Recommendations based on "Stephen McCranie's Space Boy Volume 17"
Based on your reading history, we think you will also enjoy the following books.
By Neal Asher
The Theocracy has been dead for twenty years, and the Polity rules on Masada. But the Tidy Squad consists of rebels who cannot accept the new order. Their hate for surviving theocrats is undiminished, and the iconic Jeremiah Tombs is at the top of their hit list.Escaping his sanatorium Tombs is pushed into painful confrontation with reality he has avoided since the rebellion. His insanity has been left uncured, because the near mythical hooder called the Technician that attacked him all those years ago, did something to his mind even the AIs fail to understand. Tombs might possess information about the suicide of an entire alien race.The war drone Amistad, whose job it is to bring this information to light, recruits Lief Grant, an ex-rebel Commander, to protect Tombs, along with the black AI Penny Royal, who everyone thought was dead. The amphidapt Chanter, who has studied the bone sculptures the Technician makes with the remains of its prey, might be useful too.Meanwhile, in deep space, the mechanism the Atheter used to reduce themselves to animals, stirs from slumber and begins to power-up its weapons.
By James S. A. Corey
NOW A PRIME ORIGINAL SERIESThirteen hundred gates have opened to solar systems around the galaxy. But as humanity builds its interstellar empire in the alien ruins, the mysteries and threats grow deeper.In the dead systems where gates lead to stranger things than alien planets, Elvi Okoye begins a desperate search to discover the nature of a genocide that happened before the first human beings existed, and to find weapons to fight a war against forces at the edge of the imaginable. But the price of that knowledge may be higher than she can pay.At the heart of the empire, Teresa Duarte prepares to take on the burden of her father's godlike ambition. The sociopathic scientist Paolo Cortázar and the Mephistophelian prisoner James Holden are only two of the dangers in a palace thick with intrigue, but Teresa has a mind of her own and secrets even her father the emperor doesn't guess.And throughout the wide human empire, the scattered crew of the Rocinante fights a brave rear-guard action against Duarte's authoritarian regime. Memory of the old order falls away, and a future under Laconia's eternal rule - and with it, a battle that humanity can only lose - seems more and more certain. Because against the terrors that lie between worlds, courage and ambition will not be enough . . .The Expanse series:Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathPraise for the Expanse:'The science fictional equivalent of A Song of Ice and Fire' NPR Books'As close as you'll get to a Hollywood blockbuster in book form' io9.com'Great characters, excellent dialogue, memorable fights' wired.com'High adventure equalling the best space opera has to offer, cutting-edge technology and a group of unforgettable characters . . . Perhaps one of the best tales the genre has yet to produce' Library Journal'This is the future the way it's supposed to be' Wall Street Journal'Tense and thrilling' SciFiNow
By Robin Wasserman
The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait -- 6 books are coming all in one year!Earth is in danger! The only thing that can save our planet are six essential elements scattered throughout the galaxy. It is up to the Voyagers—a team of four kids (plus one stowaway) —to gather them all and return to Earth.Failure is not an option. The Alpha team knows that the second element is hidden on Meta Prime, a planet filled with metal mazes, catapults of fire, and warring alien robots. But what they don’t know is that another spaceship is following hot on their trail. . . .Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.
By Jennifer Foehner Wells
"In defiance of NASA, Jane Holloway, the linguist of the Providence expedition, commandeers the alien ship that crew explored. She sets off to return that ship's marooned navigator to his home world, determined to discover who was behind the genocide that destroyed his original crew. But when she gets there, she finds his world devastated by the same plague. The remaining members of his race, uniquely gifted at navigating the stars, are stranded across the galaxy. And someone, it seems, doesn't want those lost navigators to be found. As Jane unravels the mystery of the plague and works to ensure the survival of Ei'Brai's race, she discovers that the life of every sentient being in the galaxy may be in jeopardy...and the clock is ticking."--Back cover.
By William Kotzwinkle, Melissa Mathison
A boy discovers an extraterrestrial botanist in his mother's vegetable patch, and helps him return to his planet, 3 million light years away.
