Recommendations based on "MAGNUS CHASE 02 AND THE HAMMER OF THOR (BOOK 2) (162 JEUNESSE)"
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By Cornelia Funke
Jacob Reckless Returns Once Again To The Mirrorworld--filled With Profound Characters, Extraordinary Creatures, And Epic Life-or-death Treasure Hunts That Could Only Come From The Mind Of The Master Storyteller Of Our Generation, Cornelia Funke. Jacob Reckless Has Only A Few Months Left To Live. He's Tried Everything To Shake The Fairy Curse That Traded His Life For His Brother's--legends Such As The All-healing Apple, The Well Of Eternal Youth, The Blood Of A Northern Djinn. And Yet Hope After Hope Is Extinguished. After Months Of Fruitless Searching, Jacob Journeys Through His Father's Mirror One Final Time To Deliver The Bad News To Fox. But There They Hear Of One Last Possibility--an Item So Legendary That Not Even Mirrorworlders Believe It Exists: A Crossbow That Can Kill Thousands, Or Heal One, When Shot Through The Heart. But A Goyl Treasure Hunter Is Also Searching For The Prized Crossbow. Jacob Must Find It First--and Somehow Convince Fox To Do Whatever It Takes To Save Him.
By Anthony Horowitz
The third heart-pounding book in #1 NYT bestselling author Anthony Horowitz's spellbinding The Gatekeepers seriesA gate has been opened. The Old Ones have been released. And now the third and fourth of The Five -- twins with a mysterious psychic bond -- are joining the fight.
The Dark Tower - The Dark Tower VII - The Epic Journey Draws to a Close: Complete the Quest (The Dar
By Stephen King
At the outset of the final installment of our saga, Roland’s ka-tet is scattered across several different wheres and whens. Susannah Dean (still in the clutches of the demon Mia) is in End-World’s Fedic a chamber of horrors where magic and technology can be merged and where a monstrous half-human child can be brought forth into the world. Eddie Dean and Roland Deschain are in Maine, 1977, searching for the site of otherworldly walk-in activity, and a possible doorway back to Mid-World. Jake Chambers, Father Callahan, and the bumbler Oy are battling vampires and low men in New York’s Dixie Pig Restaurant, circa 1999, a place where long pig is definitely on the menu. As soon as our tet reunites, they must journey to the headquarters of Thunderclap’s Wolves in order to discover exactly why the Crimson King’s minions have been culling the brains of young children for twin-telepathy enzymes. The answer is more horrible than they realized, and bears directly upon Roland’s quest to reach the Dark Tower.
By David L. Golemon
Reminiscent of the works of James Rollins and Matthew Reilly comes the latest in an action-packed series about the nation’s most secret agency---the Event GroupTen thousand years before the Roman Empire marched great legions across the known world, there was a civilization dedicated to the sciences of earth, sea, and sky. In the City of Light lived people who made dark plans to lay waste to their uncivilized neighbors using the very power of the planet itself. As the great science of their time was brought to bear on the invading hordes, hell was set loose on Earth. And the civilization of Atlantis disappeared in a suicidal storm of fire and water.Now history threatens to repeat itself. The great weapon of the Ancients has been uncovered in the South Pacific, and it is being deciphered by men of hatred---by an evil once thought banished from history. Again, the black swastika of hate is rising. Their plan is to attempt to control and direct the most destructive force this world has yet to see, a weapon that would make nuclear arms pale in comparison. The world starts to tremble under the power of the ancient science. The seas rise, the earth cracks, and entire cities crumble to dust as the evil plan mapped out thousands of years before takes shape.The Event Group, the most secret department of the United States government, staffed by the most brilliant men and women of science, philosophy, and the military, must take the lead and try to stop the power of the Ancients. With a presidential mandate to discover the truth behind the myths and legends of history, the Event Group fights to ensure that mistakes from the past are never repeated. Headed by Colonel Jack Collins, the Group must face its most dangerous assignment ever: to find the lost trail of the Ancients and unearth the missing key before the new Reich. Can the most secret federal service of the United States track down the lost trail that will lead them to the lair of this secret power? Or will the world explode in a chain reaction that began more than eleven thousand years ago? The Event Group is the world's only hope as they search and battle for the lost power of the Ancients.Heart-pounding action combines with historical adventure as the Event Group discovers that some myths never die. . . .
