Recommendations based on "Starseer's Ruin (Warhammer: Age of Sigmar)"
Based on your reading history, we think you will also enjoy the following books.
By Christopher Ruocchio
The fifth novel of the galaxy-spanning Sun Eater series merges the best of space opera and epic fantasy, as Hadrian Marlowe continues down a path that can only end in fire.The galaxy is burning.With the Cielcin united under one banner, the Sollan Empire stands alone after the betrayal of the Commonwealth. The Prophet-King of the Cielcin has sent its armies to burn the worlds of men, and worse, there are rumors...whispers that Hadrian Marlowe is dead, killed in the fighting.But it is not so. Hadrian survived with the help of the witch, Valka, and together they escaped the net of the enemy having learned a terrible truth: the gods that the Cielcin worship are real and will not rest until the universe is dark and cold.What is more, the Emperor himself is in danger. The Prophet-King has learned to track his movements as he travels along the borders of Imperial space. Now the Cielcin legions are closing in, their swords poised to strike off the head of all mankind.
By Brandon Sanderson
The #1 New York Times bestseller and sequel to Steelheart from Brandon Sanderson, the author of Oathbringer, coauthor of Robert Jordan’s The Wheel of Time series, and creator of the internationally bestselling Mistborn trilogy, presents the second book in the Reckoners series: Firefight. And don’t miss Calamity, the exciting conclusion to the Reckoners series!Newcago is free.They told David it was impossible, that even the Reckoners had never killed a High Epic. Yet Steelheart--invincible, immortal, unconquerable--is dead. And he died by David's hand.Eliminating Steelheart was supposed to make life simpler. Instead, it only made David realize he has questions. Big ones. And no one in Newcago can give him answers.Babylon Restored, the city formerly known as the borough of Manhattan, has possibilities, though. Ruled by the mysterious High Epic Regalia, Babylon Restored is flooded and miserable, but David is sure it's the path that will lead him to what he needs to find. Entering a city oppressed by a High Epic despot is risky, but David's willing to take the gamble. Because killing Steelheart left a hole in David's heart. A hole where his thirst for vengeance once lived. Somehow, he filled that hole with another Epic--Firefight. And now he will go on a quest darker and even more dangerous than the fight against Steelheart to find her, and to get his answers.Praise for the Reckoners Series:#1 New York Times Bestselling Series“Another win for Sanderson . . . he’s simply a brilliant writer. Period.” —Patrick Rothfuss, author of the New York Times and USA Today bestseller The Name of the Wind“Action-packed.” —EW.com“Compelling. . . . Sanderson uses plot twists that he teases enough for readers to pick up on to distract from the more dramatic reveals he has in store.” —The A.V. Club
By Adrian Tchaikovsky
The Arthur C. Clarke award-winning author of Children of Time brings us the third and final novel in an extraordinary space opera trilogy about humanity on the brink of extinction, and how one man's discovery will save or destroy us all. Idris Telemmier has uncovered a secret that changes everything - the Architects' greatest weakness. A shadowy Cartel scrambles to turn his discovery into a weapon against these alien destroyers of worlds. But between them and victory stands self-interest. The galaxy's great powers would rather pursue their own agendas than stand together against this shared terror Human and inhuman interests wrestle to control Idris' discovery, as the galaxy erupts into a mutually destructive and self-defeating war. The other great obstacle to striking against their alien threat is Idris himself. He knows that the Architects, despite their power, are merely tools of a higher intelligence. Deep within unspace, where time moves differently, and reality isn't quite what it seems, their masters are the true threat. Masters who are just becoming aware of humanity's daring - and taking steps to exterminate this annoyance forever. The Final Architecture Shards of Earth Eyes of the Void Lords of Uncreation
By Greg Weisman
An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.
By R. A. Salvatore
Something terrible, unspeakable, immense, has come to Menzoberranzan and is leaving death and destruction in its wake. The primordial of Gauntlgrym stirs, sending Cattie-brie and Gromph to Luskan, and the ruins of the only power that can keep the beast in check. The damage of the Darkening, of war, and of a demon-ravaged Underdark has sent cracks out across the North. Some of this damage may never be repaired. And Drizzt is going home. But not to Mithral Hall. Not to Icewind Dale. He's going to Menzoberranzan. Bruenor is ready to march with him bringing along an army of dwarves to end the scourge of Menzoberranzan, but Drizzt needs to see what's happening there. The dwarf army may not be necessary. The City of Spiders might already have fallen to the demons and their wicked prince. But even if that's true, what's to say the demons will stop there? Maestro picks up where Archmage left off, plunging Drizzt into his most dangerous adventure yet, and with all the action, adventure, beloved characters, dark elves, monsters, and demon princes Drizzt fans adore.
