Recommendations based on "Knight of Darkness"

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By Robin Hobb

King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was.

By RAYMOND E FEIST

A new novel from internationally bestselling author Raymond E. Feist.The world of Garn once boasted five great kingdoms, until the King of Ithrace was defeated and every member of his family executed by Lodavico, the ruthless King of Sandura, a man with ambitions to rule the world.Ithrace's ruling family were the legendary Firemanes, and represented a great danger to the other kings. Now four great kingdoms remain, on the brink of war. But rumour has it that the newborn son of the last king of Ithrace survived, carried off during battle and sequestered by the Quelli Nacosti, a secret society whose members are trained to infiltrate and spy upon the rich and powerful throughout Garn. Terrified that this may be true, and that the child will grow to maturity with bloody revenge in his heart, the four kings have placed a huge bounty on the child's head.In the small village of Oncon, Declan is apprenticed to a master blacksmith, learning the secrets of producing the mythical king's steel. Oncon is situated in the Covenant, a neutral region lying between two warring kingdoms. Since the Covenant was declared, the region has existed in peace, until violence explodes as slavers descend upon the village to capture young men to press as soldiers for Sandura.Declan must escape, to take his priceless knowledge to Baron Daylon Dumarch, ruler of Marquensas, perhaps the only man who can defeat Lodavico of Sandura, who has now allied himself with the fanatical Church of the One, which is marching across the continent, imposing its extreme form of religion upon the population and burning unbelievers as they go.Meanwhile, on the island of Coaltachin, the secret domain of the Quelli Nacosti, three friends are being schooled in the deadly arts of espionage and Donte, son of one of the most powerful masters of the order; Hava, a serious girl with fighting abilities that can set any opponent on their back; and Hatu, a strange, conflicted lad in whom fury and calm.

By Brent Weeks

Gavin's powers are fading and his end draws near as war rages across the satrapies in the second novel novel of the NYT bestselling Lightbringer series by Brent Week.Gavin Guile is dying. He'd thought he had five years left--now he has less than one. With fifty thousand refugees, a bastard son, and an ex-fiancée who may have learned his darkest secret, Gavin has problems on every side. All magic in the world is running wild and threatens to destroy the Seven Satrapies. Worst of all, the old gods are being reborn, and their army of color wights is unstoppable. The only salvation may be the brother whose freedom and life Gavin stole sixteen years ago. If you loved the action and adventure of the Night Angel trilogy, you will devour this incredible epic fantasy series by Brent Weeks.LightbringerThe Black PrismThe Blinding KnifeThe Broken EyeThe Blood MirrorFor more from Brent Weeks, check out:Night AngelThe Way of ShadowsShadow's EdgeBeyond the ShadowsNight Angel: The Complete Trilogy (omnibus)Perfect Shadow: A Night Angel Novella (e-only)The Way of Shadows: The Graphic Novel

By Anthony Ryan

“The Sixth Order wields the sword of justice and smites the enemies of the Faith and the Realm." Vaelin Al Sorna was only a child of ten when his father left him at the iron gate of the Sixth Order—a caste devoted to battle. Vaelin will be trained and hardened to the austere, celibate and dangerous life of a warrior of the Faith. He has no family now save the Order.Vaelin’s father was Battle Lord to King Janus, ruler of the Unified Realm—and Vaelin’s rage at being deprived of his birthright knows no bounds. Even his cherished memories of his mother are soon challenged by what he learns within the Order.But one truth overpowers all the rest: Vaelin Al Sorna is destined for a future he has yet to comprehend. A future that will alter not only the Realm, but the world.

By Terry Goodkind

Terry Goodkind's Wizard's First Rule, Book One of A Sword of Truth, was "a wonderfully creative, seamless, and stirring epic fantasy debut." -Kirkus ReviewsPiers Anthony lauded it as "a phenomenal fantasy, endlessly inventive, that surely marks the commencement of one of the major careers in the genre. It starts in early and keeps hitting you with new magical wonders, building into a truly gripping adventure."In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.

By David Eddings

This carries on the magnificent epic of The Belgariad, begun in Pawn of Prophecy, set against a background of a war of men, Kings, and Gods that had spanned seven thousand years--a novel of fate, strange lands, and a prophecy that must be fulfilled! Legends told of how the evil God Torak had coveted the power of the Orb of Aldur, until defeated in a final battle. But prophecy spoke of a time when he would awake and again seek dominance over all the world. Now the Orb had been stolen by a priest of Torak, and that time as at hand. The master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain it before the final disaster. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.