By Max Gladstone
From the co-author of the viral New York Times bestseller This is How You Lose the Time War.Max Gladstone returns with The Ruin of Angels, the sixth novel in the Hugo-nominated Craft Sequence, which The Washington Post calls "the best kind of urban fantasy" and NPR calls "sharp, original, and passionate"The God Wars destroyed the city of Alikand. Now, a century and a half and a great many construction contracts later, Agdel Lex rises in its place. Dead deities litter the surrounding desert, streets shift when people aren’t looking, a squidlike tower dominates the skyline, and the foreign Iskari Rectification Authority keeps strict order in this once-independent city—while treasure seekers, criminals, combat librarians, nightmare artists, angels, demons, dispossessed knights, grad students, and other fools gather in its ever-changing alleys, hungry for the next big score.Priestess/investment banker Kai Pohala (last seen in Full Fathom Five) hits town to corner Agdel Lex’s burgeoning nightmare startup scene, and to visit her estranged sister Lei. But Kai finds Lei desperate at the center of a shadowy, and rapidly unravelling, business deal. When Lei ends up on the run, wanted for a crime she most definitely committed, Kai races to track her sister down before the Authority finds her first. But Lei has her own plans, involving her ex-girlfriend, a daring heist into the god-haunted desert, and, perhaps, freedom for an occupied city. Because Alikand might not be completely dead—and some people want to finish the job.Also Available by Max Gladstone:The Craft Sequence1. Three Parts Dead2. Two Serpents Rise3. Full Fathom Five4. Last First Snow5. Four Roads Cross6. Ruin of AngelsThe Craft Wars1. Dead Country2. Wicked ProblemsLast ExitEmpress of ForeverThis is How You Lose the Time War (with Amal El-Mohtar)
By Andy McDermott
Secrets from the past emerge to threaten archaeologist Nina Wilde and her husband, former SAS soldier Eddie Chase, when a Viking runestone is stolen by a murderous gang of raiders. The stone holds the key to an ancient evil concealed in one of Norse mythology's holiest places: Valhalla. Travelling to Sweden, Eddie and Nina find themselves in a race against time to locate the legendary hall of the Viking warriors - before rival powers claim its deadly contents for themselves. It is a quest that will force Eddie to revisit a dark chapter from his mercenary days that he has kept hidden from everyone including his wife. Only Nina and Eddie can prevent the unleashing of primordial terror from the depths of the earth. But even if they succeed, will the cost be greater than either of them could have ever imagined?
By A. J. Dalton
The gods will see you brought down ... The spirits of your ancestors will have their revenge upon you ... The Saviours will drain you of your very soul. In claiming a place in the world, mortals have won many enemies for themselves. The ancient gods are jealous and conspire against them. The King of the Dead looks to lead his armies into the land of the living. In their own realm, the mighty Declension watches and waits, as events begin to unfold precisely as they had always planned. Jillan and his companions are beset on all sides, yet are plagued by self-doubt and internal division. When the final battle for survival begins, both they and their gods face extinction. They are easy prey for the warriors of the Declension, who are intent upon stripping Jillan of his magic and raising up their empire once more. His friends and beloved Hella taken from him, Jillan is captured and tortured. He is ultimately broken and condemned to work in a mine, to see out his days labouring in misery for the enemy he has fought against his entire life. He is a man without hope.
By R. A. Salvatore
I can find no answers in Mithril Hall....The apparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look...The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.he finds allies where he least expects them and enemies he htough long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.
By Roland Smith
Monsters of legend come to life! The final thrilling title in Roland Smith's popular series. Marty and his best friend, Luther, have managed to rescue Marty's cousin Grace from the clutches of the nefarious pseudo-naturalist Noah Blackwood, but their most dangerous mission lies ahead of them. Marty's parents have been missing in Brazil for months and their trail has all but run cold. With time running out, Marty and the Cryptos Island crew race off for Brazil -- where they discover that Noah Blackwood has twisted the natural order of things beyond their wildest, most terrifying dreams.
By Angus Watson
~b~>The outrageously thrilling West of West trilogy comes to an action-packed close in Where Gods Fear to Go -- a gritty epic fantasy journey in which a mismatched group of refugees battle animals and monsters, an unforgiving land and each other as they cross a continent to fulfill a prophecy.Battling across the Shining Mountains, the questers discover a land more terrifying than they ever could've imagined--and they've fought thunder lizards.All the while fighting and falling in love, the tentatively allied Wootah and Calnians must survive monster attacks, flash floods, and tornados to uncover the secret of The Meadows. And then comes the hard part.To save themselves and everybody else, they will travel west of west, deeper into danger...and attempt to take on a goddess who has already killed all the gods. West of WestYou Die When You DieThe Land You Never LeaveWhere Gods Fear to GoFor more Angus Watson, check out:Iron AgeAge of IronClash of IronReign of Iron span