Recommendations based on "Soulmarked"

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By RAYMOND E. FEIST AND

From the imagination of two of fantasy’s greatest names comes a magnificent epic of heroic and dynastic struggle.At age 17, Mara's ceremonial pledge of servantship to the goddess Lashima is interrupted by the news that her father and brother have been killed in battle on Trigia, the world through the rift.Now Ruling Lady of the Acoma, Mara finds that not only are her family's ancient enemies, the Minwanabi, responsible for the deaths of her loved ones, but her military forces have been decimated by the betrayal and House Acoma is now vulnerable to complete destruction.

By Brian McClellan

As their final battle approaches, a sellsword, a spy, and a general must find unlikely and dangerous allies in order to turn the tides of war in the final book of Brian McClellan's epic fantasy trilogy.The Dynize have unlocked the Landfall Godstone, and Michel Bravis is tasked with returning to Greenfire Depths to do whatever he can to prevent them from using its power; from sewing dissension among the enemy ranks to rallying the Palo population.Ben Styke's invasion of Dynize is curtailed when a storm scatters his fleet. Coming ashore with just twenty lancers, he is forced to rely on brains rather than brawn -- gaining new allies in a strange land on the cusp of its own internal violence.Bereft of her sorcery and physically and emotionally broken, Lady Vlora Flint now marches on Landfall at the head of an Adran army seeking vengeance against those who have conspired against her. While allied politicians seek to undo her from within, she faces insurmountable odds and Dynize's greatest general.Continue the epic fantasy series by the author whose debut novel Brandon Sanderson called "just plain awesome!"Gods of Blood and PowderSins of EmpireWrath of EmpireBlood of EmpireFor more from Brian McClellan, check out:Powder MagePromise of BloodThe Crimson CampaignThe Autumn Republic

By Robin Hobb

A small and sadly untried coterie - the old assassin Chade, the serving-boy Thick, Prince Dutiful, and his reluctant Skillmaster, Fitz - sail towards the distant island of Aslevjal. There they must fulfil the Narcheska's challenge to her betrothed: to lay the head of the dragon Icefyre, whom legends tell is buried there deep beneath the ice, upon her hearth. Only with the completion of this quest can the marriage proceed, and the resulting alliance signal an end to war between the two kingdoms. It is not a happy ship: tensions between the folk of the Six Duchies and their traditional enemies, the Outislanders, lie just beneath the surface. Thick is constantly ill, and his random but powerful Skilling has taken on a dark and menacing tone, while Chade's fascination with the Skill is growing to the point of obsession. Having ensured that his beloved friend the Fool is safely left behind in Buckkeep, Fitz is guilt-stricken; but he is determined to keep his fate at bay, since prophecy foretells the Fool's death if he ever sets foot on the isle of the black dragon. But as their ship draws in towards Aslevjal a lone figure awaits them...

By Cinda Williams Chima

Sweeping adventure, breathtaking twists of fate, and immersive worlds based in Norse mythology are woven into this first volume of the Runestone Saga, from the New York Times bestselling author of the Seven Realms and Shattered Realms series. Since Ragnarok--the great war between the gods and the forces of chaos--the human realm of the Midlands has become a desperate and dangerous place, bereft of magic. Sixteen-year-old Eiric Halvorsen is among the luckier ones--his family has remained prosperous. But he stands to lose everything when he's wrongly convicted by a rigged jury of murdering his modir and stepfadir. Also at risk is Eiric's half-systir, Liv, who's under suspicion for her interest in seidr, or magic. Then a powerful jarl steps in: He will pay the blood price if Eiric will lead a mission to the fabled Temple at the Grove--the rich stronghold of the wyrdspinners, the last practitioners of sorcery. Spellsinger, musician, and runecaster Reginn Eiklund has spent her life performing at alehouses for the benefit of her master, Asger, a fire demon she is desperate to escape. After one performance that amazes even herself, two wyrdspinners in the audience make Reginn an irresistible offer: return with them to the Temple to be trained in seidr, forever free of Asger. Eiric's, Liv's, and Reginn's journeys converge in New Jotunheim, a paradise fueled by magic and the site of the Temple. They soon realize that a great evil lurks beneath the dazzling surface and that old betrayals and long-held grudges may fuel another cataclysmic war. It will require every gift and weapon at their command to prevent it.

