Recommendations based on "Songs of the Dead"
Based on your reading history, we think you will also enjoy the following books.
By Josiah Bancroft
The incredible final book in the phenomenon fantasy series described as "future classics" follows one man's dangerous journey through a labyrinthine world and the mysteries he uncovers along the way. (Los Angeles Times). "Josiah Bancroft is a magician. His books are that rare alchemy: gracefully written, deliriously imaginative, action packed, warm, witty, and thought provoking." --Madeline Miller, New York Times bestselling author of Circe As Marat's siege engine bores through the Tower, erupting inside ringdoms and leaving chaos in its wake, Senlin can do nothing but observe the mayhem from inside the belly of the beast. Caught in a charade, Senlin desperately tries to sabotage the rampaging Hod King, even as Marat's objective grows increasingly clear. The leader of the zealots is bound for the Sphinx's lair and the unimaginable power it contains. In the city under glass at the Tower's summit, Adam discovers a utopia where everyone inexplicably knows the details of his past. As Adam unravels the mystery of his fame, he soon discovers the crowning ringdom conceals a much darker secret. Aboard the State of Art, Edith and her crew adjust to the reality that Voleta has awoken from death changed. She seems to share more in common with the Red Hand now than her former self. While Edith wars for the soul of the young woman, a greater crisis looms: They will have to face Marat on unequal footing and with Senlin caught in the crossfire. And when the Bridge of Babel is finally opened, and the Brick Layer's true ambition revealed, neither they nor the Tower will ever be the same again. Also by Josiah Bancroft: The Books of Babel Senlin Ascends Arm of the Sphinx The Hod King The Fall of Babel
By Stephen Lawhead
Stephen R. Lawhead’s acclaimed Bright Empires series—now available in one volume! The Skin Map It is the ultimate quest for the ultimate treasure. Chasing a map tattooed on human skin. Across an omniverse of intersecting realities. To unravel the future of the future. The Bone House Kit Livingstone met his great-grandfather Cosimo in a rainy alley in London where he discovered the truth about alternate realities. Now he’s on the run—and on a quest—trying to understand the impossible mission he inherited from Cosimo: to restore a map that charts the hidden dimensions of the multiverse. Survival depends on staying one step ahead of the savage Burley Men. The Spirit Well The Search for the Map—and the secret behind its cryptic code—intensifies in a quest across time, space, and multiple realities. The Shadow Lamp The quest for answers—and ultimate survival—hinges on finding the cosmic link between the Skin Map, the Shadow Lamp, and the Spirit Well. The Fatal Tree It started with small, seemingly insignificant wrinkles in time: A busy bridge suddenly disappears, spilling cars into the sea. A beast from another realm roams modern streets. Napoleon’s army appears in 1930s Damascus ready for battle. But that’s only the beginning as entire realities collide and collapse.
By Jim C. Hines
If you think it's hard being a hobgoblin or a human, try living a goblin's life for a while. In fact, try imagining what it's like to be the runtiest goblin in the caves, the lone worshiper of a god who's been forgotten for a good reason, and the target everyone points to at the first hint of trouble. Try picturing yourself as Jig Dragonslayer, and see how you like it... Despite impossible odds, Jig was still alive. He'd survived an adventurer's quest against a dragon and a necromancer, a pixie invasion that had ogres and trolls dropping like flies, and, most frightening of all, the threat of being made chief of the goblins. He wasn't sure how much more he could stand. Naturally, he was about to find out. War was brewing in the world outside the Mountain, and when the goblin's lair was invaded by human warriors in search of the Rod of Creation, Jig knew it was just the start of another really bad day...
