Recommendations based on "The 97th Step"
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By Ada Palmer
The Will to Battle―the third book of 2017 John W. Campbell Award winner Ada Palmer's Terra Ignota series―a political science fiction epic of extraordinary audacity“A cornucopia of dazzling, sharp ideas set in rich, wry prose that rewards rumination with layers of delight. Provocative, erudite, inventive, resplendent.” ―Ken Liu, author of The Grace of KingsThe long years of near-utopia have come to an abrupt end.Peace and order are now figments of the past. Corruption, deception, and insurgency hum within the once steadfast leadership of the Hives, nations without fixed location.The heartbreaking truth is that for decades, even centuries, the leaders of the great Hives bought the world’s stability with a trickle of secret murders, mathematically planned. So that no faction could ever dominate. So that the balance held.The Hives’ façade of solidity is the only hope they have for maintaining a semblance of order, for preventing the public from succumbing to the savagery and bloodlust of wars past. But as the great secret becomes more and more widely known, that façade is slipping away.Just days earlier, the world was a pinnacle of human civilization. Now everyone―Hives and hiveless, Utopians and sensayers, emperors and the downtrodden, warriors and saints―scrambles to prepare for the seemingly inevitable war.“Seven Surrenders veers expertly between love, murder, mayhem, parenthood, theology, and high politics. I haven't had this much fun with a book in a long time.” ―Max Gladstone, author of Three Parts DeadTerra Ignota Series1. Too Like the Lightning2. Seven Surrenders3. The Will to Battle
By Ian Livingstone
Down in the dark, twisting labyrinth of Fang, unknown horrors await you. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps sand bloodthirsty monsters, which will test your skills almost beyond the limit of endurance.Countless adventurers before you have taken up the challenge of the Trial of Champions and walked through the carved mouth of the labyrinth, never to be seen again. Should you come out of the labyrinth alive, you will be wealthy beyond your dreams. Do YOU dare enter?Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
By Pittacus Lore
The third book of the #1 New York Times bestselling I Am Number Four series!The Mogadorians who destroyed the planet Lorien continue to hunt for the Garde, the small group of Loric survivors who have taken refuge on Earth. During a dangerous mission at a Mog base in West Virginia, John found and rescued the brutish Nine. But even with their combined powers, special abilities known as Legacies, the pair barely escaped with their lives. And in the process, John’s best friend, Sam Goode, was lost and taken captive by the enemy.In order to save him—and our world—John and Nine must join forces with Six and Seven who have been battling the Mogs in Spain, and who are now trying to locate Number Eight in India. The Garde must come together before it is too late. They are Lorien and Earth’s only hope.Michael Bay, director of Transformers, raved: “Number Four is a hero for this generation.” This epic young adult series is perfect for fans of action-packed science fiction like The Fifth Wave series by Rick Yancey, The Maze Runner series by James Dashner, and Orson Scott Card’s Ender’s Game.The battle for Earth’s survival wages on. Read the rest of the series: #4: The Fall of Five, #5: The Revenge of Seven, #6: The Fate of Ten, and #7: United as One.Don’t miss the first book in the brand new I Am Number Four spin-off series: Generation One.
By Alex Scarrow
Liam O'Connor should have died at sea in 1912. Maddy Carter should have died on a plane in 2010. Sal Vikram should have died in a fire in 2026. But all three have been given a second chance - to work for an agency that no one knows exists. Its purpose: to prevent time travel destroying history . . . In 1993 British computer hacker Adam Lewis finds his name in a coded manuscript that is almost one thousand years old. How did Adam's name get in there . . . and why? Confronted by Adam in 2001, the TimeRiders travel back to Sherwood Forest in 1193 to discover the origins of the ancient message. But when a strange hooded man appears interested in the same thing, they begin to wonder what terrible threat this cryptic link from the past holds for the future . . .
By D. J. MacHale
Bobby Pendragon is a seemingly normal fourteen-year-old boy. But there is something very special about Bobby-- he is going to save the world. Join Bobby on his first two adventures to the alternate dimension of Denduron and the underwater territory of Cloral. His mission-- to save the world from ultimate evil. Given what the consequences would be, failure is not an option.
By Stephen Blackmoore
Stephen Blackmoore's dark urban fantasy series follows necromancer Eric Carter through a world of vengeful gods and goddesses, mysterious murders, and restless ghosts.Sister murdered, best friend dead, married to the patron saint of death, Santa Muerte. Necromancer Eric Carter's return to Los Angeles hasn't gone well, and it's about to get even worse. His link to the Aztec death goddess is changing his powers, changing him, and he's not sure how far it will go. He's starting to question his own sanity, wonder if he's losing his mind. No mean feat for a guy who talks to the dead on a regular basis. While searching for a way to break Santa Muerte's hold over him, Carter finds himself the target of a psychopath who can steal anyone's form, powers, and memories. Identity theft is one thing, but this guy does it by killing his victims and wearing their skins like a suit. He can be anyone. He can be anywhere. Now Carter has to change the game -- go from hunted to hunter. All he has for help is a Skid Row bruja and a ghost who's either his dead friend Alex or the manifestation of Carter's own guilt-fueled psychotic break. Everything is trying to kill him. Nothing is as it seems. If all his plans go perfectly, he might survive the week. He's hoping that's a good thing.
By Michelle Paver
Readers of Peter Lerangis's Seven Wonders and Brandon Mull's Five Kingdoms will love the mesmerizing Egyptian setting in the fourth installment of this epic survival story series Hylas and Pirra finally arrive in Egypt, only to find that the dagger Userref guarded is missing. Even worse, Telamon and the Crows are also in Egypt to hunt for the dagger, and they'll stop at nothing until they get what they've come for. But when Hylas realizes where the dagger is hidden--in Egypt's ancient tombs, buried with the restless souls of the dead--it's going to take all of his courage to slip inside. And as his otherworldly visions grow stronger, Hylas isn't confident that he'll have the strength to make it out alive. With Havoc the lioness and Echo the falcon at their sides, Hylas and Pirra must rescue the dagger and make a daring escape...before the gods of Egypt consume them all.
By M. C. Sumner
Although they're only pawns in a deadly game, Noah and Harley are slowly discovering the potential of their own minds. Separated by the dark forces that wish to control them, they're both vulnerable to treachery and lies. But if they find each other again, their combined strength could unleash the chaos of the Extreme Zone -- and the world will never be the same.
By Joan D. Vinge
CAT: Street Punk, Psion, Telepath, Survivor. . .Kidnapped by an interstellar corporation and dragged to Earth, Cat is forced to use his skills to protect those he most hates, those who most hate him . . . . The taMings. A cyber-augmented, DNA-incestuous clan of such wealth and power that their family arguments change the destiny of worlds. Now one taMing is a killer's target. But which? And who would dare?Seeking answers, Cat finds lies and savagery, passion and atrocity--trails that lead from crystal valleys to clubs for silver-skinned beauties. From the homicidal enclaves of drug kings to a fanatic's pulpit. From the halls of the Assembly to a cyberspace hell. Seeking assassins, Cat discovers a mystery that could cost him his future. His sanity. His life. Because Cat is no longer a bodyguard . . . He's bait.
By Michael Scott Rohan
Steve, a frustrated and withdrawn officeworker, is destined for adventure when a team of nonhuman vandals ransack his files and kidnap his secretary.