Recommendations based on "Sting"

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By Megan Hopkins

Astrid has lived in the rhubarb shed her whole life. The outside world is dangerous, Mama explains; she will understand when she’s older, but she cannot set foot beyond the door. Astrid longs to see the world; to meet other children; to live in the farmhouse with Mama. But what she longs for most of all is to see the stars. Then one night, a stranger unlocks the a stranger with wings. She has come to take Astrid to a secret city in the sky called London Overhead, far above the highest peak of the Shard. For Astrid, like her, is a Librae – and will soon grow wings of her own . . . Astrid is swept into a breathtaking and magical world of new friendships, sweeping adventures and unimaginable discoveries at the ancient, beautiful school for Librae Starminster. But quickly she learns that all is not well in the glimmering city. And when rumours abound of missing children in London Underfoot, she begins to realise that Mama may have been right about the dangers waiting for Astrid all along . . .

By Jenny Nimmo

Charlie and his friends take on the most powerful and dangerous magic in Book Eight of this extraordinary series. As wicked forces come to a head at Bloor's Academy, Charlie and his friends must use all their magic and all their might to fight the evil and save Charlie's parents. In his greatest adventure yet, Charlie must discover the fate of his family, the evil intentions of the Bloors, what has become of Septimus Bloor's will, and, most important, the destiny of the Red King's heirs. But are the Children of the Red King strong enough to defeat the darkness to find the answers? Join Charlie and his friends as they race to unlock the mystery of the Red King in this final chapter. . . .

By Pseudonymous Bosch

The Secret Series continues in this dangerous and daring fourth adventure. Cass finds herself alone and disoriented, a stranger in a dream-like, medieval world. Where is she? Who is she? With the help of a long-lost relative, she begins to uncover clues and secrets--piecing together her family's history as she fights her way back to the present world.Meanwhile, back home, Cass is at the hospital in a deep coma. Max-Ernest knows she ate Time Travel Chocolate--and he's determined to find a cure. Can our expert hypochondriac diagnose Cass's condition before it's too late? And will he have what it takes to save the survivalist?

By B. B. Alston

The hardcover box set of the blockbuster New York Times bestseller Amari and the Night Brothers and its sequel, Amari and the Great Game--two exhilarating fantasy novels, perfect for fans of Percy Jackson and Artemis Fowl. AMARI AND THE NIGHT BROTHERS: Amari Peters has never stopped believing her missing brother, Quinton, is alive. So when she discovers a ticking briefcase in his closet containing a nomination for a tryout at the Bureau of Supernatural Affairs, she's certain the secretive organization holds the key to locating Quinton--if only she can wrap her head around the idea of magicians, fairies, aliens, and other supernatural creatures all being real. Now she must compete for a spot against kids who've known about magic their whole lives. No matter how hard she tries, Amari can't seem to escape their scrutiny and doubt--especially when her own supernaturally enhanced talent is deemed "illegal." With an evil magician threatening the supernatural world, and her own classmates thinking she's an enemy, Amari has never felt more alone. But if she doesn't pass the tryouts, she may never find out what happened to Quinton. AMARI AND THE GREAT GAME: After finding her brother and saving the entire supernatural world, Amari is convinced her first full summer as a Junior Agent will be a breeze. But between the new Head Minister's strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton's curse worsening, Amari's plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She's got enough to worry about! But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner's magical rewards is Quinton's last hope--so how can Amari refuse?

By John Stephens

After the tumultuous events of last winter, Kate, Michael, and Emma long to continue the hunt for their missing parents. But they themselves are now in great danger, and so the wizard Stanislaus Pym hides the children at the Edgar Allan Poe Home for Hopeless and Incorrigible Orphans. There, he says, they will be safe. How wrong he is.  The children are soon discovered by their enemies, and a frantic chase sends Kate a hundred years into the past, to a perilous, enchanted New York City. Searching for a way back to her brother and sister, she meets a mysterious boy whose fate is intricately—and dangerously—tied to her own. Meanwhile, Michael and Emma have set off to find the second of the Books of Beginning. A series of clues leads them into a hidden world where they must brave harsh polar storms, track down an ancient order of warriors, and confront terrible monsters. Will Michael and Emma find the legendary book of fire—and master its powers—before Kate is lost to them forever?  Exciting, suspenseful, and brimming with humor and heart, the next installment of the bestselling Books of Beginning trilogy will lead Kate, Michael, and Emma closer to their family—and to the magic that could save, or destroy, them all.

