Recommendations based on "One Word Kill"

Based on your reading history, we think you will also enjoy the following books.

By Mark Lawrence

Two people living in a world connected by an immense and mysterious library must fight for those they love in the second book in a new trilogy from the international bestselling author of The Book That Wouldn’t Burn. The Library spans worlds and times. It touches and joins distant places. It is memory and future. And amid its vastness Evar Eventari both found, and lost, Livira Page. Evar has been forced to flee the library, driven before an implacable foe. Livira, trapped in a ghost world, has to recover the book she wrote—one which is the only true threat to the library’s existence—if she's to return to her life. While Evar's journey leads him outside into a world he's never seen, Livira's path will taker her deep inside her own writing, where she must wrestle with her stories in order to reclaim the volume in which they were written.  The secret war that defines the library has chosen its champions and set them on the board. The time has come when they must fight for what they believe, or lose everything.

By Michael R Fletcher

Faith shapes the landscape, defines the laws of physics, and makes a mockery of truth. Common knowledge isn't an axiom, it's a force of nature. What the masses believe is. But insanity is a weapon, conviction a shield. Delusions give birth to foul new gods.Violent and dark, the world is filled with the Geisteskranken--men and women whose delusions manifest, twisting reality. High Priest Konig seeks to create order from chaos. He defines the beliefs of his followers, leading their faith to one end: a young boy, Morgen, must Ascend to become a god. A god they can control.But there are many who would see this would-be-god in their thrall, including the High Priest's own Doppels, and a Slaver no one can resist. Three reprobates--The Greatest Swordsman in the World, a murderous Kleptic, and possibly the only sane man left--have their own nefarious plans for the young god.As these forces converge on the boy, there's one more obstacle: time is running out. When one's delusions become more powerful, they become harder to control. The fate of the Geisteskranken is to inevitably find oneself in the Afterdeath. The question, then, is:Who will rule there?

By Adrian Tchaikovsky

The Arthur C. Clarke award-winning author of Children of Time brings us the second novel in an extraordinary space opera trilogy about humanity on the brink of extinction, and how one man's discovery will save or destroy us all. After eighty years of fragile peace, the Architects are back, wreaking havoc as they consume entire planets. In the past, Originator artefacts - vestiges of a long-vanished civilization - could save a world from annihilation. This time, the Architects have discovered a way to circumvent these protective relics. Suddenly, no planet is safe. Facing impending extinction, the Human Colonies are in turmoil. While some believe a unified front is the only way to stop the Architects, others insist humanity should fight alone. And there are those who would seek to benefit from the fractured politics of war - even as the Architects loom ever closer. Idris, who has spent decades running from the horrors of his past, finds himself thrust back onto the battlefront. As an Intermediary, he could be one of the few to turn the tide of war. With a handful of allies, he searches for a weapon that could push back the Architects and save the galaxy. But to do so, he must return to the nightmarish unspace, where his mind was broken and remade. What Idris discovers there will change everything.

By Stephen Lawhead

Stephen R. Lawhead’s acclaimed Bright Empires series—now available in one volume! The Skin Map It is the ultimate quest for the ultimate treasure. Chasing a map tattooed on human skin. Across an omniverse of intersecting realities. To unravel the future of the future. The Bone House Kit Livingstone met his great-grandfather Cosimo in a rainy alley in London where he discovered the truth about alternate realities. Now he’s on the run—and on a quest—trying to understand the impossible mission he inherited from Cosimo: to restore a map that charts the hidden dimensions of the multiverse. Survival depends on staying one step ahead of the savage Burley Men. The Spirit Well The Search for the Map—and the secret behind its cryptic code—intensifies in a quest across time, space, and multiple realities. The Shadow Lamp The quest for answers—and ultimate survival—hinges on finding the cosmic link between the Skin Map, the Shadow Lamp, and the Spirit Well. The Fatal Tree It started with small, seemingly insignificant wrinkles in time: A busy bridge suddenly disappears, spilling cars into the sea. A beast from another realm roams modern streets. Napoleon’s army appears in 1930s Damascus ready for battle. But that’s only the beginning as entire realities collide and collapse.

By D.J. MacHale

Breaking the rules Just when fifteen-year-old Bobby Pendragon thinks he understands his purpose as a Traveler -- to protect the territories of Halla from the evil Saint Dane -- he is faced with an impossible choice. The inhabitants of Eelong are in danger of being wiped out by a mysterious plague. The only way Bobby can stop it is to bring the antidote from another territory. Since moving items between territories is forbidden by the Traveler rules, if Bobby chooses to save Eelong he could endanger himself, his friends, and the future of every other being in Halla.