By Max Gladstone
"Sharp, original, passionate." —NPRMax Gladstone's Craft Sequence chronicles the epic struggle to build a just society in a modern fantasy world.The great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back--and the people of Alt Coulumb aren't happy. Protests rock the city, and Kos Everburning's creditors attempt a hostile takeover of the fire god's church. Tara Abernathy, the god's in-house Craftswoman, must defend the church against the world's fiercest necromantic firm--and against her old classmate, a rising star in the Craftwork world.As if that weren't enough, Cat and Raz, supporting characters from Three Parts Dead, are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers' market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats! play Walsh's Place; and dragons give almost-helpful counsel.Set in a phenomenally built world in which lawyers ride lightning bolts, souls are currency, and cities are powered by the remains of fallen gods, Max Gladstone's Craft Sequence introduces readers to a modern fantasy landscape and an epic struggle to build a just society.For more from Max Gladstone, check out:The Craft SequenceThree Parts DeadTwo Serpents RiseFull Fathom FiveLast First SnowFour Roads Cross
By Max Gladstone
From the co-author of the viral New York Times bestseller This is How You Lose the Time War.Gods and lawyers battle for the soul of the world in the action-packed second volume of Max Gladstone's Craft Wars, an epic fantasy like no other.A deadly force has been unleashed into the world. With apocalypse on the horizon, a girl and a god have joined in order to turn back the coming end. Young, brash, and desperate, they are willing to destroy anything and everything that stands between them and their goals. The structures of the Craft are theirs to overturn, with billions of lives in the balance. And it is all Tara Abernathy’s fault.The battle for the world of the Craft is heating up. A dead god will rise. A mountain will fall. Ancient fire will be stolen. And while Tara races to stop Dawn’s plans, the end draws ever closer, skittering across the stars to swallow the world. The Craft Wars enter their second stage in Wicked Problems.Also Available by Max Gladstone:The Craft Sequence1. Three Parts Dead2. Two Serpents Rise3. Full Fathom Five4. Last First Snow5. Four Roads Cross6. Ruin of AngelsThe Craft Wars1. Dead Country2. Wicked ProblemsLast ExitEmpress of ForeverThis is How You Lose the Time War (with Amal El-Mohtar)
By Matthew Woodring Stover
A man shouldn’t die with no understanding of why he’s been murdered Renowned throughout the land of Ankhana as the Blade of Tyshalle, Caine has killed his share of monarchs and commoners, villains and heroes. He is relentless, unstoppable, simply the best there is at what he does. At home on Earth, Caine is Hari Michaelson, a superstar whose adventures in Ankhana command an audience of billions. Yet he is shackled by a rigid caste society, bound to ignore the grim fact that he kills men on a far-off world for the entertainment of his own planet—and bound to keep his rage in check. But now Michaelson has crossed the line. His estranged wife, Pallas Rill, has mysteriously disappeared in the slums of Ankhana. To save her, he must confront the greatest challenge of his life: a lethal game of cat and mouse with the most treacherous rulers of two worlds . . .
By Janet Morris
"In the thrilling sequel to 'Beyond Sanctuary', Tempus leads his Stepsons on a deadly journey into the heart of evil, to combat an unholy alliance of magic led by Roxane and her tame demons. The battle will be met in the witch-plagued city of Tyse, darker and more dangerous than Sanctuary itself, and heroes are welcome there only if they are able to face the horrifying unknown beyond Wizardwall... Now, in the second full-length novel inspired by 'Thieves' World', author Janet Morris takes her character Tempus beyond Sanctuary, beyond the darkest shadows of imagination... Beyond the Veil"--Publisher.
By Simon R. Green
While the human race once again stands on the verge of intergalactic war, Owen Deathstalker helps a leper colony fight for survival while awaiting the right opportunity to rescue his beloved Hazel d'Ark from the clutches of an evil cult. Original.