By Neal Shusterman
Teens fight for their humanity in this thrilling third book in the "New York Times" bestselling Unwind dystology by Neal Shusterman. Connor and Lev are on the run after the destruction of the Graveyard, the last safe haven for AWOL Unwinds. But for the first time, they're not just running away from something. This time, they're running towards answers, in the form of a woman Proactive Citizenry has tried to erase from history itself. If they can find her, and learn why the shadowy figures behind unwinding are so afraid of her, they may discover the key to bringing down unwinding forever. Cam, the rewound boy, is plotting to take down the organization that created him. He knows that if he can bring Proactive Citizenry to its knees, it will show Risa how he truly feels about her. And without Risa, Cam is having trouble remembering what it feels like to be human. With the Juvenile Authority and vindictive parts pirates hunting them, their paths will converge explosively--and everyone will be changed. Neal Shusterman continues the adventure that VOYA called "poignant, compelling, and ultimately terrifying."
By Stephen Blackmoore
The eighth book of this dark urban fantasy series follows necromancer Eric Carter through a world of vengeful gods and goddesses, mysterious murders, and restless ghosts.If there's one thing Eric Carter can count on, it's his past coming back to bite him in the ass. Gabriela Cortez, La Bruja, has had her soul trapped... somewhere, and the only one who knows how to get it back is the Oracle of Las Vegas, a powerful artifact that Carter helped create almost thirty years before. It doesn't just predict the future—it makes things happen, influencing events to reach the goal it wants. Only somebody's gone and stolen it, attempting to turn it into an artifact that doesn't just change the future, but also the past. Eric needs to find it and steal it back before this comes to pass. If he doesn't, Gabriela's soul is lost. And quite possibly the future as well.
By R. A. Salvatore
I can find no answers in Mithril Hall....The apparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.he finds allies where he least expects them and enemies he htough long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.
By Leo Hunt
Just when Luke thinks he’s left Deadside—and Dunbarrow—behind, he finds himself back where it all started as the two worlds violently collide in a riveting finale.Now that last year’s nightmare is in the past, Luke and Elza have started college, and Luke’s mum has moved on, too, with a new boyfriend named Darren. Life is returning to something like normal — until Luke and Elza spend New Year’s Eve at Darren’s cottage and find themselves transported to the forest near Dunbarrow with no knowledge of how they got there. Gray fog is spreading through town, the sky is awash with green light, and something is clearly very wrong: a great spirit from Deadside, known as the Barrenwhite Tree, has broken open the gateway between the living and spirit worlds, leaving Dunbarrow to be taken over by the world of the dead. Together with Luke’s old friends from school, who seem oddly unaffected by the plague of insanity unleashed on the town, Luke and Elza need to find a way to close the gateway while they still can. Not only that, but the devilish Mr. Berkley is abroad in Dunbarrow with an agenda of his own — and he hasn’t forgotten Luke’s debt to him.
By Janet Morris
"In the thrilling sequel to 'Beyond Sanctuary', Tempus leads his Stepsons on a deadly journey into the heart of evil, to combat an unholy alliance of magic led by Roxane and her tame demons. The battle will be met in the witch-plagued city of Tyse, darker and more dangerous than Sanctuary itself, and heroes are welcome there only if they are able to face the horrifying unknown beyond Wizardwall... Now, in the second full-length novel inspired by 'Thieves' World', author Janet Morris takes her character Tempus beyond Sanctuary, beyond the darkest shadows of imagination... Beyond the Veil"--Publisher.
By Dale Lucas
The second book in a series featuring two misfit partners working a case in a crime-ridden city filled with orcs, humans, elves, dwarves, and mages - The Lord of the Rings meets Lethal Weapon.In the most dangerous district of the city, the Fifth Ward, Rem and Torval have been perfecting their good cop, bad cop routine while protecting residents from drug-dealing orcs, mind-controlling elves, uncooperative mages, and humans being typical humans.But when a perplexing case of arson leads to a series of gruesome, unsolvable murders, the two partners must challenge their own assumptions and loyalties if they are to preserve their partnership, wrest justice from the chaos, and keep their ward from tearing itself apart. "A brilliant premise, wonderfully told. A city that breathes, and heroes you can't help but root for." -- Nicholas Eames, author of Kings of the Wyld"A glorious tour through fantasy's seamier side. A wilder ride than Middle Earth, and you'll love every minute of it!" -- Jon Hollins, author of the Dragon Lords seriesFor more from Dale Lucas, check out The Fifth Ward: First Watch.