Recommendations based on "Star Trek: Titan #1: Taking Wing Taking Wing"

Based on your reading history, we think you will also enjoy the following books.

By Patrick Carman

The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don’t have long to wait—six books are coming all in one year!Earth is in danger! The only things that can save our planet are six essential elements scattered throughout the galaxy. And it is up to the Voyagers—a team of four kids and an alien—to gather them all and return to Earth.It isn’t just the Voyagers out in space—they’ve got company in the form of Team Omega. Omegas have their own reasons for wanting the elements—and they’ll do anything to win. The third planet, Aqua-Gen, has unbelievable new challenges in store. Sea monsters, pirates . . . Both teams better know how to swim.Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.

By Dan Simmons

"Hyperion : lt is the 29th century and the universe of the Human Hegemony is under threat. Invasion by the warlike Ousters looms, and the mysterious schemes of the secessionist AI TechnoCore bring chaos ever closer. On the eve of disaster, with the entire galaxy at war, seven pilgrims set fourth on a final voyage to the legendary Time Tombs on Hyperion, home to the Shrike, a lethal creature, part god and part killing machine, whose powers transcend the limits of time and space. The pilgrims have resolved to die before discovering anything less than the secrets of the universe itself. The fall of Hyperion : The mysterious Time Tombs are opening and the Shrike that has risen from them may well control the fate of all mankind. The Ousters are laying siege to the Hegemony of Man and the AIs we created have turned against us to build the Ultimate Intelligence; God. The God of Machines. His genesis could mean annihilation for man. Something is drawing the Hegemony, the Ousters, the Als, the entire universe to the Shrike. Here is a superb vision of future technology and ancient religions, of scientific revelation and timeless mystery, of transcendent joy and mind-bending horror. Here is a Hugo Award-winning landmark in Science Fiction." [4e de couv.].

By Jack Campbell

Captain John “Black Jack” Geary races to save a group of Alliance POWs from certain death in this gripping novel in New York Times bestselling author Jack Campbell's Lost Fleet series.   Alliance prisoners of war are being held at a labor camp in the Heradao star system, which also happens to be the location of the majority of the surviving Syndic warships. Determined not to leave any of his people behind, “Black Jack” Geary orders the fleet to strike hard and fast to rescue the POWs with minimal Alliance losses.   The raid is successful, but victory is short-lived. Geary discovers that the Syndics plan to ambush the fleet with their powerful reserve flotilla in an attempt to annihilate it once and for all—but he doesn’t know where the enemy is located. And as Geary has the fleet jump from one star system to the next, hoping to avoid the inevitable confrontation, saboteurs contribute to the chaos...

By Peter F. Hamilton

The "reality dysfunction" is a break in the fabric of time that allows the dead to return by possessing the bodies of the living. As more and more star systems fall to the possessed, the Confederation starts to collapse economically and politically. With the human race now in imminent danger, Quinn Dexter plots the Final Night -- from which humanity will never recover. But on the far side of the Orion Nebula, an alien god may hold the solution to the crisis...if only Joshua and Syrinx can discover it before it's too late.

By James Blish

Star Trek boldly traveled through space and into the heart of the human condition. This anthology collects 45 classic episodes that aired in the series' first three seasons. Adapted by James Blish and J. A. Lawrence from scripts by Robert Bloch, Harlan Ellison, Richard Matheson, and other leading science fiction writers, they include: 'Amok Time', 'The Doomsday Machine', 'The Trouble with Tribbles', and Hugo Award-winners 'The City on the Edge of Forever' and 'The Menagerie'.

By William R. Forstchen

Andrew Keane, formerly a Northern colonel in the American Civil War, was now leading a mixed force of humans snatched from assorted periods in history on a desperate flight from an enemy more horrific than any nightmare. The alien Merki hordes, to whom all the humans brought to this distant world were cattle to be harvested at will, were mobilizing to destroy the humans in a payment for the assassinaton of their revered warlord. And, his own military lines overextended, Andrew saw no alternative except to retreat, burning the land behind him as he went.

