Recommendations based on "Samurai Deeper Kyo Volume 4"
Based on your reading history, we think you will also enjoy the following books.
By Yumi Hotta
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done!
By Hiroyuki Takei
R to L (Japanese Style). Shaman FightThe Golem runs out of energy, so Dr. Munzer wants to command it to self-destruct, but Anna wants to keep the Golem as a weapon against Hao. Then Little Opacho shows up, bearing a message that Yoh must return to the Shaman Fight, or Hao will destroy both the Golem and the kids!
By Rumiko Takahashi
Kagome is a modern Japanese high school girl. Never the type to believe in myths and legends, her world view dramatically changes when, one day, she's pulled out of her own time and into another! There, in Japan's ancient past, Kagome discovers more than a few of those dusty old legends are true, and that her destiny is linked to one legendary creature in particular--the dog-like half-demon called Inuyasha! That same trick of fate also ties them both to the Shikon Jewel, or "Jewel of Four Souls."
By Riichiro Inagaki
Catch all the bone-crushing action and slapstick comedy of Japan's hottest football manga!Wimpy Sena Kobayakawa has been running away from bullies all his life. But when the football gear comes on, things change--Sena's speed and uncanny ability to elude big bullies just might give him what it takes to become a great high school football hero! Catch all the bone-crushing action and slapstick comedy of Japan's hottest football manga!The Successor It's the second half of the game between the Bando Spiders and the Deimon Devil Bats. The winner will walk away with the final seed to the Kanto Tournament--the loser will walk away in shame. Strong winds are playing havoc with the passing games of both teams, forcing them to stick to the ground. But the shifty Hiruma has been intentionally throwing weak passes to make the Spiders defense underestimate him. Just when they least expect it he fires off a missile for a touchdown and puts the Bats back in the game! But it's not over yet...
By Riichiro Inagaki
Catch all the bone-crushing action and slapstick comedy of Japan's hottest football manga!Wimpy Sena Kobayakawa has been running away from bullies all his life. But when the football gear comes on, things change--Sena's speed and uncanny ability to elude big bullies just might give him what it takes to become a great high school football hero! Catch all the bone-crushing action and slapstick comedy of Japan's hottest football manga!Rough-n-TumbleAs the second half begins in the Kanto Tournament game between the Devil Bats and the White Knights, Ojo is still leading by seven points. Sena continues to struggle against the seemingly unstoppable Shin, but it's another Deimon player who finds a kink in the Knights' armor. Hoping to prove his superiority in the air, Monta clashes head-on with ace receiver Sakuraba. Will Monta's skills help put Deimon back in scoring position?
By 稲垣理一郎
Catch all the bone-crushing action and slapstick comedy of Japan's hottest football manga!Wimpy Sena Kobayakawa has been running away from bullies all his life. But when the football gear comes on, things change--Sena's speed and uncanny ability to elude big bullies just might give him what it takes to become a great high school football hero! Catch all the bone-crushing action and slapstick comedy of Japan's hottest football manga!With a mere two and a half minutes on the clock, the Deimon Devil Bats desperately try to erase the Ojo White Knights' five-point lead. The ball is in Deimon's hands, but everyone is past the threshold of exhaustion...and they're still 40 yards away from the goal line. Sena's banking on some of his slickest moves to help him outmaneuver Ojo's ace Shin and carry his team to victory...but Shin has never backed down to another competitor before, and doesn't plan on starting anytime soon.
By Hiroyuki Asada
In a land of perpetual night, your heart is your light.Reads R to L (Japanese Style) T audience.Amberground is locked in darkness. A man-made star casts only a dim light over the land. The pitch-black wilderness is infested with Gaichuu--colossal insects with metal exoskeletons. The Gaichuu make travel between the cities of Amberground extremely dangerous. But thankfully the Letter Bees, a brave corps of messengers, risk their lives in order to keep the hearts of Amberground connected.The Man Who Could Not Become Spirit In the town of Honey Waters, Lag seeks out “the Man Who Could Not Become Spirit,” who might have information on the missing Gauche Suede. Lag’s disappointed to find out that he’s a charlatan. However, the heart of this strange man in this strange little town yields a surprising clue. Lag might be closer than he ever imagined.
By Nobuyuki Anzai
Ginta Toramizu is a 14-year-old kid who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, sucks at sports, and to top it off - he's short! But Ginta is a dreamer and has had the same dream 102 times, always in the same fantasy world, where he is a hero blessed with all the abilities he lacks in real life. Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile - and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as 'ARMS,' one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as 'Babbo,' which everyone wants but, it seems, only Ginta can possess!
By Yuhki Kamatani
Who is friend, and who is foe? Kouichi and Shijima once fought alongside Raimei and Banten, but now they cannot see eye to eye with the revived Shimizu clan, whose top priority is the nullification of the secret art. Is it the unavoidable destiny of two old friends to take up arms against each other? As the lines of alliance blur with conflict, the story of the Shinra Banshou reels wildly on, with Kotarou Fuuma, the Nabari realm's biggest power player, smiling to himself knowingly, while pulling all the strings...
By Nick Lake
Now that the vile Lord Oda is dead, Taro and his friends are safe in the mountain lair of the ninjas. Or so they think. When a homing pigeon arrives with news of Taro's mother's whereabouts, Taro sets out for the Tendai monastery - without stopping to consider why the pigeon, which was given to his mother months ago, took so long to arrive. Soon, Taro, Hana and Hiro find themselves in a trap, as strange new creatures invade their lives and familiar enemies surround them – and the most deadly enemy of all is their old friend Yukiko. In the end, despite his vampire abilities, Taro is helpless to prevent the death of his mother. Furious and grief stricken, haunted by her mute and beseeching ghost, he determines to recover the object which Lord Oda was so desperate to procure before he died: the Buddha Ball, source of limitless power. There are just two problems: first, Lord Oda is not dead. And second, the Buddha Ball is not where Taro thought. If Taro is to fulfill his destiny, he must face his arch enemy on an equal battlefield - for Lord Oda is a vampire now too. And then, to make peace with his mother, and recover the Buddha ball, Taro must go to hell and back...