Recommendations based on "Shards"
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By Peter V. Brett
The sun is setting on humanity. The night now belongs to voracious demons that arise as the sun sets, preying upon a dwindling population forced to cower behind ancient and half-forgotten symbols of power. These wards alone can keep the demons at bay, but legends tell of a Deliverer: a general—some would say prophet—who once bound all mankind into a single force that defeated the demons. Those times, if they ever existed, are long past. The demons are back, and the return of the Deliverer is just another myth . . . or is it?Out of the desert rides Ahmann Jardir, who has forged the warlike desert tribes of Krasia into a demon-killing army. He has proclaimed himself Shar’Dama Ka, the Deliverer, and he carries ancient weapons—a spear and a crown—that give credence to his claim. Sworn to follow the path of the first Deliverer, he has come north to bring the scattered city-states of the green lands together in a war against demonkind—whether they like it or not.But the northerners claim their own Deliverer. His name was Arlen, but all know him now as the Warded Man: a dark, forbidding figure whose skin is tattooed with wards so powerful they make him a match for any demon. The Warded Man denies that he is the Deliverer, but his actions speak louder than words, for he teaches men and women to face their fears and stand fast against the creatures that have tormented them for centuries.Once the Shar’Dama Ka and the Warded Man were friends, brothers in arms. Now they are fierce adversaries. Caught between them are Renna, a young woman pushed to the edge of human endurance; Leesha, a proud and beautiful healer whose skill in warding surpasses that of the Warded Man himself; and Rojer, a traveling fiddler whose uncanny music can soothe the demons—or stir them into such frenzy that they attack one another.Yet as old allegiances are tested and fresh alliances forged, all are blissfully unaware of the appearance of a new breed of demon, more intelligent—and deadly—than any that have come before.
By David Eddings
Now for the first time in one thrilling volume–the three magical novels that make up David Eddings’s epic fantasy The Elenium.In an ancient kingdom, the legacy of one royal family hangs in the balance, and the fate of a queen—and her empire—lies on the shoulders of one knight.Sparhawk, Knight and Queen’s Champion, has returned to Elenia after ten years of exile, only to find young Queen Ehlana trapped in a crystalline cocoon. The enchantments of the sorceress Sephrenia have kept the queen alive–but the spell is fading. In the meantime, Elenia is ruled by a prince regent, the puppet of the tyrannical Annias, who vows to seize power over all the land.Now Sparhawk must find the legendary Bhelliom, a sapphire that holds the key to Ehlana’s cure. Sparhawk and his companions will face monstrous foes and evil creatures on their journey, but even greater dangers lie in wait: for dark legions will stop at nothing to reach the radiant stone, which may possess powers too deadly for any mortal to bear.
By Robin Hobb
This is the second in a new fantasy series from Robin Hobb, author of the bestselling Assassin trilogy. Fitz has succeeded in rescuing Prince Dutiful from the clutches of the Piebals rebels, and has returned with him to Buckkeep castle.
By Cinda Williams Chima
Sweeping adventure, breathtaking twists of fate, and immersive worlds based in Norse mythology are woven into this first volume of the Runestone Saga, from the New York Times bestselling author of the Seven Realms and Shattered Realms series. Since Ragnarok--the great war between the gods and the forces of chaos--the human realm of the Midlands has become a desperate and dangerous place, bereft of magic. Sixteen-year-old Eiric Halvorsen is among the luckier ones--his family has remained prosperous. But he stands to lose everything when he's wrongly convicted by a rigged jury of murdering his modir and stepfadir. Also at risk is Eiric's half-systir, Liv, who's under suspicion for her interest in seidr, or magic. Then a powerful jarl steps in: He will pay the blood price if Eiric will lead a mission to the fabled Temple at the Grove--the rich stronghold of the wyrdspinners, the last practitioners of sorcery. Spellsinger, musician, and runecaster Reginn Eiklund has spent her life performing at alehouses for the benefit of her master, Asger, a fire demon she is desperate to escape. After one performance that amazes even herself, two wyrdspinners in the audience make Reginn an irresistible offer: return with them to the Temple to be trained in seidr, forever free of Asger. Eiric's, Liv's, and Reginn's journeys converge in New Jotunheim, a paradise fueled by magic and the site of the Temple. They soon realize that a great evil lurks beneath the dazzling surface and that old betrayals and long-held grudges may fuel another cataclysmic war. It will require every gift and weapon at their command to prevent it.
