Recommendations based on "Solo Leveling, Vol. 3"
Based on your reading history, we think you will also enjoy the following books.
By Kugane Maruyama, Satoshi Oshio
What do you do when your favorite game shuts down? Momonga decided to stay logged in right up until the very end. But when the servers go dark, he finds himself transported into the game world--and he's been transformed into his skeletal avatar from the game, awesome magical powers included! But what if he's the villain of his own story?
By Yumi Hotta
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?
By Yumi Hotta
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Go players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?
By Fujino Omori
In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon. But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans. He wants to pick up girls. Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!
By Akira Himekawa
Reads R to L (Japanese Style) Oracle of Ages After defeating the evil General Onox in Holodrum, Link returns to Hyrule. One day, Impa, Princess Zelda's attendant, asks Link to accompany her into the forest to find Nayru, the Oracle of Ages. B The Legend of Zelda is a high-fantasy adventure based on the wildly successful and long-running video game series by game designer Shigeru Miyamoto. In February 2000, Shogakukan began publication of manga artist Akira Himekawa’s adaptation of nine of the
By Nahoko Uehashi
Ten years after the fateful clash between two opposing sides of the Divine Kingdom of Lyoza, Elin lives a peaceful life with her family. She tries to stay as far away from her past as possible―the girl who communicated with creatures and befriended a Royal Beast wants no part in the power struggles of humans. But when Elin is called upon to investigate a mysterious illness that's stricken the Toda, she uncovers a startling plot―one that could threaten everything she holds dear.In this thrilling sequel to The Beast Player, Elin must confront her destiny and heed the dire warnings of history. Is a final battle between the Toda and the Royal Beasts inevitable? And will it mean destruction for all?
By Takehiko Inoue
Three volumes in one! A prestige treatment of Inoue’s epic samurai series with bonus content, color pages, storyboard samples and more!Real-life figure Miyamoto Musashi was the most celebrated samurai of all time. The quintessential warrior-philosopher, Musashi authored A Book of Five Rings, a classic treatise in the canon of world philosophy and military strategy. But the path to enlightenment is an endless journey, and to get there through violent means--by way of the sword--makes mere survival an even greater challenge.Musashi suffers a humiliating defeat against Inshun, the second-generation master of Hōzōin Temple. To prepare for a rematch, Musashi undertakes an intense spiritual and physical training regimen with a most unlikely teacher--Inshun's predecessor, the founder of the Hōzōin Spear Technique. To attain the focus necessary to take on the most technically proficient and deadliest fighter he has ever faced, Musashi will first have to confront his own deep-seated personal demons.
By Chris Bradford
One year of training in samurai school and Jack Fletcher is in real trouble . . . Not only is he struggling to prepare for the Circle of Three, an ancient ritual that tests a samurai's courage, skill and spirit to the limit, he's caught in a running battle with fellow student Kazuki and his gang. But these are the least of Jack's problems. He knows his deadly rival - the ninja Dragon Eye - could strike at any moment. Jack possesses the very thing he will kill for. Can Jack master the Way of the Sword in time to survive a fight to the death?
By Nobuyuki Anzai
From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!The epic saga of the War Games continues! In the final match of the fifth battle, Nanashi for Team Mär is up against Galian of the Chess Pieces. There's quite a history between these two--Nanashi is the current leader of Luberia, and Galian just happens to be its former chief. Watch the sparks fly when these two lightning-wielders clash!
By Hiroyuki Takei
R to L (Japanese Style)Yoh Asakura is a shaman--one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the Shaman Fight, the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…After hearing from Amidamaru, Yoh rushes to Ryu's rescue! Meanwhile, Joco decides to visit chums from his old gang, who are participating in the Shaman Fight on another team. But he is in for a nasty surprise...and all the while, Hao's team waits in the shadows for Yoh and his friends to let down their guard for just one moment.