Recommendations based on "Pandora Hearts 21"

Based on your reading history, we think you will also enjoy the following books.

By Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?

By Yumi Hotta

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!

By Norihiro Yagi

A New York Times best selling, multi-arc, character-driven story with great battles and strong-willed females that will appeal to males and females alike.In a world where monsters called Yoma prey on humans and live among them in disguise, humanity's only hope is a new breed of warrior known as Claymores. Half human, half monster, these silver-eyed slayers possess supernatural strength but are condemned to fight their savage impulses or lose their humanity completely.Clare and a group of Claymores are sent to the north to battle a group of Yoma that have banded together under the command of Isley, a powerful Awakened Being. When the warriors arrive, they find their new enemies to be unusually dangerous. They are incredibly strong, well-organized, and seem to have a plan to dominate the entire region. Will the Claymores be able to stop this monstrous army?

By Masaaki Hatsumi

Discusses the basics of the ninja tradition and explains how to perform the ninja fighting techniques

By Fujino Omori

In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon. But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans. He wants to pick up girls. Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!

By Jun Mochizuki

Alle soglie dei quindici anni il nobile Oz Vessalius trova uno strano orologio da taschino e, toccandolo, viene catapultato in un sogno delirante in cui una misteriosa ragazza lo minaccia di morte. Tornato in sé, il ragazzo dimentica l’accaduto e si concentra sulla propria cerimonia di passaggio all’età adulta... Peccato che sul più bello il grande orologio del palazzo, fermo da cent’anni, si rimetta in moto, segnalando così la venuta del leggendario “prescelto”: la vita tranquilla di Oz sta per trasformarsi in un’oscura spirale di sangue! La sua stessa esistenza, a quanto pare, è un peccato che va purificato, e la salvezza è legata a un patto oscuro..

By Nahoko Uehashi

Ten years after the fateful clash between two opposing sides of the Divine Kingdom of Lyoza, Elin lives a peaceful life with her family. She tries to stay as far away from her past as possible―the girl who communicated with creatures and befriended a Royal Beast wants no part in the power struggles of humans. But when Elin is called upon to investigate a mysterious illness that's stricken the Toda, she uncovers a startling plot―one that could threaten everything she holds dear.In this thrilling sequel to The Beast Player, Elin must confront her destiny and heed the dire warnings of history. Is a final battle between the Toda and the Royal Beasts inevitable? And will it mean destruction for all?

By Hiro Mashima

GUILD WARFairy Tail’s rival guild, Phantom Lord, has taken the competition to dangerous levels by smashing the Fairy Tail building and nearly killing three wizards. What is Fairy Tail’s response? A full-frontal assault on Phantom Lord! But this clash is all part of the Phantom Lord’s evil plot to capture a coveted prize.Includes special extras after the story!

By Hiroyuki Takei

Yoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…Epilogue:We continue to look back to the past, when Yoh and Anna were bound together and Matamune sacrificed himself to save them. But in the present, Yoh seems to have sacrificed his chance to become Shaman King, and Ren still lies unconscious. Will Lady Jeanne keep her end of the bargain and save Ren's life?Yoh Asakura is a shaman--one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…

By Yuu Kamiya

History repeats itself...or does it?!With the end of Sora and Shiro's dice game against the Old Deus fast approaching, they're faced with completing Jibril's final task-a strategic simulation game set during the ancient Great War, before the world of Disboard changed. As leaders of the weakest race, Immanity, the gamer siblings have one objective: Ensure that in this version of the War, no one dies. But when their Old Deus opponent demands a sacrifice, Sora and Shiro will have to come up with some unconventional tactics to secure victory!