Recommendations based on "Stephen McCranie's Space Boy Volume 16"
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By Dan Simmons
On the world called Hyperion, beyond the law of the Hegemony of Man, there waits the creature called the Shrike. There are those who worship it. There are those who fear it. And there are those who have vowed to destroy it. In the Valley of the Time Tombs, where huge, brooding structures move backward through time, the Shrike waits for them all. On the eve of Armageddon, with the entire galaxy at war, seven pilgrims set forth on a final voyage to Hyperion seeking the answers to the unsolved riddles of their lives. Each carries a desperate hope—and a terrible secret. And one may hold the fate of humanity in his hands.A stunning tour de force filled with transcendent awe and wonder, Hyperion is a masterwork of science fiction that resonates with excitement and invention, the first volume in a remarkable new science fiction epic by the multiple-award-winning author of The Hollow ManFrom the Paperback edition.
By M. R. Carey
From the author of the bestselling The Girl With All the Gifts comes the thrilling conclusion to the spectacular Pandominion duology, an exhilarating science fiction story perfect for fans of The Space Between Worlds, The Long Earth and Children of Time. Two mighty empires are at war - and both will lose, with thousands of planets falling to the extinction event called the Scour. At least that's what the artificial intelligence known as Rupshe believes. But somewhere in the multiverse there exists a force - the Mother Mass - that could end the war in an instant, and Rupshe has assembled a team to find it. Essien Nkanika, a soldier trying desperately to atone for past sins; the cat-woman Moon, a conscienceless killer; the digitally recorded mind of physicist Hadiz Tambuwal; Paz, an idealistic child and the renegade robot spy Dulcimer Coronal. Their mission will take them from the hellish prison world of Tsakom to the poisoned remains of a post-apocalyptic Earth, and finally bring them face to face with the Mother Mass itself. But can they persuade it to end eons of neutrality and help them? And is it too late to make a difference? Because the Pandominion's doomsday machines are about to be unleashed - and not even their builders know how to control them.
By James S. A. Corey
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work.This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
By James S. A. Corey
The fifth book in the NYT bestselling Expanse series, Nemesis Games drives the crew of the Rocinante apart, and as they struggle to survive, the inner planets fall victim to an enemy's catastrophic plan. Now a Prime Original series.A thousand worlds have opened, and the greatest land rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Private armies are being secretly formed. The sole remaining protomolecule sample is stolen. Terrorist attacks previously considered impossible bring the inner planets to their knees. The sins of the past are returning to exact a terrible price. And as a new human order is struggling to be born in blood and fire, James Holden and the crew of the Rocinante must struggle to survive and get back to the only home they have left.Nemesis Games is a breakneck science fiction adventure following the bestselling Cibola Burn.The Expanse Leviathan WakesCaliban's WarAbaddon's GateCibola BurnNemesis GamesBabylon's AshesPersepolis RisingTiamat's WrathThe Expanse Short Fiction The Butcher of Anderson StationGods of RiskThe ChurnThe Vital AbyssStrange Dogs
By N. C. Reed
A deep space freighter with an eclectic crew, including a pilot who specializes in controlled crash landings, an 'almost' doctor who cooks better than most chefs, a deck hand who makes it her life's mission to bully anyone she can, an engineer who is so quiet that you sometimes don't know he's there, and a Captain who is in constant pain from wounds she suffered in an ugly war. Despite their differences, the Celia operates very efficiently, providing both a good income and a home for her crew. Everything is fine, until a good deed exposes them all, in more ways than one.
By Keith R. A. DeCandido, David Mack, J. Steven York, Christina F. York
Whenever there's a need to fix, repair, or salvage, Starfleet calls in the crack S.C.E. team on the U.S.S. da Vinci. Under the command of Captain David Gold and Commander Sonya Gomez, the S.C.E. solves the unsolvable, from finding a Starfleet vessel lost inside a holographic ship to doping out new technology captured during the Dominion War.However, the da Vinci's mission to Galvan VI will prove to be the S.C.E.'s greatest challenge to date, as they must salvage the U.S.S. Orion from the turbulent atmosphere of a gas giant. As if that wasn't enough, the Orion is carrying the prototype of the deadly Wildfire device -- a protomatter warhead that can ignite gas giants into stars -- and the planet seems to be home to a strange alien life-form that may have been responsible for the Orion 's destruction!Wildfirecontains the complete eBook editions of S.C.E. adventures #20-24:Enigma Ship, War Stories Book 1, War Stories Book 2, Wildfire Book 1,andWildfire Book 2.