By Janny Wurts

Where there is light, there must always be shadow... The fourth volume in Janny Wurts's spectacular epic fantasy, now re-released with a striking new cover design along with the rest of the series. The curse that hangs over the Master of Shadow, Arithon, and Lord of Light, Lysaer, is drawing the two half-brothers ever closer towards direct conflict. For the Natural Balance to be maintained, the two must never fight. If they do, one is sure to perish and the Mistwraith will regain its evil power over their world. Even now, Lysaer - convinced of his own godhead and aided by the treacherous Koriani Sisterhood - is tracking Arithon the Masterbard through the snows and wastes of the winter-locked mountains and the Barrens of Daon Ramon. Arithon is tortured by the knowledge that for the sake of future generations he must not be killed, no matter the cost of others' lives now. Fighting valiantly to prevent unnecessary suffering, he strikes out on his own; but he is injured and failing fast. Meanwhile, the ancient Paravians are stirring, summoned by trespassers on their sacred domain; and the Fellowship of Seven are battling on many other fronts, as the Mistwraith's wards begin to break, and khadrim and free wraiths roam the land...

By Janny Wurts

Half-brothers Arithon and Lysaer were laid under a curse of lifelong enmity when they defeated the Mistwraith and freed the world of Athera. As Stormed Fortress opens, Arithon is recovering from an assault by necromancers and more determined than ever to keep his vow to avoid killing. But Lysaer and his troops lay siege to the citadel at Alestron, trapping those closest to Arithons heart. The only way he can help them is by using his mage talent to invoke ancient magics, at great risk to himself.

By Jon Skovron

The thrilling conclusion to Jon Skovron's adventure fantasy series, two young people from a fracturing empire spread across savage seas must find a way to keep their nation together. Still reeling from the events at Dawn's Light, Hope struggles to understand what it means to be a warrior who has vowed to never again take up a sword.Red is enjoying his new role as imperial spy. Perhaps a bit too much. But his loyalties will be tested when his employer, Lady Hempist, relents and assigns him the one task he's been begging for all along: recruiting Hope and Brigga Lin to help rid the empire of biomancery once and for all.Fate brought them together; it will tear their empire apart.The Empire of StormsHope and RedBane and ShadowBlood and Tempest

By Sam Sykes

​A standalone epic fantasy novella starring Sal the Cacophony, who Pierce Brown called a "protagonist for the ages," from Sam Sykes' widely acclaimed The Grave of Empires trilogy. Sal the Cacophony solves problems no one else can. Because she's caused more than a few herself. And the pursuit of such a problem from her past has brought her to a frontier town held together in the face of disaster through strength alone. But both the town and Sal will learn that strength alone can't save everyone.   They called her for help. Unfortunately for them, she answered. For more from Sam Sykes, check out: The Grave of Empires: Seven Blades in Black Ten Arrows of Iron Three Axes to Fall The Gallows Black The Iron Dirge Dream of the Falling Axe Bring Down Heaven: The City Stained Red The Mortal Tally God's Last Breath The Affinity for Steel Trilogy: Tome of the Undergates Black Halo The Skybound Sea  

By David B. Coe

For nine hundred years the Forelands knew peace, but unrest among the magical Qirsi people has blossomed into a conspiracy against the Eandi rulers. What started with an occasional "accidental" death of a lord has exploded into violence, rending the fabric of Forelands society. Led by a mysterious Qirsi "Weaver" with powers that can reach into the minds of others even in their sleep, the rebellion is now turning Qirsi against Qirsi, as it weakens alliances among the Eandi.Some Qirsi ministers are torn between plotting to overthrow the Eandi and staying loyal to their lords; others have been ready for a rebellion for a long time and are active in the burgeoning and increasingly violent rebellion. Even some Qirsi who oppose the rebellion are forced to take sides against their lords, while an Eandi lord in league with the conspiracy prepares for war against rival houses. Yet as the world tilts toward terrible upheaval, some stand firm against the chaos. Grinsa, a Qirsi gleaner, is trying to head off the war he knows would spell disaster for his own people as well as the Eandi. Traveling with Lord Tavis of Curgh as the young noble seeks revenge on the assassin who killed his betrothed and thus set the chaos in motion, Grinsa may be the only person who can stop the Weaver from shattering the long peace. But even Grinsa can't do it alone. His sister, Keziah, archminister to King Kearney, himself a staunch advocate of peace, works to prevent war, too. They may be too late, though, as realms plunge toward war, goaded by traitors within their gates.

By Adrian Tchaikovsky

The ninth in the Shadows of the Apt series SHADOWS OF THE APT: BOOK NINE Relentlessly advancing towards Collegium, the Empire is again seeking to break down its walls. The mighty imperial armies have learnt from their failures, and Empress Seda will brook no weakness in her soldiers. However, Stenwold Maker has earned his title, and the War Master has strategies to save his city. His aviators rule the skies – but the Wasp Kinden Empire has developed a terrifying new aerial weapon. Yet the campaign may be decided far from marching armies and the noise of battle. In an ancient forest, where Mantis clans pursue their own civil war, the Empress Seda is seeking lost magic. Some dangerous shadow of old night is locked up among these trees and she is wants its power. Cheerwell Maker must stop her, at any cost, but will their rivalry awaken something far deadlier? Something that could make even their clash of nations pale into insignificance . . .