By Lian Tanner

Do you dare to join Goldie in her hardest task ever as she walks down the mysterious Beast Road, deep inside the Museum of Thieves? No one knows where it goes and no one has ever returned from it.The city of Jewel is in peril once again, as it is held captive by the frightful Fugleman, his band of Blessed Guardians, and an army of merciless mercenaries. There's no doubt that Goldie and Toadspit want to get their city back, but how can a small group of children fight against such overwhelming forces of evil? And how, as Goldie is determined, can they avoid bloodshed in a war that will set thieves against soldiers, and trickery and deception against a mighty cannon that shoots cannonballs bent on destruction? As Toadspit fights the Fugleman in a duel to the death, Goldie must face her hardest task yet. If she is to save the city, she must walk the mysterious Beast Road, deep inside the Museum of Thieves. No one knows where it goes and no one has ever returned from it.

By Linda Chapman, Lee Weatherly

The third action-packed quest in an exciting new six book character-led series for 7+ girls who love fantasy, adventure, and high-kicking heroines! On her tenth birthday, tomboy Sophie learns she is the Guardian of a magic gateway between our world and the Shadow Woods. She must keep the human world safe from mischievous goblins, sprites and elves. It's the turn of the Spider Gnomes, gruesome man-sized spiders who make their webs in the trees of the Shadow Woods, to do battle with the Guardian. When the whole town becomes infested with spiders, Sophie and Sam realise something is seriously wrong, and the daring duo enter the Shadow Woods to investigate. During a terrifying encounter with these eight-legged Shadow Creatures, Sam gets bitten and starts acting very strangely... It doesn't take long for the pair to realise that the Spider Gnomes' fangs carry a poison that turns their victims into spiders themselves! Can Sam find the antidote before it's too late, and can Sophie figure out the strange clue before the spiders invade the town, find the gem and deliver it into the horrid hands of King Ug?

By Sage Blackwood

The highly acclaimed first book of a fantasy adventure series set in a mysterious forest, starring a daring new hero."Readers will thrill to journey with Jinx" (SLJ, starred review), a wizard's apprentice, as he sets off on a quest through the dangerous Urwald, a magical forest full of wizards and were-creatures, and discovers that it is more complex than he could imagine, and that it needs him more than he could ever guess.This humorous and smart tween fantasy adventure is perfect for fans of Septimus Heap, The Sisters Grimm, and Fablehaven.Supports the Common Core State Standards

By Nigel Hinton

A magic spell whisks Philip away to a far-off island, where he meets the beavers, Mr Edgar and Baby B. All the other animals have been imprisoned by the wicked witch Oyin in the dungeons of Beaver Towers, and tomorrow night she will put them to death and take over the island. Only magic can save them now, but Mr Edgar's vital spell book is locked away in Beaver Towers. Philip sets out at dead of night on a perilous mission - into the witch's stronghold ...

By Raymond E. Feist

The dragons are calling. Civil war is tearing apart the Kingdom of the Isles, for the throne lies empty and rivals are converging. Having spirited his beloved Princess Stephane safely out of Roldem, Hal now Duke of Crydee must turn his attention to the defence of the ancient realm so that a king can be anointed by the Congress of Lords, rather than by right of might. But the greatest threat may well lie out of the hands of men. Somewhere in the Grey Towers Mountains something not of this world is emerging. It will require that alliances be made between mortal enemies if disaster is to be averted. Elves and men must stand together, ancient heroes must rise again, dragons must fly and Pug, Magnus and the other magic-users of Midkemia must be prepared to make the ultimate sacrifice if the whole world is to be saved.