Recommendations based on "Star Wars: Sanctuary (A Bad Batch Novel)"

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By Peter F. Hamilton

In the far future, on a primitive world called Lalonde, two groups of humans clash in an epic confrontation. The Edenists are genetically engineered space-dwellers with a telepathic affinity to their homes and ships. The Adamists reject advanced technology, but are willing to pioneer new worlds. Under the watchful eye of mysterious aliens, humanity must confront its most bitter enemy--itself.

By Neal Asher

Earth’s Zero Asset citizens no longer face extermination from orbit. Thanks to Alan Saul, the Committee’s network of control is a smoking ruin and its robotic enforcers lie dormant. But power abhors a vacuum and, scrambling from the wreckage, comes the ruthless Serene Galahad. She must act while the last vestiges of Committee infrastructure remain intact – and she has the means to ensure command is hers. On Mars, Var Delex fights for the survival of Antares Base, while the Argus Space Station hurls towards the red planet. And she knows whomever, or whatever, trashed Earth is still aboard. Var must save the base, while also dealing with the first signs of rebellion. And aboard Argus Station, Alan Saul’s mind has expanded into the local computer network. In the process, he uncovers the ghastly experiments of the Humanoid Unit Development, the possibility of eternal life, and a madman who may hold the keys to interstellar flight. But Earth’s agents are closer than Saul thinks, and the killing will soon begin. Earth’s Zero Asset citizens no longer face extermination. Thanks to Alan Saul, the Committee’s despotic network is in ruins and its robotic enforcers lie dormant. But the ruthless Serene Galahad sees an opportunity to grab power. On Mars, Var Delex fights for Antares Base’s survival, while the Argus Space Station hurtles towards the red planet. And Var knows whomever, or whatever, trashed Earth is still aboard. She must not only save the base, but deal with the first signs of rebellion. And aboard Argus Station, Alan Saul’s mind has expanded into the local computer network. In the process, he uncovers the ghastly experiments of the Humanoid Unit Development, the possibility of eternal life, and a madman who may hold the keys to interstellar flight. But Earth’s agents are closer than Saul thinks, and the killing will soon begin.

By John Birmingham

In this epic sci-fi adventure for fans of The Expanse and Battlestar Galactica, five intrepid heroes must unite to save civilization after a long-dormant enemy awakens and strikes a devastating blow “This jarring, engrossing story of a species-wide fight for survival is recommended for all science fiction readers.”—Publishers Weekly (starred review) The galaxy was once terrorized by the Sturm, a group of “species purists” intent on destroying any human with genetic or cybernetic enhancements. Fashioning themselves as the one true “Human Republic,” the Sturm cut a bloody swath across the stars, killing billions before finally being defeated and driven into the far reaches of Dark Space. Centuries of peace bred complacency. Everyone believed the Sturm had died out in the Dark. They were wrong. The enemy has returned and, with a brutal and decisive attack, knocks out almost all of humanity’s defenses. Now on the brink of annihilation, humankind’s only hope is a few brave souls who survived the initial attack: Commander Lucinda Hardy, thrust into uncertain command of the Royal Armadalen Navy’s only surviving warship. Booker3, a soldier of Earth, sentenced to die for treason, whose time on death row is cut short when the Sturm attack his prison compound. Princess Alessia, a young royal of the Montanblanc Corporation, forced to flee when her home planet is overrun and her entire family executed. Sephina L’trel, the leader of an outlaw band who must call on all of her criminal skills to resist the invasion. And, finally, Admiral Frazer McLennan, the infamous hero of the first war with the Sturm hundreds of years ago, who hopes to rout his old foes once and for all—or die trying. These five flawed, reluctant heroes must band together to prevail against a relentless enemy and near-impossible odds. For if they fail, the future itself is doomed. “Frenetic action viewed in a black fun-house mirror.”—Kirkus Reviews

By James S. A. Corey

A novella set in the hard-scrabble world of James S. A. Corey's NYT-bestselling Expanse series, The Churn takes the bestselling sci-fi series to the dark world of organized crime, drugs, secrets, and murder that shaped the Rocinante's mechanic, Amos. Now a Prime Original series. This story will be available in the complete Expanse story collection, Memory’s Legion. HUGO AWARD WINNER FOR BEST SERIES Before his trip to the stars, before the Rocinante, Timmy was confined to a Baltimore where crime paid you or killed you. Unless the authorities got to you first. On a future Earth beset by overpopulation, pollution, and poverty, people do what they must to survive. The Churn follows a crime boss named Burton as his organization is threatened by a new private security force tasked with cleaning up the city. When the police start cracking down, Burton and his footsoldiers-loyal lieutenant Erich, former prostitute Lydia, and young enforcer Timmy-become increasingly desperate to find a way out. The Expanse Leviathan Wakes Caliban's War Abaddon's Gate Cibola Burn Nemesis Games Babylon's Ashes Persepolis Rising Tiamat's Wrath ​Leviathan Falls Memory's Legion The Expanse Short Fiction Drive The Butcher of Anderson Station Gods of Risk The Churn The Vital Abyss Strange Dogs Auberon The Sins of Our Fathers