By Mark Anthony

From an acclaimed new master of fantasy fiction comes Book Four in the continuing saga of magic, adventure, courage, and fate on parallel worlds–mystical Eldh and modern Earth. Blood of Mystery A twist of time has left Runebreaker Travis Wilder and three of his otherworldly friends stranded on 1880s Earth in a lawless Colorado mining town. As they search for a way back to their own time, Grace Beckett–in present-day Eldh–journeys to a frozen kingdom where she learns her own terrifying destiny: to oppose the Pale King and his monstrous army in the coming cataclysmic battle that will decide Eldh’s future forever. If the Pale King emerges victorious, his master Mohg, the dread Lord of Nightfall, will return from exile, break the First Rune, and remake Eldh in his own dark image. And Earth itself, Eldh’s sister world, will be the next to fall under shadow. Even if Travis returns to Eldh in time to align his calling as Runebreaker with Grace’s destiny as Blademender, how can two mere humans hope to defeat an evil more ancient than any world, more powerful than all existence?

By T. Ellery Hodges

At the gates between worlds... In a war outside of time... He fights for us. Reclusive college student Jonathan Tibbs wakes in a pool of blood, not a scratch on him. His life is about to undergo a massive shift. A violent and merciless otherworldly enemy unleashes slaughter in the streets, calling out in a language only he understands. And it is seeking its challenger. In order to defeat the threat, Jonathan must become a temporal weapon... while remaining completely anonymous. Unfortunately, harnessing off-world powers has its own special challenges... The Never Hero is the first installment in The Chronicles of Jonathan Tibbs -- a mind-bending, genre crossing, action-adventure trilogy. "Thought provoking, action packed, psychological and smart." Amazon Reviewer, Sam G - See full review below. "I have a feeling I will be mulling over the philosophical ideas presented in this book for a very long time. Interesting, thought provoking, inspiring. Write faster, we need more books that pull on heart strings and keep the reader totally involved." Amazon Reviewer, Laura Lee "The Never Hero is a book I wish I hadn't read -- so I could read it for the first time. Hodges has crafted a superb story about a hero who isn't. But he is. Even though he isn't. He has created a literary landscape equal to to the task; a story that comes upon you slowly, then grabs you by the throat and refuses to let go. I can highly recommend both this title and author. If you enjoy scifi, this will thrill you. If you enjoy being surprised, this will catch you completely off guard. I was upset it was over. I want more!" Amazon Reviewer, Joe "Say Joss Whedon's Buffy The Vampire Slayer got together with Christopher Nolan's Inception and made a baby. Then, M. Night Shyamalan's Unbreakable got together with Orson Scott Card's Ender's Game and made a baby. Then those two babies grew up, eloped and had a love child, who they put up for adoption, and was raised by the surrogate parent's of Sylvester Stallone's Rocky and the Wachowski Brother's Matrix, but had a crazy Uncle they all called The Karate Kid... Then you might get something as awesome as The Never Hero." Amazon Reviewer, Scott Baker "I think it's only a matter of time before 'The Never Hero' becomes a sci-fi bestseller and a blockbusting movie. The story is more than gripping, it's throat clutching." Amazon Reviewer, Maria Stoica Get your copy and start reading today!

By A. M. Sohma

Welcome to Retha, the full submersion video game where you can be the hero of your own adventure. Unfortunately for Kit, it only takes one moment to turn the game into a nightmare. When Chronicles of Retha experiences a software malfunction, Kit--a disenchanted veteran player--is stuck in the game without a way to log off. Even worse, she's trapped playing as the most defective character possible, an elf dancer that was meant to be a prank. Thankfully, she receives word that there is a way out. But the only escape route is to defeat the game's ultimate villain. Kit, in her joke character, must fight her way through some of the worst Retha has to offer. Her only help is a party of low-leveled players just as powerless as she is, and the occasional act of mercy from one of the best players in the game, the taciturn (and aloof) Solus Miles. Can Kit and her new friends finish the quest, or will Retha be their end?

By Ian Irvine

The terrifying Merdrun are invading - and the world no longer has an army. Karan and Llian fled to the future to save their gifted nine-year-old daughter, but two days later Sulien far-sees the Crimson Gate reopen. The Merdrun are back, this time for good. And Santhenar, after the 160-year Lyrinx War and the decade of chaos that followed, is in ruins. Within days, its greatest cities fall to the most deadly army the world has ever faced. But before the allies can begin the fightback, the Merdrun discover the worst folly of Scrutator Xervish Flydd's long life. The location of the Council's terrible lost weapon, an intelligent killing machine - the spellcaster. A weapon the Merdrun are desperate to find, to cleanse Santhenar of the human race. And only Karan, Flydd and his handful of tormented veterans stand in their way. You won't want to miss this truly epic fantasy series by a million-selling author. What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser

By Sarwat Chadda

Ash Mistry is in a world of pain. A parallel world in fact, where another version of him seems to be living his life, and the evil Lord Savage - now all-powerful and adored by the nation - is about to carry out a terrible plan. Worse still, Ash's superpowers, invested in him by the Death Goddess Kali, seem no longer to be working. Without Kali, can Ash defeat Savage and save the world?