By Dale Brown

In Asia, all hell is breaking loose. Finally ready to flex its formidable muscle, the People's Republic of China has struck at Taiwan, and when the United States comes to Taiwan's aid, it is dealt a stunning setback. Emboldened, China begins to scoop up its lost territory in Asia, and sets into the effect an audacious military and geopolitical plan aimed at immobilizing the United States so it cannot retaliate. But the United States still has one card to play. Aerial strike warfare expert Patrick McLanahan and genius aerospace engineer Jon Masters have been working on plans to convert the Air Force's recently retired B-52 Stratofortress bomber fleet to the new EB-52 Megafortress "flying battleship" standard, designed to be a rapid-reaction global strike force. The plans are nowhere near ready - but now is not the time for hesitation. With a small band of civilian and military colleagues, McLanahan goes to work outfitting his minifleet of EB-52 Megafortress bombers with a payload of cutting-edge stealth cruise missiles. If there's anything that can turn the tide, these new missiles are it. But are they enough? And have they come too late?

By S. K. Dunstall

In this captivating Linesman novel from the national bestselling author of Alliance, Ean Lambert finds himself caught in a dangerous fight for political power...   The lines. Mysterious yet familiar: the key to controlling every ship in the galaxy. Once they were thought of as tools, but since linesman Ean Lambert discovered strange new lines in an alien vessel, they have become so much more—symbols of a power too great to ignore.   While the Crown Princess of Lancia seeks to share the new technology, her father, the Emperor, has other plans. His latest political maneuverings seem to be tilting the balance of control to Lancia’s favor—a move that not all members of the New Alliance are looking upon favorably.   As tensions mount, Ean and his former shipmates must unite to avert a disastrous conflict: the princess working within the tumultuous Alliance, Ean seeking the help of the impatient alien ships, and Ean’s close friend and bodyguard, Radko, embarking on a mysterious and perilous mission.  But the biggest threat comes from an unexpected source. Someone is trying to take down the New Alliance from within—and will use anything, even the lines themselves, to ensure its destruction...

By Michelle Diener

Waking up alone . . . Ellie Masters comes out of a coma to find herself the only inhabitant of an eerily empty moon station. She's not on Earth any more, she's not even in the right solar system. So when someone reaches out to her, tells her he's her friend, she's happy to believe it. The alternative is to be stuck alone with an enemy.The hunt of his career . . . Grih Battle Center captain, Renn Sorvihn, has been chasing a rogue Tecran ship for over a month, convinced its captain is simply trying to delay his inevitable surrender and punishment. But when Renn follows the Tecran ship into an uncharted sector, and realises the Tecran have been working their way to a secret moon base for weeks, he suddenly understands things are most definitely not as they seem.Caught in the crossfire . . . When the Tecran arrive, with the Grih hot on their heels, Ellie finds herself the catalyst for heightened danger to everyone. The Tecran see her as evidence of their military's crimes, the Grih see her as a massive diplomatic complication, and her presence brings the whole confrontation up several thousand notches.But Ellie isn't alone, and her new friend has ways to help her. Time to outclass them all . . .

By K. B. Wagers

The Near-Earth Orbital Guard (Neo-G)--inspired by the real-life mission of the Coast Guard--patrols and protects the solar system. Now the crew of Zuma's Ghost must contend with personnel changes and a powerful cabal hellbent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black. Zuma's Ghost has won the Boarding Games for the second straight year. The crew--led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa--has all come together to form an unstoppable team. Until it all comes apart. Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they're going to fulfill their mission in the black. After a plea deal transforms a twenty-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there's more to Chae that the crew doesn't know, and they must hide a secret that could endanger everyone they love--as well as their new teammates--if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma's Ghost gets involved, they end up as targets of this ruthless enemy. With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?