Recommendations based on "Lightfall: a Place Between A Graphic Novel"

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By Varian Johnson

A new threat faces the world of Erdas in this continuation of the New York Times bestselling series.Split between two worlds, Conor, Abeke, Meilin, and Rollan are four young heroes who are racing to stop an ancient evil. Even the spirit animal bond, the sacred link between humans and animals, is on the brink of destruction.The friends face an enemy with the power to enslave others to its will-and to steal spirit animals away from their rightful partners. With their own allies falling to this darkness, the four must look to their bonds to light the way forward. But one of those lights is about to go out. Briggan, Uraza, Jhi, and Essix. Before their journey is over, one of these legends will be lost.

By Paul Stewart, Chris Riddell

‘Oh, Sky above!’ Linius wailed. ‘If I had known then what I know now…’Quint, son of a sky pirate captain, and new apprentice to Linius Pallitax, the Most High Academe, has been set some highly important tasks. Just how important, Quint is about to find out as he and Linius’s only daughter, Maris, are plunged into a terrifying adventure that takes them deep within the rock upon which Sanctaphrax is built. Here, they unwittingly invoke an ancient curse — the curse of the gloamglozer…A dramatic and exuberant fantasy filled with colourful characters and illustrated with exquisite detail.From the Trade Paperback edition.

By Peter V. Brett

As darkness falls after sunset, the corelings rise--demons who possess supernatural powers and burn with a consuming hatred of humanity. For hundreds of years the demons have terrorized the night, slowly culling the human herd that shelters behind magical wards--symbols of power whose origins are lost in myth and whose protection is terrifyingly fragile. It was not always this way. Once, men and women battled the corelings on equal terms, but those days are gone. Night by night the demons grow stronger, while human members dwindle under their relentless assault. Now, with hope for the future fading, three young survivors of vicious demon attacks will dare the impossible, stepping beyond the crumbling safety of the wards to risk everything in a desperate quest to regain the secrets of the past. Together, they will stand against the night.The stunning debut fantasy novel from author Peter V. Brett. The Painted Man, book one of the Demon trilogy, is a captivating and thrilling fantasy adventure, pulling the reader into a world of demons, darkness and heroes. Voted one of the top ten fantasy novels of 2008 by amazon uk.

By Paul Stewart

Reissued in a stunning new cover look, the third in the Twig sequence of the Edge Chronicles.'SANCTAPHRAX WILL BE DESTROYED BY THE ENERGY OF THE MOTHER STORM.'Far over the Edge, the Mother Storm is brewing -- a storm more terrifying than any seen in the lifetime of any Edgelander. Sweeping in from the open sky, it must strike the source of the Edgewater River to bring new energy to the land. But in its way is Sanctaphrax -- a magnificent city built on a floating rock and tethered to the land by a massive chain... Only one person can save the Edgelands from certain disaster: Twig, the young sky pirate captain who had dared to sail over the Edge -- but returned with his memory shattered and his crew flung far and wide. But to recover his memory and take action, Twig must first find his lost crew. And this means a journey back into the Deepwoods -- and beyond.

By B. B. Alston

The gripping fourth book in the #1 New York Times bestselling Supernatural Investigations series that began with Amari and the Night Brothers! Perfect for fans of Tristan Strong Punches a Hole in the Sky, Percy Jackson and the Olympians, and Nevermoor. In the wake of the extreme losses to the Bureau during the war with Dylan Van Helsing and the magicians, Amari has stepped back from being a Junior Agent to spend the school year as a normal kid. But as she prepares to graduate eighth grade, she's faced with a decision: Return to the Bureau and join the elite new Junior Special Agent Program, or retire for good--which would mean safety, but also losing her memories of the supernatural world. But soon she finds that she may not have a choice. A deadly new curse is threatening both the supernatural and mortal worlds as, beneath their skin, people are slowly becoming machines--and losing their very humanity. And it's somehow related to the First Magician. Hundreds of cases have been cropping up, with no cure in sight. And when the curse hits someone close to Amari, it's up to her to get to the bottom of this deadly mystery--even if it means trusting an old enemy.

