Recommendations based on "People of the Nightland"
Based on your reading history, we think you will also enjoy the following books.
By S. Green
Book 3 in the «Half Life Trilogy». Nathan Byrn is running again. The Alliance of Free Witches has been all but destroyed. Scattered and demoralised, constantly pursued by the Council's Hunters, only a bold new strategy can save the rebels from total defeat... They need the missing half of Gabriel's amulet - an ancient artifact with the power to render its bearer invincible in battle. But the amulet's guardian - the reclusive and awesomely powerful witch Ledger - has her own agenda. To win her trust, Nathan must travel to America and persuade her to give him the amulet. Combined with his own Gifts, the amulet might just be enough to turn the tide for the Alliance and end the bloody civil war between Black and White witches once and for all....
By Paul Stewart
The spectacular story of Nate Barkwater, part of the bestselling Edge Chronicles series.Five hundred years into the the third age of flight and mighty phraxships steam across the immensity of the Deepwoods, plying their lucrative trade between the three great cities. Nate Quarter,a young Lamplighter from the mines of the eastern woods is propelled on an epic journey of self-discovery that encompasses tournaments, battles, revolutions and a final encounter with the Immortals themselves.This is the final tale in the Edge Chronicles sequence and it's a fabulous climax to the most original and dramatic fantasy series being written today. Set years in the future, this book is ideal for new readers to discover the series before going back to read the 'history' of Twig, Rook and Quint.Packed with incredible illustrations from Chris Riddell, this is a wonderfully funny, moving and utterly inventive book.
By David Gunn
Set in a chillingly realistic far-future world, and featuring a gritty antihero even more frightening than the evil empire he serves as soldier and assassin, Death’s Head is sure to be one of the most talked-about novels of the year. David Gunn is loaded–and he shoots to kill.At the top of the galactic pecking order is the United Free, a civilization of awe-inspiring technological prowess so far in advance of other space-faring powers as to seem untouchable gods. Most of the known universe has fallen under their inscrutable sway. The rest is squabbled over by two empires: one ruled with an iron fist by OctoV, a tyrant who appears to his followers as a teenage boy but is in reality something very different, the other administered by the Uplifted, bizarre machinelike intelligences, and their no-longer-quite-human servants, cyborgs known as the Enlightened.Sven Tveskoeg, an ex-sergeant demoted for insubordination and sentenced to death, is a vicious killer with a stubborn streak of loyalty. Sven possesses a fierce if untutored intelligence and a genetic makeup that is 98.2 percent human and 1.8 percent . . . something else. Perhaps that “something else” explains how quickly he heals from even the worst injuries or how he can communicate telepathically with the ferox, fearsome alien savages whose natural fighting abilities regularly outperform the advanced technology of their human enemies. Perhaps it is these unique abilities that bring Sven to the attention of OctoV.Drafted into the Death’s Head, the elite enforcers of OctoV’s imperial will, Sven is given a new lease on life. Armed with a SIG diabolo–an intelligent gun–and an illegal symbiont called a kyp, Sven is sent to a faraway planet, the latest battleground between the Uplifted and OctoV. There he finds himself in the midst of a military disaster, one that will take all his courage–and all his firepower–to survive.But an even deadlier struggle is taking place, a struggle that will draw the attention of the United Free. Sven knows he is a pawn, and pawns have a bad habit of being sacrificed.But Sven is nobody’s sacrifice. And even a pawn can checkmate a king.
By James Dashner
New York Times bestselling author James Dashner returns to the New York Times bestselling Infinity Ring series!They've sailed on the Santa Maria, defended famous cities from Vikings and Mongols, and come face-to-face with some of the greatest figures in history. Now, at long last, Dak, Sera, and Riq travel back in time to the moment it all began. Their mission: to save the life of young Alexander the Great. But they are not the only time travelers in ancient Greece. An epic battle against their most dangerous foe awaits them... and history will be written by the victors.Fix the past. Save the future. It's now or never!
By Brenna Raney
No one cares that you cured cancer if you also cloned a horde of dinosaurs and let them rampage down the street.Supergenius and quasi-villain Rex normally can’t go a week without accidentally endangering Decimen City with her science shenanigans. It’s been two weeks since her genetically engineered dinosaurs rampaged through town―a good streak for her―but the peace is broken when actual villain Last Dance sets his sights on Decimen. And he wants Rex’s help. Before Rex can say “I didn’t do it,” superheroes who’ve dragged her to jail on her worst days are crowding her lab to conscript her into quasi-herodom.Rex would rather stay out of it and deal with the dinosaurs that keep calling her Mom, but she can’t ignore that she was somewhat responsible for Last Dance’s villainy. She’d kept a very disorganized lab. And he was such a nosy brother. She failed to help him back then, but maybe if she stops him now―and keeps the heroes fooled―she can finally set things right.
