Recommendations based on "Myst, The: Book of D'Ni"

Based on your reading history, we think you will also enjoy the following books.

By Matt Dinniman

Welcome to the Iron Tangle! Carl and his ex-girlfriend’s cat, Princess Donut, have to team up with other contestants not just to survive, but to solve a deadly puzzle in this third, mind-twisting novel in the addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away.The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book.Welcome, Crawlers. Welcome to the fourth floor of the dungeon.Includes part three of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

By Peter Lerangis

Percy Jackson meets Indiana Jones in the final installment of the New York Times bestselling epic adventure Seven Wonders! Jack, Marco, Cass, and Aly’s quest to find the seven magic orbs buried beneath each of the Seven Wonders of the Ancient World has hit a perilous snag. King Uhla’ar has kidnapped Aly and taken her and an orb back through a rift in time. A giant, merciless behemoth guards the opening, and so Jack and his friends realize that their only hope to rescue Aly is to rush to find the rest of the lost Loculi. This mission takes them around the world—to the Temple of Artemis to fend off a mighty army and then to the Lighthouse of Alexandria, where they wind up swallowed in the belly of a beast. But before all is said and done, they must return to where it all began, to Atlantis, to save Aly, themselves…and the world. Don’t miss The Legend of the Rift, the epic finale to Peter Lerangis’s earth-shattering, New York Times bestselling adventure series, Seven Wonders.

By Simon R. Green

Just another success from the New York Times bestselling authorGod's own enforcer, the righteous engine of destruction known as the Walking Man, has come to the Nightside. His sole purpose is the elimination of the wicked and the guilty, which means no one will be left in the Nightside once he gets started. So the Authorities have hired P.I. John Taylor to stop him. Legend has it that he can't be killed. Taylor is very much hoping that the legend isn't true.

By Brenna Raney

No one cares that you cured cancer if you also cloned a horde of dinosaurs and let them rampage down the street.Supergenius and quasi-villain Rex normally can’t go a week without accidentally endangering Decimen City with her science shenanigans. It’s been two weeks since her genetically engineered dinosaurs rampaged through town―a good streak for her―but the peace is broken when actual villain Last Dance sets his sights on Decimen. And he wants Rex’s help. Before Rex can say “I didn’t do it,” superheroes who’ve dragged her to jail on her worst days are crowding her lab to conscript her into quasi-herodom.Rex would rather stay out of it and deal with the dinosaurs that keep calling her Mom, but she can’t ignore that she was somewhat responsible for Last Dance’s villainy. She’d kept a very disorganized lab. And he was such a nosy brother. She failed to help him back then, but maybe if she stops him now―and keeps the heroes fooled―she can finally set things right.

By Stephen King

At the outset of the final installment of our saga, Roland’s ka-tet is scattered across several different wheres and whens. Susannah Dean (still in the clutches of the demon Mia) is in End-World’s Fedic a chamber of horrors where magic and technology can be merged and where a monstrous half-human child can be brought forth into the world. Eddie Dean and Roland Deschain are in Maine, 1977, searching for the site of otherworldly walk-in activity, and a possible doorway back to Mid-World. Jake Chambers, Father Callahan, and the bumbler Oy are battling vampires and low men in New York’s Dixie Pig Restaurant, circa 1999, a place where long pig is definitely on the menu. As soon as our tet reunites, they must journey to the headquarters of Thunderclap’s Wolves in order to discover exactly why the Crimson King’s minions have been culling the brains of young children for twin-telepathy enzymes. The answer is more horrible than they realized, and bears directly upon Roland’s quest to reach the Dark Tower.

By Steven Brust

Steven Brust’s first three novels featuring assassin Vlad Taltos and his jhereg companion were collected in one volume as The Book of Jhereg. The Book of Taltos continues the adventure with books four and five in the series—Taltos and Phoenix.Vlad Taltos is an assassin unlike no other. Not only is he quick with a sword, but he also possesses a gift for witchcraft conjuring. The latest addition to his already formidable arsenal is a leathery-winged jhereg who shares a telepathic link with Vlad—making him twice as deadly…The adventures chronicled in Taltos and Phoenix find Vlad accepting a job in the Land of the Dead, but a living human being cannot walk the paths of the dead and return, alive, to the land of men. Fortunately (or unfortunately, depending on your point of view), the Demon Goddess is willing to rescue him—if Vlad is willing to grant her a favor in return…

By Peter Lerangis

Percy Jackson meets Indiana Jones in the New York Times bestselling epic adventure Seven Wonders! Lost in Babylon is the second book in a seven-book series by master storyteller Peter Lerangis. This sequel to the bestselling The Colossus Rises chronicles Jack McKinley and his friends as they carry on their mission to save their lives—and the world—by locating seven magic orbs called Loculi, which are hidden in the Seven Wonders of the Ancient World. After defeating the Colossus of Rhodes and capturing the first of the Loculi, their friend Marco has disappeared. With no leads, no clues, and no one else to turn to, the kids have no choice but to trust Professor Bhegad and the Karai Institute again as they head off to Babylon. Rick Riordan, author of the Percy Jackson series, praised Seven Wonders Book 1: The Colossus Rises as "a high-octane mix of modern adventure and ancient secrets. Young readers will love this story. I can't wait to see what's next in the Seven Wonders series!"

By DaVaun Sanders

A father and son team up to compete in an epic Minecraft tournament in this official novel!It’s a dream come true. Every year, only twenty-four kids in the entire state are selected to show off their Minecraft skills in the Southwest Regional Tournament. And Jett Warner just got his invitation.Here’s the catch: Nobody knows the rules ahead of time. Will it be Survival? Creative? A speedrun? Or maybe PVP? The only thing Jett knows is that he’ll need a partner. And he’ll need to expect the unexpected—well, that and a totally sweet all-expenses-paid trip to a mountainside retreat for a week. The winner’s reward? Life-changing. The competition? The best of the best. The partner in his corner? His sister, Dri, a total Minecraft expert. Wait, scratch that—Dri has a fever, and now Jett is going to have to team up with . . . Dad?! Sure, he taught Jett how to play, but that was years ago. And while Jett’s got his eyes on the prize, Dad’s more eager to hike the trails. As the games begin, the rules are revealed, and the twists keep coming. If the Warners want a chance to win, they’ll need to step up and perform as a true team—before their opponents take it all. So sharpen those swords, light your torch, and get ready to play. The Tournament awaits!

By D.J. MacHale

CLORAL The second installment in an epic series of adventures Fourteen-year-old Bobby Pendragon is not like other boys his age. His uncle Press is a Traveler, and, as Bobby has learned, that means Uncle Press is responsible, through his journeys, for solving interdimensional conflict wherever he encounters it. His mission is nothing less than to save the universe from ultimate evil. And he's taking Bobby along for the ride. Fresh from his first adventure on Denduron, Bobby finds himself in the territory of Cloral, a vast world that is entirely covered by water. Cloral is nearing a disaster of huge proportions. Reading the journals Bobby sends home, his friends learn that the desperate citizens of the endangered floating cities are on the brink of war. Can Bobby -- suburban basketball star and all-around nice guy -- help rid the area of marauders, and locate the legendary lost land of Faar, which may hold the key to Cloral's survival?

By Henry H. Neff

The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!