Recommendations based on "Necromancer"
Based on your reading history, we think you will also enjoy the following books.
By Michael R Fletcher
Faith shapes the landscape, defines the laws of physics, and makes a mockery of truth. Common knowledge isn't an axiom, it's a force of nature. What the masses believe is. But insanity is a weapon, conviction a shield. Delusions give birth to foul new gods.Violent and dark, the world is filled with the Geisteskranken--men and women whose delusions manifest, twisting reality. High Priest Konig seeks to create order from chaos. He defines the beliefs of his followers, leading their faith to one end: a young boy, Morgen, must Ascend to become a god. A god they can control.But there are many who would see this would-be-god in their thrall, including the High Priest's own Doppels, and a Slaver no one can resist. Three reprobates--The Greatest Swordsman in the World, a murderous Kleptic, and possibly the only sane man left--have their own nefarious plans for the young god.As these forces converge on the boy, there's one more obstacle: time is running out. When one's delusions become more powerful, they become harder to control. The fate of the Geisteskranken is to inevitably find oneself in the Afterdeath. The question, then, is:Who will rule there?
By Ian Livingstone
Down in the dark, twisting labyrinth of Fang, unknown horrors await you. Devised by the devilish mind of Baron Sukumvit, the labyrinth is riddled with fiendish traps sand bloodthirsty monsters, which will test your skills almost beyond the limit of endurance.Countless adventurers before you have taken up the challenge of the Trial of Champions and walked through the carved mouth of the labyrinth, never to be seen again. Should you come out of the labyrinth alive, you will be wealthy beyond your dreams. Do YOU dare enter?Part story, part game, this is a book with a difference: one in which you become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight & which dangers to risk.
By Darren Shan
Darren Shan is going home--and his world is going to hell. Old enemies await. Scores must be settled. Destiny looks certain to destroy him, and the world is doomed to fall to the Ruler of the Night.
By Chris Colfer
Conner, Bree, and their friends from the Land of Stories discover that the fairytale world and the Otherworld are on a collision course that will open a portal connecting the two dimensions in New York, allowing Morina, the witches, the three literary emperors, and the literary army to enter and take over the city, but can Conner stop them and restore order to the fairytale world without the help of his twin sister Alex, who is in Morina's thrall?
By D.J. MacHale
Breaking the rules Just when fifteen-year-old Bobby Pendragon thinks he understands his purpose as a Traveler -- to protect the territories of Halla from the evil Saint Dane -- he is faced with an impossible choice. The inhabitants of Eelong are in danger of being wiped out by a mysterious plague. The only way Bobby can stop it is to bring the antidote from another territory. Since moving items between territories is forbidden by the Traveler rules, if Bobby chooses to save Eelong he could endanger himself, his friends, and the future of every other being in Halla.
By Eliot Schrefer
A heart-pounding new adventure from the New York Times bestselling series. In the world of Erdas, every child must discover if they will summon a spirit animal, a rare and incredible gift. Conor, Abeke, Meilin, and Rollan were rare even among those few. They summoned legendary animals--brave guardians who were reborn to protect their world. Now more of these legends are appearing across Erdas, bonded to special children. But a dark force has emerged. Older than memory, it has slept for centuries beneath the surface of the world. With the power to tear away spirit animals, it begins a rampage that will be felt in every corner of Erdas. If the young heroes can't stop it, the darkness will first consume the spirit animals . . . and then the world.
By Richard Kadrey
Sandman Slim returns in this stunning, high-octane ninth thriller in the series, filled with the intense, kick-ass action and inventive fantasy that are the hallmarks of New York Times bestselling author Richard Kadrey. Sandman Slim has been to Heaven and Hell and many places in between, but now he finds himself in an unknown land: the far, far edge of the Tenebrae, the desolate home of the lost dead. Making his way inland with nothing but his unerring instinct for trouble to guide him, he collides with a caravan of the damned on a mysterious crusade, led by the ruthless Magistrate. Alone and with no clue how to get back home, he throws in with this brutal bunch made up of human souls, Hellion deserters, rogue angels—and Father Traven. Slim didn’t land in Tenebrae by chance. His little stunt of trying to open Heaven has set off a tsunami across the universe. Now, the afterlife is falling apart because of the ensuing warfare. And when Heaven finds out Slim is close by, the angels put a fat bounty on his head. It’s one thing to ride with a ferocious criminal pack across the treacherous plains—it’s another to do it when everyone in the land of the dead is itching to keep you there permanently. But Slim’s not too worried. He’s been fighting cosmic forces bent on destroying Heaven, Hell, Earth, and him for years. A pack of vicious bounty hunters, vengeful angels, and dangerous enemies with friendly smiles isn’t going to stop him fixing the chaos he’s caused . . . one way or another.
By David Mealing
With its memorable characters, vivid world-building and unique magic systems, Chains of the Earth is the powerful final novel in David Mealing's Ascension Cycle - perfect for fans of Brandon Sanderson, Brent Weeks and Brian McClellan.The Divide has fallen, and the armies of the Jun swarm across the world. The ancient compact of Life and Death has been breached and Sarine and her companions find themselves overwhelmed, assaulted on all sides by Death's champions.As the cities of the New and Old Worlds burn, Sarine finds herself isolated, defeated, and alone. Yet there is hope. If she can learn the true nature of the magic of the Soul of the World, she can make a final stand against Death, to challenge him and remove his grip on the world's heart.To find the truth, she must journey among peoples excluded from the ancient compact, rallying their strength, wielding every strain of magic in the world in a final battle between what is, and what might be.Praise for the Ascension Cycle:'A great epic fantasy debut' James Islington 'A magical book, almost overflowing with originality . . . Fascinating world, fun characters, and captivating magic' The Quill to Live'Tense enough to make your spine crack . . . This is one hell of a debut novel' Bookworm BluesThe Ascension CycleSoul of the World Blood of the Gods Chains of the Earth
By Kelly McCullough
Computer savvy sorcerer Ravirn learns that not every world is user friendly in this WebMage novel from Kelly McCullough.In the 21st century, magic has advanced with the times and gone digital. Ravirn—umpteenth great-grandson of one of the three Fates—is a talented sorcerer, a computer hacker extraordinaire, and in the process of becoming a minor demi-god. His best friend and familiar is both a goblin and a laptop, changing shape from one to the other as needed. While repairing Necessity (the badly-broken sentient computer that runs the multiverse), Ravirn is thrown into a very different place, a parallel world where the Greek gods are only myths. This strange realm is ruled by the Norse pantheon of gods—Odin, Thor, and other fun-loving brutes—and their magic uses a completely different operating system. A system that Ravirn will have to hack if he ever wants to get out of Asgard alive…
By Victoria Mary Jones
Abandoned as a baby, Adam Equinox has grown up in the grim, dark Highgate Children's Home, where nothing good ever happens to him. Until now. Adam has entered a competition run by mysterious computer billionaire Quentin Quested. The prize is a once-in-a-lifetime chance to test Q's top-secret computer game.