By Chris Wooding
Once you get into the story, there's no way out. Everyone's heard the rumors. If you gather the right things and say the right words, you'll be taken to Malice, a world that exists inside a horrifying comic book. It's a world that few kids know about ... and even fewer survive. Seth and Kady think it's all a silly myth. But then their friend, Luke, disappears and suddenly the rumors don't seem silly after all. Malice is real. Malice is deadly. And Seth and Kady are about to be trapped inside it.
By Henry H. Neff
Reeling from a personal tragedy but determined to stop the demon Astaroth, twelve-year-old Max McDaniel sets out from Rowan, where magic and nature flourish so long as the people do not oppose the demon, and travels through the preindustrial nightmare Astaroth has created using the Book of Origins.
By Josiah Bancroft
The incredible final book in the phenomenon fantasy series described as "future classics" follows one man's dangerous journey through a labyrinthine world and the mysteries he uncovers along the way. (Los Angeles Times). "Josiah Bancroft is a magician. His books are that rare alchemy: gracefully written, deliriously imaginative, action packed, warm, witty, and thought provoking." --Madeline Miller, New York Times bestselling author of Circe As Marat's siege engine bores through the Tower, erupting inside ringdoms and leaving chaos in its wake, Senlin can do nothing but observe the mayhem from inside the belly of the beast. Caught in a charade, Senlin desperately tries to sabotage the rampaging Hod King, even as Marat's objective grows increasingly clear. The leader of the zealots is bound for the Sphinx's lair and the unimaginable power it contains. In the city under glass at the Tower's summit, Adam discovers a utopia where everyone inexplicably knows the details of his past. As Adam unravels the mystery of his fame, he soon discovers the crowning ringdom conceals a much darker secret. Aboard the State of Art, Edith and her crew adjust to the reality that Voleta has awoken from death changed. She seems to share more in common with the Red Hand now than her former self. While Edith wars for the soul of the young woman, a greater crisis looms: They will have to face Marat on unequal footing and with Senlin caught in the crossfire. And when the Bridge of Babel is finally opened, and the Brick Layer's true ambition revealed, neither they nor the Tower will ever be the same again. Also by Josiah Bancroft: The Books of Babel Senlin Ascends Arm of the Sphinx The Hod King The Fall of Babel
By Christopher Ruocchio
Now available in a new hardcover printing, the second novel of the galaxy-spanning Sun Eater series merges the best of space opera and epic fantasy, as Hadrian Marlowe continues down a path that can only end in fire.Hadrian Marlowe is lost. For half a century, he has searched the farther suns for the lost planet of Vorgossos, hoping to discover a way to contact the elusive alien Cielcin. He has pursued false leads for years among the barbarian Normans as captain of a band of mercenaries, but Hadrian remains determined to make peace and bring an end to nearly four hundred years of war. Desperate to find answers, Hadrian must venture beyond the security of the Sollan Empire and among the Extrasolarians who dwell between the stars. There, he will face not only the aliens he has come to offer peace, but contend with creatures that once were human, with traitors in his midst, and with a meeting that will bring him face to face with no less than the oldest enemy of mankind. If he succeeds, he will usher in a peace unlike any in recorded history. If he fails, the galaxy will burn.
By Brandon Hoàng
The kingdom has been breached. Beware The Griefer! Four friends must defend their shared world in this official Minecraft novel.With middle school starting, Lam Đặng is officially ready for a change. He loves to play Minecraft, embarking on epic builds with his crew—Jazz, Elias, and Britt—in their beloved shared world, the Kingdom of the Killer Bunnies. But Lam also wants to try new things and meet new people. So maybe going into sixth grade with a little distance from his old friends wouldn’t be such a bad thing. . . . Lam’s plans change, though, when mysterious letters show up in the gang’s lockers. Someone calling themselves The Griefer is threatening to destroy everything the Killer Bunnies worked so hard to build in the Overworld, from their magnificent castle to the surrounding village. If they don’t play The Griefer’s twisted game, everything will be lost. Lam may be ready for something new, but he’s not prepared to give up the old just yet. Following clues in both the real world and the Overworld, Lam and his friends race to beat The Griefer and save their kingdom, all while trying to puzzle out the identity of their new enemy. Who could do this to them? And, more important, can The Griefer be stopped before it’s too late?