By Pittacus Lore

Four thrilling bestselling novels are included in this collection: The Power of Six: I've seen him on the news. Followed the stories about what happened in Ohio. John Smith, out there, on the run. To the world, he's a mystery. But to me . . . he's one of us. There are six of us left. We're hiding, blending in, avoiding contact with one another . . . but our Legacies are developing, and soon we'll be equipped to fight. Is John Number Four, and is his appearance the sign I've been waiting for? And what about Number Five and Six? I am Number Seven. One of six still alive. And I'm ready to fight. The Rise of Nine: The stakes are higher than ever as John, Six, and Seven try desperately to find the rest of the Garde before it's too late. During the dangerous mission at the Mogadorian base in West Virginia, John found and rescued Nine. But even with their combined powers, special abilities known as Legacies, the pair barely escaped with their lives—and they lost Sam in the process. In order to save our world and their own, John and Nine must join forces with Six and Seven who have been battling the Mogadorians in Spain, and who are now trying to locate Number Eight in India. The Fall of Five: To defeat their enemy, the Garde must master their Legacies and learn to work together as a team. When the Garde receive a sign from Number Five—a crop circle in the shape of a Lorien symbol—they know they are close to being reunited. But could it be a trap? Time is running out, and the only thing they know for certain is that they have to get to Five before it's too late. The Revenge of Seven: The fifth book in the New York Times bestselling I Am Number Four series! The Garde have suffered an unbearable loss. Number Five has betrayed them. Eight is gone forever. Ella has been kidnapped. The others are now scattered. The Garde are broken and divided once again, but they will not be defeated. As long as one still stands, the battle for Earth's survival is not lost.

By Patrick Carman

The thrilling prequel to the bestselling Land of Elyon trilogy -- with exciting illustrations and a whole new adventure!Before the walls went up ... there were adventures. Follow young Thomas Warvold and his brother as they journey through Elyon, discovering new mysteries, new challenges, and new magical creatures that will alter the history of the land.

By Alan Dean Foster

From one of the most brilliant imaginations in science fiction comes Flinx Transcendent, Alan Dean Foster's thrilling conclusion to the series that began over thirty-five years ago-the epic adventures of Flinx and his flying minidrag companion, Pip. Flinx is the only one with even the tiniest chance of stopping the evil colossus barreling in to destroy the Humanx Commonwealth (and everything else in the Milky Way). With time running out, Flinx is a man in search of a solution and in search of himself. His efforts take him to the land of his mortal enemies, the bloodthirsty AAnn, where chances are excellent that Flinx's discovery-and summary execution-will eliminate all his demons and doubts in one masterstroke. The way Flinx is feeling, that might not be the worst imaginable end. After years of searching for his father, he finally has-and must bear-the truth. And now he must also seek out an ancient sentient weapons platform wandering around somewhere in the galaxy and then communicate with it, a powwow that could very well fry his already frazzled brain. Then there are the oblivion-craving assassins determined to stop Flinx before he can prevent total annihilation. With a future that rosy, it's no surprise he's flirting with disaster. Still, Flinx is no quitter, and he's got something else going for him-an uncanny ability to improvise and triumph (or at least survive) in impossible situations. He's certainly been through enough of them, and now he's going to need every ounce of that know-how, because he's venturing to places where the laws of physics fear to tread, where no one's ever been, to do what no one's ever done, and where his deadliest enemy is so close it's invisible.

By S. J. Kincaid

The impossible was just the beginning. Now in their second year as superhuman government weapons-in-training at the Pentagonal Spire, Tom and his friends are midlevel cadets in the elite combat corps known as the Intrasolar Forces. But as training intensifies and a moment arrives that could make or break his entire career, Tom's loyalties are again put to the test.Encouraged to betray his ideals and friendships for the sake of his country, Tom is convinced there must be another way. And the more aware he becomes of the corruption surrounding him, the more determined he becomes to fight it, even if he sabotages his own future in the process.Drawn into a power struggle more dramatic than he has ever faced before, Tom stays a hyperintelligent step ahead of everyone, like the exceptional gamer he is—or so he believes. But when he learns that he and his friends have unwittingly made the most grievous error imaginable, Tom must find a way to outwit an enemy so nefarious that victory seems hopeless. Will his idealism and bravado cost him everything—and everyone—that matters to him?Filled with action and intelligence, camaraderie and humor, the second book in S. J. Kincaid's futuristic World War III Insignia trilogy continues to explore fascinating and timely questions about power, politics, technology, loyalty, and friendship.

By Simon R. Green

Twice upon a time, Prince Rupert and Princess Julia saved the Forest Kingdom. They have earned the right to live happily ever after. But there's a blue moon on the rise.... Hawk and Fisher, famous for their years of keeping the peace in Haven, are really quite happy being legends. They gave up the hero business when they decided they'd grown too old for it. Now they run the Hero Academy, training young hopefuls to be heroes. Legends never die, but it seems they cannot retire, either. Hawk and Fisher's adult children, Jack and Gillian, have been kidnapped. They were taken by the Demon Prince, an old enemy from the Forest Kingdom who challenges the couple to one final battle for their lives. But Hawk and Fisher believe there's another motive behind the abductions, one connected to a case they worked in Haven many years ago--a case they refuse to discuss. They have no choice but to return to the Forest Kingdom, to be Prince Rupert and Princess Julia one last time in one last story--of the kind of things that happen only once in a blue moon....