By Janny Wurts

The long-awaited beginning of the fourth story arc - Sword of the Canon - in the epic fantasy series, the Wars of Light and Shadow.Betrayed and double-crossed, Arithon s'Ffalenn is held captive by the Order of the Koriathain. The desperate Fellowship Sorcerers have gambled the weal of Athera and forced through the perilous bargain that spared him, as the last Prince of Rathain, and their sole hope of unity. To suspend the Prime Matriarch's decree of execution, Arithon lives only to battle Marak's horde of free wraiths, unleashed one by one from the shielding grip of the star wards.But on the day the last wraith is redeemed, the inflexible terms sealed by Dakar's oath of debt will come to be forfeit...Against a world backdrop, in which the Religion of Light has undergone schism, the zealot True Sect's canon grips Tysan, its high priesthood stands consumed by its thwarted ambition: to conquer Havish, last crown bastion and backbone of order that secures the terms of Paravian survival. Now Lord Mayor of Etarra, Lysaer s'Ilessid must fight the pull of the Mistwraith's curse, and battle for sanity to uphold his just ethic. Another young defender will stand at his side, newly sworn by the Sorcerer's auspices.As Arithon's life once again becomes the fulcrum that shifts the game board, Elaira's choice might save or break the unstable future; while at large and answerable to no mortal law, Davien and the dragon that holds his service throw in the wild card no one predicts...

By David Gemmell

There was nothing Jarek Mace wouldn't do for the right price—including becoming a hero.The Angostin hordes raged over the Southern Borders. Evil sorcery ruled, and the vampyre kings lived once more. The Highland people were in much need of a great hero.Jarek Mace needed nothing and no one—not even that bard Owen Odell, with whom he now traveled. But when Mace harassed the Angostins for his own purposes, he inadvertently aided the Highland people. And now he was being hailed as a hero, a legend, the great Morningstar returned.But Owen Odell knew the real man behind the people's tales. Mace was an outlaw, a bandit, a heartless thief. He was no savior of the people. He was no legend. Or was he?“It seems that every time I read a new David Gemmell novel it is better than the last—and Morningstar is no exception. . . . The main difference between the book and the myths it draws upon is that Gemmell includes some of the less savory characters who we suspect may have been at the basis of both Robin and Arthur.”—Starburst

By David Eddings

Discover the magic of The Malloreon–David Eddings’s acclaimed series, the sequel to his bestselling The Belgariad. Now the first three Malloreon books appear in a single volume, taking us on an epic quest across strange lands among gods, kings, sorcerers, and ordinary men. It is a gripping tale of two ancient warring destinies fighting a battle of good against evil. Garion has slain the evil God Torak and is now the King of Riva. The prophecy has been fulfilled–or so it seems. For there is a dire warning, as a great evil brews in the East. Now Garion once again finds himself with the fate of the world resting on his shoulders. When Garion’s infant son is kidnapped by Zandramas, the Child of Dark, a great quest begins to rescue the child. Among those on the dangerous mission are Garion and his wife, Queen Ce’Nedra, and the immortal Belgarath the Sorcerer and his daughter, Polgara. They must make their way through the foul swamps of Nyissa, then into the lands of the Murgos. Along the way, they will face grave dangers–captivity, a horde of demons, a fatal plague–while Zandramas plots to use Garion’s son in a chilling ritual that will make the Dark Prophecy supreme. . .

By David Gemmell

Eight hundred years have passed since King Connavar of the Rigante and his bastard son, Bane, defeated the invading army of Stone. Now the Rigante have lost the freedom and culture so many gave their lives to preserve. Only one woman remains who follows the ancient ways–the Wyrd of Wishing Tree Wood–and she alone knows the nature of the evil soon to be unleashed. But the Wyrd pins her hope on two men: a giant Rigante fighter, a man haunted by his failure to save his best friend from betrayal; and a youth whose deadly talents will earn him the rancor of the brutal Varlish. One will become the Ravenheart, an outlaw leader whose daring exploits will inspire the Rigante. The other will forge a legend–and light the fires of revolution. . . .