By Patrick Carman
In the dazzling conclusion to the epic story of Atherton, Patrick Carman takes readers on the most rewarding journey of all, to the perilous realm of The Dark Planet: Earth.When Edgar discovers a way to leave the mysterious satellite world of Atherton, he couldn't have imagined the gloom that awaited him on the dark planet, where the oceans are toxic, the forests are full of mutant monsters, and children toil in darkness, controlled by ruthless maniacs. Max Harding, an orphan of the Silo, the maker of Atherton, and the last hope of a dying world, left this place behind, and now Edgar is determined to complete the mad scientist's spectacular plan, revealing Atherton's true purpose.Edgar's quest to discover Earth's dark secret leads to an out of this world adventure in the final book of the Atherton trilogy.
By John David Anderson
Beloved and bestselling author John David Anderson returns with the conclusion to the epic sci-fi coming-of-age tale that began in Stowaway, which Booklist called "The Mandalorian meets Guardians of the Galaxy" in a starred review. Leo Fender is no stranger to catastrophe, whether it's the intergalactic war that took his mother's life or the ongoing fight for his own. He's seen his planet plundered, his ship attacked, his father kidnapped, and his brother go missing--and found himself stranded on a ship with a bunch of mercenary space pirates. Still, nothing could have prepared him for the moment he and the crew tried to save his father...and discovered a dark plot that could destroy hundreds of worlds in the blink of an eye. Now Leo is adrift. His father has sent him on a mission with nothing but a data chip and a name of someone who could help, and Captain Bastian Black and the crew of the Icarus are determined to see this through to the end with Leo, to fulfill his father's wish and prevent further conflict. But as Leo searches for answers, he can't help but wonder what it would take to end the war, to track down his father and brother and return to whatever home they have left--and if the cost of doing so is one he would be able to pay.
By SJ King
Blast-off into space in this second adventure with The Secret Explorers, a brand-new fiction series.This group of brilliant kids comes together from all four corners of the globe to fix problems, solve mysteries, and gather knowledge all over the planet - and beyond. Whenever their help is needed, a special sign will appear on a door. They step through to the Exploration Station and receive their mission...In The Secret Explorers and the Comet Collision, space expert Roshni leads a mission that's out of this world - literally! With rainforest expert Ollie, she is set the task of fixing the space probe orbiting Jupiter before a comet hits the planet. With the clock ticking, it's a race against time for the Secret Explorers as they dodge asteroids, complete daring spacewalks, and use all their skills to complete their mission.Packed with fun illustrations and facts about real-life missions to Jupiter, this thrilling adventure is perfect for young readers. Informative diagrams tell kids all they need to know about important elements of the story, such as how spacesuits work. The action-packed narrative keeps kids engaged and makes learning about space even more fun!
By Amanda Bridgeman
The beginning, and end, of everything… After the dramatic events of the past few missions, Captain Saul Harris and Corporal Carrie Welles have found themselves on a path they never expected to be on. Carrie, more vulnerable than she’s ever been, is placed under immense pressure as she becomes the most valuable asset to the UNF. Meanwhile, Harris works with the Aurora crew to keep the UNF at bay and shield her from their nemesis, Sharley, who wants her now more than anything. As events unfold, Carrie comes face to face with the truth of her father’s past, while Harris is forced to confront the truth of his ancestors. The revelations leave them reeling in shock, but not as much as when the explosive truth behind UNFASP is finally revealed. Harris and Carrie struggle with the difficult decisions they have to make, while the Aurora team endures their toughest challenge yet. Once again they come face to face with their enemies in a showdown that will rock them to their very core and change them all forever. For the Aurora team, Centralis is the beginning, and end, of everything...