By Alastair Reynolds

A stellar new science fiction adventure from the author who redefined space opera, set in his bestselling Revelation Space universe. For thirty years a tiny band of humans has been sheltering in the caverns of an airless, crater-pocked world called Michaelmas. Beyond their solar system lie the ruins of human interstellar civilization, stalked by a ruthless, infinitely patient cybernetic entity determined to root out the last few bands of survivors. One man has guided the people of Michaelmas through the hardest of times, and given them hope against the wolves: Miguel de Ruyter. When a lone human ship blunders into their system, and threatens to lead the wolves to Michaelmas, de Ruyter embarks on a desperate, near-suicide mission to prevent catastrophe. But an encounter with a refugee from the ship--the enigmatic woman who calls herself only Glass--leads to de Ruyter's world being turned upside down.

By Kekla Magoon

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait--six books are coming all in one year! Earth is in danger! The only things that can save our planet are six essential elements scattered throughout the galaxy. And it is up to the Voyagers--a team of four remarkable kids and an alien--to gather them all and return to Earth. On the fourth planet, Infinity, the Voyagers journey deep underground, through a complex maze of tunnels. The tunnels are full of alien life--and danger. And before they can escape, one of their own will be taken from them. . . . Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.

By C. J. Cherryh

Two Alliance-Union novels, Merchanter's Luck and Forty Thousand in Gehenna, bound in one omnibus volume for the first time!Merchanter's Luck—His name was Sandor and he was the owner and entire crew of a tramp star-freighter that flew the Union planets under false papers and fake names. Her name was Allison and she was a proud but junior member of the powerful family whose mighty starship, Dublin Again, was the true queen of the spaceways. They met at Viking Station, she seeking a night’s dalliance, he desperately in search of a spacer assistant. Their fateful meeting was to lead to a record-breaking race to Pell Station, thereby catching the calculating eye of the grim commander of the Alliance battlecraft Norway, and a terrifying showdown at a deadly destination off the cosmic charts. Forty Thousand In Gehenna—When forty thousand human colonists are abandoned for political reasons on a planet called Gehenna, and re-supply ships fail to arrive, collapse seems imminent. Yet over the next two centuries, the descendants of the original colonists survive despite all odds by entering a partnership with the planet’s native intelligence—the lizard-like, burrowing calibans.

By David Weber

Humanity pushed its way to the stars - and encountered the Gbaba, a ruthless alien race that nearly wiped us out. Earth and her colonies are now smoldering ruins, and the few survivors have fled to distant, Earth-like Safehold, to try to rebuild. But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they've built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever. 800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This "rebirth" was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, "Nimue" - or, rather, the android with the memories of Lieutenant Commander Nimue Alban - is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent. Nothing about this will be easy. To better deal with a medieval society, "Nimue" takes a new gender and a new name, "Merlin." His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he'll need to find a base of operations, a Safeholdian country that's just a little more freewheeling, a little less orthodox, a little more open to the new. And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church...and, inevitably, lead to war. It's going to be a long, long process. And it's going to be the can't-miss SF epic of the decade.

By Amanda Bridgeman

The future starts now … In the wake of the tragic events in Centralis, Captain Saul Harris stands with the weight of the world on his shoulders. With the truth of UNFASP revealed, he realizes that he must embrace his ancestry if he is to survive the coming onslaught. But how far will Harris go to protect the future? Will he sacrifice life as he knows it and become a Jumbo? Or can he face the future as a common man? Meanwhile Sergeant Carrie Welles has been left devastated by what has happened. Uncertain of the future ahead, and with her nemesis, Sharley, on the brink of control, she struggles to pick herself up. But she is left surprised when help comes from the unlikeliest of places. As her life veers off in a direction she never expected, Carrie soon understands that she is running a course with a destiny that lies far beyond her control. A destiny that is strangely aligned with her captain’s.

By Michelle Diener

Dee had been fighting one war, only to find herself caught up in another . . . When circumstances leave Dee stranded on the Breakaway planet of Lassa, she has to choose--take the easy way out, or stand and fight an enemy much like the one she left behind on her home world of Garmen.For Sebastian, leading the Lassian resistance has come at a heavy price. Forced to gamble the last of his resources on a risky ploy to get some leverage over the Core Companies that run Lassa, he stares defeat in the face when it fails. There's no backup plan left. Nothing more to work with. And all around him, people are starving, and it looks as if the Cores have entered a deal with a hostile alien force, to enrich themselves even more.But Dee inspires him. Even though it's his fault she's on Lassa to begin with, her courage and steady calm are the assets he needs, and unbeknownst to both of them, she has with her the key to bringing the Cores to their knees. Now they just have to turn the lock in time.