By David Dalglish
From USA Today bestselling author David Dalglish Fear comes from the hands of prophets. . . The final installment of the Shadowdance series finds Haern the Watcher returning to his beloved city of Veldaren, only to find it has collapsed into chaos. The Sun Guild has conquered the former thief guilds, destroying the peace Haern fought so hard to obtain. The Trifect is their next target, and Alyssa Gemcroft must reach out to whatever allies she can obtain, even if it means casting aside longtime friends. As the chaos grows, so does the power of the dark god Karak who lays siege to Veldaren. If the city falls, the world will suffer greatly. The legendary Thren Felhorn, broken, guileless, and rejected by his own son, holds the fate of the entire city in his hands. Unless Haern can stop his father, Thren will at last have the legacy of fire and destruction he has always desired. Father or son; some choices must be made in blood. Fantasy author David Dalglish spins a tale of retribution and darkness, and an underworld reaching for ultimate power.
By Janny Wurts
Her magnificent high fantasy trilogy--Stormwarden, Keeper of the Keys and Shadowfane complete in one volume. Sorcerery and DestinyFor centuries, the elusive Vaere have trained sorcerers to stand against Shadowfane's demons, who seek nothing less than mankind's destruction and the world's total conquest. Now,the demons have won corrupt human allies, and the last, great defenders have fallen--the Firelord died mad, and the Stormwarden languishes, imprisoned and disgraced. New champions will arise from unlikely beginnings--an orphan and an apprentice, a fisher girl and her disaffected brother--each with a power, a secret, and a flaw that willshape their destinies. The demons awaken. The champions choose sides. And it begins again: The Cycle of Fire, Janny Wurts's magnificent high fantasy trilogy, complete in one volume for the first time.
By Tyler Whitesides
"The enjoyable blend of intrigue, lighthearted escapades, and thrilling action brilliantly sets the stage for the series' conclusion. Readers will be thrilled." (Publishers Weekly) The second in an action-packed epic fantasy series: In a world with dragon-fueled magic, master con artist Ardor Benn must infiltrate a centuries-old secret organization to find a missing royal heir. Ardor Benn saved civilization from imminent destruction, but his efforts brought war to the kingdom. It is believed that the rightful rulers have all been assassinated. However, a young heir might have survived. An ancient organization known as The Realm is behind the chaos, working from the shadows. Under the anonymity of masks, information is distributed sparingly. Ard's been hired to infiltrate them, but he's got competition from an old friend. One who's set to prove she's better than the self-proclaimed "Ruse Artist Extraordinaire." If Ard can't find the heir then his world may again approach ruin. Stopping the complete and utter collapse of civilization is quickly becoming Ard's specialty. Kingdom of Grit: The Thousand Deaths of Ardor Benn The Shattered Realm of Ardor Benn The Last Lies of Ardor Benn
By Sara Douglass
Tencendor is no more. The land is gone. But a few SunSoars remain, and a new foe walks the world. In a time of magic and danger, three new heroes have stepped forward—Ishbel Brunelle, priestess of the Serpent Coil; Isaiah, the Tyrant of Isembaard; and Maximilian, the Lord of Elcho Falling. Yet despite their best efforts, the Dark God Kanubai has risen. And worse yet, war approaches—backed by the evil, insidious DarkGlass Mountain, hordes of insatiable Skraelings ravage the land.While the trio struggles to keep its armies and alliances alive, the SunSoars have their own challenges, including the chance to rejoin the magical Star Dance at long last, and the appearance of the Lealfast, long-lost kin to the Icarii. The Lealfast and the Icarii may be friends . . . or deadly enemies. And as tensions rise between the two races, Axis SunSoar revives his elite Strike Force in a desperate bid to stop the darkness.
By David Gemmell
“David Gemmell tells a tale of very real adventure, the stuff of true epic fantasy.”—R.A. Salvatore, New York Times bestselling authorChaos and terror stalked the realm. The king had been slain by traitors, and the sword of power had been lost beyond the Circle of Mist. Armies of Saxons, Angles, Jutes, and Brigantes cut a gory swath across the land, led by puppets of the ruthless Witch Queen—whose minions included dark, bloodthirsty creatures and a savage, undead warrior.All hope lay with young Thuro—in whose veins flowed the blood of kings. He would have to defeat the Witch Queen’s monsters and travel to the land of the Mist, there to seek a ghostly army. And the only one who could prepare Thuro to achieve his birthright was the mountain warrior Culain, the one man who knew the queen’s deadly secret . . .The legend of the mystic Stones of Power begins with a tale of blood and glory, of love and betrayal, as a boy must come of age amidst the seemingly impossible quest to become the High King.
By Raymond Elias Feist, Janny Wurts
THE EMPIRE TRILOGY: BOOK III The final play of the game. Surrounded on all sides by warring factions, assassins and spies, Mara of the Acoma must draw on her deepest resources to secure her position once and for all.