Recommendations based on "Morpho: Skeleton and Bone Reference Points Anatomy for Artists"
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By Fernanda Soares de Carvalho
Learn to draw perfect portraits with this primer from Fernanda Soares de Carvalho, the artist behind @creativenanda.Fernanda is a self-taught artist with a passion for creating semi-realistic portraits that are almost cartoonlike in nature and inspired by manga, anime, and fantasy art. In Dynamic Character Design, she shows you how to work with digital or traditional drawing tools to create faces, facial features, poses, facial expressions, characters, and more in her signature animated style. This easy-to-follow book includes:A review of drawing tools, whether you work with digital apps like Procreate or prefer to use pencil, pen, marker, or colored pencil Portrait-drawing tutorials, including how to simplify facial features, hair, anatomy, and poses Sketching tips and techniques, including how to use reference photos, ideas for what to sketch, and more Instructions and tips for the digital drawing process, including creating layers, base shapes, background colors, and shadows Tips on finding your drawing style and how to design your own cute charactersQR codes that link to Fernanda’s online instructional videos created exclusively for this book provide additional guidance as you learn and are featured in the book.Perfect your portrait-drawing techniques with Dynamic Character Design.
By Michael Witwer, Kyle Newman, Jon Peterson, Sam Witwer, Official Dungeons & Dragons Licensed
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity.FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARDFrom one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
By Stephenie Meyer
This must-have hardcover edition--the only official guide--is the definitive encyclopedic reference to the Twilight Saga and provides readers with everything they need to further explore the unforgettable world Stephenie Meyer created in Twilight, New Moon, Eclipse, Breaking Dawn, and The Short Second Life of Bree Tanner. This comprehensive handbook—essential for every Twilight Saga fan—is full-color throughout with nearly 100 gorgeous illustrations and photographs and with exclusive new material, character profiles, genealogical charts, maps, extensive cross-references, and much more.Excerpts from The Twilight Saga: The Official Illustrated Guide(Click on Thumbnails to Enlarge [PDF]) Map of Forks in the Twilight Universe La Push Beach Cullen Coven
By Nadieh Bremer, Shirley Wu
In Data Sketches, Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects, and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes – from the Olympics to Presidents & Royals and from Movies to Myths & Legends – each pair of visualizations explores different technologies and forms, blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate, behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way.The book features: Detailed information on data gathering, sketching, and coding data visualizations for the web, with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups, with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages, showcasing all 24 final data visualizationsThis book is perfect for anyone interested or working in data visualization and information design, and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling.
By Liz Marsham, Cast of Critical Role, Critical Role
NEW YORK TIMES BESTSELLER • Dive deep into the history of the world’s most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos.From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time.Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day.Featuring a foreword from Felicia Day, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!
By Jasmine Desclaux-Salachas
The map reimagined: this stunning volume gathers the most beautiful, inspirational, and creatively designed maps from around the world.Showcasing hand-drawn, painted, digital, 3D-sculpted, and folded maps, this unique collection celebrates the modern map, in all imaginable forms. The Art of Cartography invites readers on a journey across the globe—and beyond—through geographical maps, fictional maps, and innovative cultural, economic, and political maps. Charting themes that range from power, gentrification, and literature to animals, plants and food, they offer a slice of social history that is as striking as it is fascinating.
By Thomas McBrien
Discover more than 70 mind-blowing build ideas - plus tips, tricks, and hacks from expert Minecraft builders in this official Minecraft book. Spark your imagination with incredible build ideas inspired by the world around you. Explore landmarks, natural wonders, and inventions. From the Great Wall of China and the Great Barrier Reef, to steam trains and the International Space Station, get suggestions for how to build them all in Minecraft - and discover fascinating facts about them, too. The Minecraft Ideas Book is packed with all kinds of imaginative build ideas, including a cross-section of a volcano, a fabulously fun fairground, a Mount Everest base camp, a rainforest with canopy bridge, and much, much more. Why not step back in time to build the Titanic or a Roman chariot race or fast-forward to the future and build a sustainable city? Anything is possible! What will you build first? Find building techniques, hints, and tips throughout, such as block hacks, planning tips, and ideas for customizing. Meet the expert builders and discover where they get their ideas from. See the Minecraft world - and the real world - as you've never seen it before! © 2023 Mojang AB.
By George R. R. Martin
A dazzling set of maps, featuring original artwork from illustrator and cartographer Jonathan Roberts, transforms Martin's epic saga into a world as fully realized as the one around us.
By Carl Potts
The most exciting and comprehensive book yet in the bestselling DC Comics how-to-draw series. From the bestselling DC Comics Guide series, this is the essential resource for aspiring comics creators looking to make intriguing, action-packed comics like the experts at DC Comics. Going beyond the typical art and writing lessons, this book shows readers how to take full advantage of comics' sequential visual storytelling possibilities. With examples direct from DC Comics, featuring their best creators and classic superheroes like Batman, Superman, and the rest of the Justice League, it presents key principles and techniques for crafting exciting professional-quality comics. This behind-the-curtain look at the DC Comics creative process is a can't-miss opportunity for aspiring comics creators, whether they want to work for DC Comics or invent their own unique comics creations.
By Susannah Shaw
To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film, Chicken Run, is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, you will learn about developing a story, making models, creating set and props, the mechanics of movement, filming, postproduction and how to set about finding that elusive first job in a modern studio. Susannah Shaw is Programme Development Manager for the Animated Exeter festival. She was head of the Bristol Animation Course from 1996 to 2000 at the University of the West of England and former camera assistant at Aardman (working on 'A Close Shave' among other films).