By Wendy Mass
The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only thing that can save our planet are six essential elements that can fuse into a new source of clean energy. But the elements are scattered throughout the galaxy. And it's up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. The Voyagers have made it to the last planet. If they complete this mission, they can finally go home. But they've been in space a long time, and it's starting to take its toll. When one of the crew falls deathly ill, the race back to Earth becomes even more urgent. They just have to combat fire-breathing dragons and an evil alien clone out to sabotage their every move. No big deal. At least the Voyagers have almost every element they need. Only one more to go--six elements to make the Source and save the world. So why is there a space in the Element Fuser for a seventh? Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.
By K. B. Wagers
"A rollicking space adventure" (Locus), military sci-fi meets found family space opera when the crew of Zuma's Ghost find themselves under attack, shocking truths are about to be exposed, and the NeoG--the Coast Guard in space--is once again called to action! Ensign Nell "Sapphi" Zika has been working hard to get past her trauma, but the unnerving pleas for help she's hearing in the Verge and the song she can't get out of her head are making that increasingly difficult. As Zuma's Ghost gears up for a final run at the Boarding Games, their expert hacker is feeling anything but confident. Plus, her chief's robot dog, Doge, is acting weird--a computer problem she can't find an answer to--and the increasing number of missing freighters is putting everyone living on or stationed around Trappist on edge. It doesn't help the NeoG's mission that Dread Treasure is sidelined from competing in the Boarding Games, and Commander D'Arcy Montaglione is stuck on the front lines of the mystery of the missing ships while also stuck in his own head. Never good at trusting people to begin with, he's struggling to piece together his new crew in the aftermath of a great betrayal, knowing this may be his final chance at command. The last thing he wants to do is prove his enemies right and end up getting shoved behind a desk and forgotten. The easy answer to missing ships is pirates, but D'Arcy soon realizes the easiest answer is rarely the right one out in the vacuum of space. What's worse is that the actual pirates are scared of something out beyond the asteroid belt. Something that's been taking their ships too... As the unknowns multiply and one of their mysterious enemies escalates by launching an attack on the NeoG itself, the Interceptor crews must brave both cyber and outer space to hunt down their foes, but no one is prepared for the truth that is revealed or the way it will shake the foundations of everything they believe about the universe.
By Greg Egan
In an alien universe where space and time play by different rules, interstellar voyages last longer for the travellers than for those they left behind. After six generations in flight, the inhabitants of the mountain-sized spacecraft the Peerless have used their borrowed time to develop advanced technology that could save their home world from annihilation. But not every traveller feels allegiance to a world they have never seen, and as tensions mount over the risks of turning the ship around and starting the long voyage home, a new complication arises: the prospect of constructing a messaging system that will give the Peerless news of its own future. While some of the crew welcome the opportunity to be warned of impending dangers - and perhaps even hear reports of the ship's triumphant return - others are convinced that knowing what lies ahead will be oppressive, and that the system will be abused. Agata longs for a chance to hear a message from the ancestors back on the home world, proving that the sacrifices of the travellers have not been in vain, but her most outspoken rival, Ramiro, fears that the system will undermine every decision the travellers make. When a vote fails to settle the matter and dissent erupts into violence, Ramiro, Agata and their allies must seek a new way to bring peace to the Peerless - by traveling to a world where time runs in reverse. THE ARROWS OF TIME is the final volume of the Orthogonal trilogy, bringing a powerful and surprising conclusion to the epic story of the Peerless that began with THE CLOCKWORK ROCKET and THE ETERNAL FLAME.
By Kevin Emerson
"Thrillingly ambitious and imaginative." —Soman Chainani, bestselling author of The School for Good and Evil, about Last Day on Mars It is Earth year 2223, but the Earth, along with the entire solar system, is gone. Liam and Phoebe, having barely escaped our exploding sun with their lives, are in stasis for the decade-long journey to the rogue planet Delphi, where they hope to meet up with the rest of the human refugees, find help for their injured parents, and pass along the devastating things they discovered on Mars: that someone destroyed their world intentionally, and that that someone might still be after them, trying to finish the job. Phoebe is carrying her own dark secret. One that finds her waking up secretly at various points in their journey, changing their path through space. One that will decide the fate of the human race, and many more besides. One that, very soon, she must reveal to Liam, whether he’s ready for the truth or not. The second volume in Kevin Emerson's thrilling sci-fi epic is a bold and terrifying quest into the outer reaches of time and space—one that will change our heroes, and their friendship, forever.