Recommendations based on "Otherland: City of Golden Shadow"

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By Robert Jackson Bennett

Revenge. It’s something Sigrud je Harkvaldsson is very, very good at. Maybe the only thing.So when he learns that his oldest friend and ally, former Prime Minister Shara Komayd, has been assassinated, he knows exactly what to do—and that no mortal force can stop him from meting out the suffering Shara’s killers deserve.Yet as Sigrud pursues his quarry with his customary terrifying efficiency, he begins to fear that this battle is an unwinnable one. Because discovering the truth behind Shara’s death will require him to take up arms in a secret, decades-long war, face down an angry young god, and unravel the last mysteries of Bulikov, the city of miracles itself. And—perhaps most daunting of all—finally face the truth about his own cursed existence.

By Benjamin Liar

From a debut voice comes a genre-breaking blend of apocalyptic sci-fi and epic fantasy about a scattered group of unlikely heroes traveling across their broken mechanical planet to stave off eternal darkness. A tightly-coiled puzzle of a thrill ride, The Failures launches The Wanderlands trilogyWelcome to the Wanderlands.A vast machine made for reasons unknown, the Wanderlands was broken long ago. First went the sky, splintering and cracking, and then very slowly, the whole machine—the whole world—began to go dark.Meet the Failures.Following the summons of a strange dream, a scattering of adventurers, degenerates, and children find themselves drawn toward the same place: the vast underground Keep. They will discover there that they have been called for a purpose—and that purpose could be the destruction of everything they love.The end is nigh.For below the Keep, imprisoned in the greatest cage ever built by magicians and gods, lies the buried Giant. It is the most powerful of its kind, and its purpose is the annihilation of all civilization. But any kind of power, no matter how terrible, is precious in the dimming Wanderlands, and those that crave it are making their moves.All machines can be broken, and the final cracks are spreading. It will take only the careless actions of two cheerful monsters to tip the Wanderlands towards an endless dark...or help it find its way back to the light.

By Matthew J. Kirby

Fix the past. Save the future.Europe is in the grip of the Dark Ages, but there is a light in the dark: Baghdad. The great city has become a center of learning, populated by scholars, merchants, and explorers from all across the known world. But danger lurks in the desert... and Dak, Sera, and Riq must act fast to save the world's greatest library from utter destruction.

By Victoria Schwab

A new threat faces the world of Erdas in this continuation of the New York Times bestselling series. Something ancient and evil has awoken from beneath the world of Erdas. Shrouded in shadow and older than memory, just a sliver of its power can destroy with a touch. Even the spirit animal bond, the sacred link between humans and animals that keeps Erdas in balance, is under threat. Four young heroes, Conor, Abeke, Meilin, and Rollan, are determined to stop it. Together with their spirit animals, they embark on a desperate journey that takes them deep underground and to the far corners of the world. As friends and allies fall around them, the four have no choice but to push forward and confront this darkness. If they stop to look back, they'll see the truth: Evil already has them surrounded.

By David Zindell

RETURN OF THE PRODIGAL SON Danlo wi Soli Ringess has returned from the Vild, the first lightship pilot to escape that hellish region of fractured space and deadly supernovas where giant computer-gods make war on each other. But the Civilized Worlds face their own threat of war. A fanatical cult has seized the fabled city of Neverness and plans to take over the galaxy. Though the cult worships Danlo's long-lost father as a god, he casts his lot with its opponents--and is sent to Neverness to try to reason with its leaders. Instead he must fight to survive: against the warrior-poet who has vowed to take his life, the madman with a star-killing weapon and a grim ultimatum, the charismatic leader of the cult--once Danlo's greatest friend, now his fiercest enemy--and his own unbreakable vow never to harm a living thing. A contemporary master of speculative fiction and incomparable world-building, David Zindell continues his monumental epic that sweeps us from the outer reaches of the galaxy to the inner depths of the human mind, a stirring cosmic drama of a man of peace torn between the implacable cosmic forces of divinity and destruction.

By Angus Watson

~b~>The outrageously thrilling West of West trilogy comes to an action-packed close in Where Gods Fear to Go -- a gritty epic fantasy journey in which a mismatched group of refugees battle animals and monsters, an unforgiving land and each other as they cross a continent to fulfill a prophecy.Battling across the Shining Mountains, the questers discover a land more terrifying than they ever could've imagined--and they've fought thunder lizards.All the while fighting and falling in love, the tentatively allied Wootah and Calnians must survive monster attacks, flash floods, and tornados to uncover the secret of The Meadows. And then comes the hard part.To save themselves and everybody else, they will travel west of west, deeper into danger...and attempt to take on a goddess who has already killed all the gods. West of WestYou Die When You DieThe Land You Never LeaveWhere Gods Fear to GoFor more Angus Watson, check out:Iron AgeAge of IronClash of IronReign of Iron span

By Mark Walden

The fourth instalment in the thrilling adventure series H.I.V.E. Otto is on the run from US security forces - the least of his problems in a desperate race to rescue his kidnapped friends and thwart a supremely dangerous renegade faction of the world's most powerful villains.

By Ian Irvine

The terrifying Merdrun are invading - and the world no longer has an army. Karan and Llian fled to the future to save their gifted nine-year-old daughter, but two days later Sulien far-sees the Crimson Gate reopen. The Merdrun are back, this time for good. And Santhenar, after the 160-year Lyrinx War and the decade of chaos that followed, is in ruins. Within days, its greatest cities fall to the most deadly army the world has ever faced. But before the allies can begin the fightback, the Merdrun discover the worst folly of Scrutator Xervish Flydd's long life. The location of the Council's terrible lost weapon, an intelligent killing machine - the spellcaster. A weapon the Merdrun are desperate to find, to cleanse Santhenar of the human race. And only Karan, Flydd and his handful of tormented veterans stand in their way. You won't want to miss this truly epic fantasy series by a million-selling author. What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser

By Richard Austin

A set-up by a savage team of imposters has left the Guardians responsible for a grisly trail of slaughter. But when the hunted become the hunters, the fight turns a rural wasteland into a blood-soaked battlefield.

By Kelly McCullough

Computer savvy sorcerer Ravirn learns that not every world is user friendly in this WebMage novel from Kelly McCullough.In the 21st century, magic has advanced with the times and gone digital. Ravirn—umpteenth great-grandson of one of the three Fates—is a talented sorcerer, a computer hacker extraordinaire, and in the process of becoming a minor demi-god. His best friend and familiar is both a goblin and a laptop, changing shape from one to the other as needed.   While repairing Necessity (the badly-broken sentient computer that runs the multiverse), Ravirn is thrown into a very different place, a parallel world where the Greek gods are only myths. This strange realm is ruled by the Norse pantheon of gods—Odin, Thor, and other fun-loving brutes—and their magic uses a completely different operating system. A system that Ravirn will have to hack if he ever wants to get out of Asgard alive…