be written' and by Lin-Manuel Miranda as 'an incredible series'. FitzChivalry Farseer and the Fool return in this final volume of the Farseer Trilogy, crowning the celebration of the twenty-fifth anniversary of Robin Hobb's legendary series. The matched trilogy is now complete, rounded out by Assassin's Quest, which contains ten full-colour illustrations by Magali Villeneuve. Step into the spellbinding finale of this modern classic of epic fantasy, replete with adventure, magic, treachery, and sacrifice. King Shrewd is dead at the hands of his son Regal. As is Fitz - or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest - perhaps to death. Only Verity's return - or the heir his princess carries - can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him - currents that will either drown him or make him something more than he was.

By Django Wexler

The King of Vordan is dying, and his daughter, Raesinia, is destined to become the first Queen in centuries. But politics knows no loyalties, especially for Duke Orlanko, Minister of Information and spymaster of the empire. The most feared man in the Vordan will bow his knee to no Queen, unless she is firmly under his influence. Freshly returned from their recent victories in the colonies, Colonel Janus, Marcus and Winter must play a new and far deadlier game than the open warfare of the front, using all their talents, earthly or supernatural.

By John Gwynne

War has erupted in the Banished Lands as the race for power intensifies. Corban flees his homeland searching for peace, but he soon discovers that there is no haven in the west as the agents of Rhin and roaming bands of giants hound his every step. Veradis leaves the battleground and rushes to his King's side. But he has witnessed both combat and betrayal and his duty weighs heavily upon him. Maquin seeks only revenge, but pirate slavers and the brutal world of pit-fighting stand in his way. Nathair becomes embroiled in the wars of the west as Queen Rhin marches against King Owain. The need to find the cauldron of the giants drives him on. Sides are chosen and oaths will be fulfilled or broken in a land where hell has broken loose.

By Cinda Williams Chima

Sweeping adventure, breathtaking twists of fate, and immersive worlds based in Norse mythology are woven into this first volume of the Runestone Saga, from the New York Times bestselling author of the Seven Realms and Shattered Realms series. Since Ragnarok--the great war between the gods and the forces of chaos--the human realm of the Midlands has become a desperate and dangerous place, bereft of magic. Sixteen-year-old Eiric Halvorsen is among the luckier ones--his family has remained prosperous. But he stands to lose everything when he's wrongly convicted by a rigged jury of murdering his modir and stepfadir. Also at risk is Eiric's half-systir, Liv, who's under suspicion for her interest in seidr, or magic. Then a powerful jarl steps in: He will pay the blood price if Eiric will lead a mission to the fabled Temple at the Grove--the rich stronghold of the wyrdspinners, the last practitioners of sorcery. Spellsinger, musician, and runecaster Reginn Eiklund has spent her life performing at alehouses for the benefit of her master, Asger, a fire demon she is desperate to escape. After one performance that amazes even herself, two wyrdspinners in the audience make Reginn an irresistible offer: return with them to the Temple to be trained in seidr, forever free of Asger. Eiric's, Liv's, and Reginn's journeys converge in New Jotunheim, a paradise fueled by magic and the site of the Temple. They soon realize that a great evil lurks beneath the dazzling surface and that old betrayals and long-held grudges may fuel another cataclysmic war. It will require every gift and weapon at their command to prevent it.

By Curtis Jobling

The epic saga continues in the third installment of this thrilling series!Drew Ferran, Lyssia's last remaining Wolf and the rightful heir to the kingdom's throne, is held prisoner by an evil Lizardlord. But rebellion's always a possibility when Drew's around, and with the help of his cohorts, he overthrows the slavers and embarks on a quest to find the long-lost tribe of Hawklords so they can join his war against the evil Catlords. This third book in the Wereworld series features even more heart-pounding action, wild characters, and epic struggle between good and evil."Game of Thrones for the tween set." —School Library Journal

By David Dalglish

From USA Today bestselling author David DalglishTHE UNDERWORLD TREMBLES AT THE RISE OF THE SUN...In book #5 of the Shadowdance series... a night of fire and blood heralds Muzien the Darkhand's arrival to Veldaren. With him comes the might of the Sun Guild, eager to spread their criminal empire. Left blind after being attacked by the Widow, Alyssa Gemcroft struggles to hold together the remnants of the Trifect as the Sun Guild's arrival threatens to shatter whatever future her son might have left. Veldaren's only hope is in the Watcher, but Haern is no longer there. With his father, Thren Felhorn, he is traveling to the Stronghold, an ancient bastion of the dark paladins of Karak. Will they find the answers they seek? Or will the Stronghold be their final destination?Killer or savior; the line can no longer remain blurred. Fantasy author David Dalglish continues his tale of retribution and darkness in this never-before-released novel in the Shadowdance series, following A Dance of Shadows.Shadowdance A Dance of Cloaks A Dance of Blades A Dance of Mirrors A Dance of Shadows A Dance of Ghosts A Dance of ChaosSeraphimSkybornFirebornShadowborn

By Lynn Flewelling

The second volume of a thrilling fantasy adventure trilogy filled with necromancy and bone-chilling magic from the bestselling US author of the Nightrunner series. The line of Skala's ruling queens was established in accordance with prophecy. But now King Erius reigns, and he is ruthless in his determination to rid of Skala of any threat to his grip on power. As the only living child of Erius's dead sister, Prince Tobin is second in line to the throne. But he is not what he seems. To protect him from the paranoid assassinations ordered by his uncle, Tobin's identity was disguised shortly after birth. But now, with the onset of puberty, Tobin has discovered his true self - she is the rightful heir to the throne. At court, Tobin and his loyal squire Ki form part of Crown Prince Korin's inner circle. Tobin is forced to live a lie, deceiving not only his potential enemies but also his closest friends. But soon the time will come when Skala will have need of her true Queen. And as plague ravages the land, ancient enemies threaten war and the wizards who have traditionally protected Skala are mercilessly persecuted, it seems that day may be drawing near. Tobin must be ready to reveal her true identity and serve her country, whatever the personal cost.

By Stephen R. Donaldson

“A trilogy of remarkable scope and sophistication.”—Los Angeles TimesTwice before Thomas Covenant had been summoned to the strange otherworld where magic worked. Twice before he had been forced to join with the Lords of Revelstone in their war against Lord Foul, the ancient enemy of the Land. Now he was back—to a Land ravaged by the armies of Lord Foul. The Lords were besieged and helpless. No place was safe, and Foul's victory seemed certain. Only Covenant could avert it. Desperately and without hope, he set out to confront the might of the Enemy. Along with him traveled a Giant, a Bloodguard, and the madwoman he had wronged. And in Foul's Creche, Lord Foul grew in power with each new defeat for the Land. . . .