Recommendations based on "Manga Mania Fantasy Worlds How to Draw the Amazing Worlds of Japanese Comics"

Based on your reading history, we think you will also enjoy the following books.

By Akira Himekawa

The manga adapation of the legendary video game series, now available in English for the first time! Become part of the Legend – The Legend of Zelda!In the mystical land of Hyrule, three spiritual stones hold the key to the Triforce, and whoever holds them will control the world. A boy named Link sets out on a quest to deliver the Emerald, the spiritual stone of the forest, to Zelda, Princess of the land of Hyrule. The journey will be long and perilous, and Link will need all his skill and courage to defeat evil. The battle for Hyrule and the Sacred Realm has begun!After completing his training Link begins his journey to find the remaining Sages. Meanwhile, Ganondorf continues looking for Princess Zelda and plotting to capture Link with the aid of the witches known as Twinrova. At the urging of the mysterious Sheik, Link enters the Haunted Wasteland to find Zelda. The journey will be dangerous, but Link is determined to overcome Twinrova's traps and survive to face Ganondorf in an epic final battle!

By Takehiko Inoue

Three volumes in one! A prestige treatment of Inoue’s epic samurai series with bonus content, color pages, storyboard samples and more!Real-life figure Miyamoto Musashi was the most celebrated samurai of all time. The quintessential warrior-philosopher, Musashi authored A Book of Five Rings, a classic treatise in the canon of world philosophy and military strategy. But the path to enlightenment is an endless journey, and to get there through violent means--by way of the sword--makes mere survival an even greater challenge.The Distant OceanIn the aftermath of the bloody Battle of Sekigahara, Sasaki Kojirō, the man destined to be Musashi's opponent in the most famous duel in Japanese history, finds himself alone amidst desperate refugees and vicious hunters. Despite being pushed to his limits, Kojirō is far from daunted by his peril and instead thrives with an almost supernatural serenity. Driven by his macabre thirst for battle, Kojirō is transformed into the ultimate swordsman.

By Rumiko Takahashi

Rumiko Takahashi’s epic in a large prestige format including bonus color pages!Kagome is an ordinary modern schoolgirl living an ordinary life. Who would have thought the dried-up old well on the site of her family's shrine would be a gateway to Japan's ancient past? Drawn through the gate against her will, Kagome finds herself battling demons for control of what she thought was a worthless trinket but is actually a powerful magical gem, the Shikon Jewel! Together with an unlikely ally, the half demon Inuyasha, Kagome begins a quest to recover the shards of the Shikon Jewel and learn more about her link to the past.Kagome's friends each face difficult challenges as Naraku intensifies his efforts to gain complete control of the shards of the Shikon Jewel. Kohaku struggles to free himself from Naraku's grip, but doing so means facing up to the terrible deeds of his past. Then, while Inuyasha battles one enemy after another in his search to gain mastery over the heirloom blade Tetsusaiga, Kagome confronts Tsubaki, yet another pawn of Naraku's and one that may poison her soul. And even Naraku's servants scheme against him when Kagura tries to bring Koga into an attempt to free herself from Naraku's control. The coming of the new moon risks exposing Inuyasha's secret—how much has Kagura seen?

By Hiroyuki Takei

Junior high whiz kid Manta Oyamada was taking a shortcut through the cemetery one night when he met a strange kid--Yoh Asakura, shaman who saved Manta from cemetery-desecrating gang members--but that was just the beginning. Because Yoh is not the only shaman in the world--and danger comes to visit them in the form of a Chinese shaman with ruthless ambitions.

By Kazuki Takahashi

The manga series that inspired the card game that swept the globe!Tenth-grader Yugi always had his head in some game—until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games…weird games with high stakes and high risks!The new Black Crown Game Store is pedaling a hot new game and creating trouble for Grandpa Mutou’s family business. First a sinister clown-masked figure steals Yugi’s Millennium Puzzle, and then Ryuji Otogi, the teenage heir to the store, challenges Yugi to a collectible dice game of dragons and monsters. But without the Millennium Puzzle, Yugi can’t call on Yu-Gi-Oh! Trapped inside the Black Crown Game Store, Yugi must win a game of Dungeon Dice Monsters or lose the Millennium Puzzle forever.

By Darren Shan

Setting out from Vampire Mountain, Darren embarks on a mission as part of an elite quartet sent to find the Vampanese Lord. Along their journey, though, they are imparted an ominous prophecy: "...If you have face the Vampaneze Lord four times and fail to kill him, only one of you will live to witness the fall of the vampire clan."

By Fujino Omori

Bell Cranel is just trying to find his way in the world. Of course, in his case, the "world" is an enormous dungeon filled with monsters, below a city run by gods and goddesses who have way too much time on their hands. He's got big dreams but not much more when a roll on the random encounter table brings him face-to-face with the girl of his dreams--but what does a beginning adventurer have to offer a brilliant swordswoman? And what if the lonely goddess who sponsors his solo adventuring gets jealous...?!

By Daisuke Ashihara

Destroy thy Neighbor! A gate to another dimension has burst open, and invincible monsters called Neighbors invade Earth. Osamu Mikumo may not be the best among the elite warriors who co-opt other-dimensional technology to fight back, but along with his Neighbor friend Yuma, he’ll do whatever it takes to defend life on Earth as we know it. Ever since meeting Yuma, Osamu has protected the feisty Neighbor’s secret through a combination of covering up and taking credit for Yuma’s actions. Turns out, though, Yuma isn’t the only person Osamu’s been protecting. He sets in motion a plan to help his friend Chika, who for mysterious reasons seems to attract Neighbors. And it also becomes clear that Osamu isn’t covering for Yuma as well as he thinks…

By Yoko Matsushita

The business of Death is never done. Asato Tsuzuki works as a Shinigami, or "Guardian o Death," in the Ministry of Hades. It's his duty to make sure that the souls of the dead reach the afterlife, but contrary ghosts and humanity's evils keep getting in the way of a job well done. With all these problem assignments, will he ever get a bonus...or will he be stuck paying back damages for all eternity?Hisoka won't leave the Imaginary World until he has some Shiki spirits of his own. But strange "wormholes" keep ripping open the sky, threatening the end of the Imaginary World--and one sucks Hisoka right into the realm of the fearsome dragon Kurikara! How can Tsuzuki save his partner from the powerful Shiki he once failed to tame? And why are the other Shinigami investigating Hisoka's family back on Earth?

By Kentaro Miura

Back in the day, Guts the Black Swordsman was a top slayer for The Band of the Hawk, an elite mercenary unit led by Griffith, whose calm demeanor and callow beauty belied his fighting prowess and steel will. While in a king’s employ, the attraction between the king’s daughter and Griffith and the growing favor of the king towards the Hawk leader raises the hackles of the king’s jealous son, who plots to have Griffith summarily assassinated. But if the plot fails, the king’s son will likely have to deal with Guts and his titanic broadsword, and the results of such confrontations are rarely pretty... or easy to clean up. FOR MATURE READERS.