Recommendations based on "Morvenn Vahl: Spear of Faith"

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By John Gwynne

1st UK ed #408/500. DJ is fine in Mylar. UNREAD

By Lynn Flewelling

With the Leran threat laid to rest, Alec and Seregil are now able to turn their attention to the ancient evil which threatens their land. The Plenimarans, at war with Skalans, have decided to defeat their ancient enemy by raising up the Dead God, Seriamaius. The early attempts at this reincarnation--masterminded by the sinister Duke Mardus and his sorcerous minion Vargul Ashnazai--once left Seregil in a sorcerous coma. Now, an ancient prophecy points to his continuing role in the quest to stop Mardus in his dread purpose.Seregil's friend and Mentor, the wizard Nysander, has long been the guardian of a deadly secret. In a secret, silver-lined room hidden well beneath the Oreska, he has served for most of his 300 years as the keeper of a nondescript clay cup. But this cup, combined with a crystal crown and some wooden disks, forms the Helm of Seriamaius, and any mortal donning the reconstructed Helm will become the incarnation of the god on earth.Nysander holds the cup and Mardus the wooden disks--one of which was responsible for Seregil's coma--but the crown must still be located. Threatened under pain of death by Nysander to keep his quest a secret even from his loyal companion, Alec, Seregil is dispatched to find the last missing piece of the Helm so that he and Nysander can destroy it. But this is only the beginning of one of his deadliest journeys ever, for the prophecy also holds that four will come together in a time of darkness, and gradually all that Seregil values is placed at risk as he, Alec, Nysander and Micum are drawn into a deadly web of terror and intrigue.

By Jay Kristoff

From holy cup comes holy light; The faithful hands sets world aright. And in the Seven Martyrs' sight, Mere man shall end this endless night. Gabriel de León has lost his family, his faith, and his last hope of ending the endless night - the Holy Grail, Dior. With no desire left but vengeance, he and a band of loyal brothers journey into the war-torn heart of the Augustin Empire to claim the life of the Forever King. Unbeknownst to the Last Silversaint, the Grail still lives - speeding towards Augustin's besieged capital in the frail hope of ending Daysdeath forever. But deadly treachery awaits within the halls of power, and the Forever King's legions march ever closer. Gabriel and Dior will be drawn into a final battle that will shape the very fate of the Empire, but as the sun sets for what may be the last time, there will be no-one left for them to trust. Not even each other. From Sunday Times bestselling author of The Nevernight Chronicle, Jay Kristoff, comes the epic conclusion to the #1 internationally bestselling series.

By Cinda Williams Chima

Sweeping adventure, breathtaking twists of fate, and immersive worlds based in Norse mythology are woven into this first volume of the Runestone Saga, from the New York Times bestselling author of the Seven Realms and Shattered Realms series. Since Ragnarok--the great war between the gods and the forces of chaos--the human realm of the Midlands has become a desperate and dangerous place, bereft of magic. Sixteen-year-old Eiric Halvorsen is among the luckier ones--his family has remained prosperous. But he stands to lose everything when he's wrongly convicted by a rigged jury of murdering his modir and stepfadir. Also at risk is Eiric's half-systir, Liv, who's under suspicion for her interest in seidr, or magic. Then a powerful jarl steps in: He will pay the blood price if Eiric will lead a mission to the fabled Temple at the Grove--the rich stronghold of the wyrdspinners, the last practitioners of sorcery. Spellsinger, musician, and runecaster Reginn Eiklund has spent her life performing at alehouses for the benefit of her master, Asger, a fire demon she is desperate to escape. After one performance that amazes even herself, two wyrdspinners in the audience make Reginn an irresistible offer: return with them to the Temple to be trained in seidr, forever free of Asger. Eiric's, Liv's, and Reginn's journeys converge in New Jotunheim, a paradise fueled by magic and the site of the Temple. They soon realize that a great evil lurks beneath the dazzling surface and that old betrayals and long-held grudges may fuel another cataclysmic war. It will require every gift and weapon at their command to prevent it.

By Janny Wurts

The long-awaited beginning of the fourth story arc - Sword of the Canon - in the epic fantasy series, the Wars of Light and Shadow.Betrayed and double-crossed, Arithon s'Ffalenn is held captive by the Order of the Koriathain. The desperate Fellowship Sorcerers have gambled the weal of Athera and forced through the perilous bargain that spared him, as the last Prince of Rathain, and their sole hope of unity. To suspend the Prime Matriarch's decree of execution, Arithon lives only to battle Marak's horde of free wraiths, unleashed one by one from the shielding grip of the star wards.But on the day the last wraith is redeemed, the inflexible terms sealed by Dakar's oath of debt will come to be forfeit...Against a world backdrop, in which the Religion of Light has undergone schism, the zealot True Sect's canon grips Tysan, its high priesthood stands consumed by its thwarted ambition: to conquer Havish, last crown bastion and backbone of order that secures the terms of Paravian survival. Now Lord Mayor of Etarra, Lysaer s'Ilessid must fight the pull of the Mistwraith's curse, and battle for sanity to uphold his just ethic. Another young defender will stand at his side, newly sworn by the Sorcerer's auspices.As Arithon's life once again becomes the fulcrum that shifts the game board, Elaira's choice might save or break the unstable future; while at large and answerable to no mortal law, Davien and the dragon that holds his service throw in the wild card no one predicts...

