Recommendations based on "MÄR, Vol. 3"
Based on your reading history, we think you will also enjoy the following books.
By Yumi Hotta
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable!
By Yu Watase
Travel back to the mystical Universe of the Four Gods in this prequel to hit the hit series Fushigi Yugi!When schoolgirl Takiko Okuda attempts to destroy her father's translation of The Universe of the Four Gods, she is instead sucked into the story, becoming the Priestess of Genbu in an epic journey to find the seven Celestial Warriors!Takiko has found three Celestial Warriors, but four remain hidden. While she and her friends journey to the Oracle Anlu, who may have the power to locate the remaining warriors, Limdo travels undercover with the army of Qu-dong. At Turning Point Rockfield, their destinies will intertwine again...and Takiko will learn that her quest is more difficult than she imagined. If she's already located three of the seven warriors, why does the Oracle claim there are five still to be found?
By Hiroyuki Takei
Moody old Faust is back! And teamed with...Yoh? When the competitors and their friends finally make it to the Patch Village, things are not what they expected. Strange new alliances are formed--and someone close to Yoh might get left in the lurch--testing everyone's strenth and possibly changing their loyalties forever.
By Hiromu Arakawa
Breaking the laws of nature is a serious crime!In an alchemical ritual gone wrong, Edward Elric lost his arm and his leg, and his brother Alphonse became nothing but a soul in a suit of armor. Equipped with mechanical “auto-mail” limbs, Edward becomes a state alchemist, seeking the one thing that can restore his and his brother’s bodies...the legendary Philosopher’s Stone.Barry the Chopper, the psychopathic killer whose soul is encased in a suit of armor, has been captured by Colonel Mustang's troops. Fearing he will reveal the Philosopher's Stone conspiracy, Gluttony and Lust decide to kill him, using Barry's own original soulless body to track him down! Though Colonel Mustang has anticipated their moves and set up an ambush, Gluttony and Lust prove too powerful and easily fight their way through to Barry, who is being protected by Al and Lieutenant Hawkeye. In a terrible battle, a badly injured Colonel Mustang sacrifices all in a last-ditch attempt to stop Lust!
By Ishio Yamagata
Seven heroes gather to save the world--but the legends spoke of only six. Long ago, the Evil God was sealed at the edge of the continent, where it lies in slumber. Each time it awakens, it threatens to plunge the world into hell, and each time, six powerful warriors are chosen to seal it away again. But now, as the cycle begins anew, the Crest of the Six Flowers marks not six Braves...but seven. Hans, the mysterious assassin for hire. Mora, the elder of the All Heavens Temple. Chamo, the young but deadly Saint of Swamps. Nashetania, the princess, and Goldof, the knight yearning to win her heart. Fremy, the girl with a dark past. And Adlet, the boy with a dream. When the Braves of the Six Flowers realize one of their number is an impostor, hero will turn on hero in this exciting new series!
By Reki Kawahara
With the prelims over, it's time to head into the main event-the Bullet of Bullets tournament! But this fun free-for-all has turned into an IRL death match when a member of SAO's Laughing Coffin raises the stakes. Can Sinon and Kirito figure out who Death Gun is before it's too late?!
By Fujino Omori, Suzuhito Yasuda
Pursuing his desire to become stronger, adventurer Bell Cranell has become pupil to the brilliant swordswoman Aiz Wallenstein. Though he initially despairs about the vast gulf between their abilities, he gradually begins to improve. And as he does, a certain goddess's devious plan advances, and with it, a dark shadow approaches. The familia myth--walked by the boy and written by the goddess--continues!
By Tappei Nagatsuki
Subaru Natsuki was just trying to get to the convenience store but wound up summoned to another world. He encounters the usual things--life-threatening situations, silver haired beauties, cat fairies--you know, normal stuff. All that would be bad enough, but he's also gained the most inconvenient magical ability of all--time travel, but he's got to die to use it. How do you repay someone who saved your life when all you can do is die?
By Nobuyuki Anzai
Ginta Toramizu is a 14-year-old kid who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, sucks at sports, and to top it off - he's short! But Ginta is a dreamer and has had the same dream 102 times, always in the same fantasy world, where he is a hero blessed with all the abilities he lacks in real life. Then one day a supernatural figure appears at Ginta's school and summons him to a mysterious and exciting new world! In this strange universe filled with magic and wonder, he is strong, tough, agile - and he can see without his glasses! Thus, Ginta begins a mystical quest in search of the magical items known as 'ARMS,' one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as 'Babbo,' which everyone wants but, it seems, only Ginta can possess!
By Nobuyuki Anzai
The battle to save MÄR Heaven heats up as the terrifying Phantom and 12 other Knights descend on Reginlief castle to declare death to the world! But these scare tactics don't work on Ginta. He's more determined than ever to beat the Chess Pieces and save his friends, starting with Ed. Using Babbo version three, the Guardian Alice, Ginta manages to lift the curse and separate man from dog! But the victory is unfortunately short lived as, on the eve of the next War Game, most of Team Mär is sucked into the alternate dimension of the Training Gate! There they face their most powerful enemy yet--themselves!The battle to save MÄR Heaven heats up as the terrifying Phantom and 12 other Knights descend on Reginlief castle to declare death to the world! But these scare tactics don't work on Ginta. He's more determined than ever to beat the Chess Pieces and save his friends, starting with Ed. Using Babbo version three, the Guardian Alice, Ginta manages to