By David Gemmell

One glorious spark, one moment of Rigante rebellion has ignited a revolution and forged a legend. In the mountains of the north, the outlaw leader known as Ravenheart waits, knowing the forces of the blackhearted Moidart will come, led by the brutal ruler’s only son, Stormrider. Unaware that the fate of the world lies in their hands, sworn enemies Ravenheart and Stormrider will be forced to unite—and face the vengeance of an ancient evil.For immense armies of darkness are advancing on the highlanders, and it seems as if nothing will stop them. They crush their victims with ease, until only a few thousand men stand before them, with no help in sight. But these are not ordinary men they face. They are clansmen, and more than that, they are Rigante. . . .

By Diana Wynne Jones

It is a country divided by war. For centuries, the earldoms of the North and South have battled. Now, four young people from different times -- with the help of their mysterious gods, the Undying -- must unite to save their beloved land.When the great floods come to their village and Tanaqui and her family are driven out, they suspect the workings of the evil mage Kankredin. As Tanaqui tells the story of their journey, she begins to fit together clues that could halt his destruction and help her family fulfill their destiny.Against his will, Mitt has been commanded to assassinate a young girl named Noreth, who travels to unite Dalemark. Joining the travelers, he meets the powerful musician Moril and discovers that Maewen, a girl from the future, has taken Noreth's place. Can they defeat Kankredin's ancient evil?

By David Mealing

The battle is over, but war lies ahead in the second book of the epic fantasy trilogy that pits humans against gods in a contest for the fate of the world.The battle for the city is over, but the aftermath of a revolution is never simple...Sarine begins to experience visions, ones which make her dragon familiar sicker every day. Erris pushes toward conquest and the need to expand her territory and restore her power. And, exiled from his tribe, Arak'Jur apprentices himself to a deadly master. Faced with the threat of a return to the days of darkness, the heroes begin to understand the depth of the sacrifices required from them. To protect their world, they'll have to stand and fight once more. Read this second book in this gripping, vibrant, and imaginative addition to the epic fantasy canon for readers of Brandon Sanderson, Brian McClellan, and Miles Cameron.The Ascension CycleSoul of the WorldBlood of the Gods

By Jeffrey Lord

MEDIEVAL WAR GAMESBlade's outer-dimensional wanderlust brings him to a strange, unpredictable land that, on first glance, seems to be operating out of the Middle Ages, dotted with feudal castles, and peopled with barons, dukes and armored knights. Also incorporated into the society, however, are monkey-like creatures, subservient to their human masters, but displaying astonishingly--sometimes alarmingly--high degrees of intelligence, and often uncertain loyalties....Quickly Blade becomes embroiled in the power struggle between the eight Lords of the Crimson River, a bloody merciless struggle. Blade sees the civilization headed for mass-destruction, but can he turn it around before it's too late?

By Ausma Zehanat Khan

A powerful band of women warriors must face off against an oppressive enemy in one final showdown that will determine their survival and the fate of their world in this concluding volume in Ausma Zehanat Khan's powerful fantasy series—an epic of magic, bravery, adventure, and the fight for freedom that lies "somewhere between N. K. Jemisin and George R. R. Martin" (Saladin Ahmed). Armed with the powerful sorcery of the Bloodprint and supported by the Talisman, the oppressive One-Eyed Preacher is on the verge of conquering Ashfall, the Black Khan’s capital in the west. Yet not all is lost for Arian, Sinnia and the Council of Hira. If these brave female warriors can uncover the secrets of an ancient magic weapon known as the Bladebone, they can defeat the Preacher and crush his cruel regime. Neither Arian and Sinnia, nor their allies, the Mages of Khorasan, know the Bladebone’s whereabouts, and not all may survive the search to uncover it. Pursued by a nefarious enemy aligned with the Preacher, they become separated, each following a different path. Then, in their darkest hour, unexpected help appears. But is the Khanum of Black Aura a friend or foe? Arian may discover the answer too late. When the secret of the Bladebone is finally revealed, the knowledge comes at a devastating price for Arian. As the capital falls, only Hira, home of the Companions, stands in the way of the Preacher’s victory. While the Companions rise to defend their Citadel from enemies outside and within, Arian must face off in a cataclysmic battle with the Preacher that pits the powers of the Bloodprint against the Sana Codex.  For those who survive, Khorasan will never be the same.