Recommendations based on "Isle of the Mighty"

Based on your reading history, we think you will also enjoy the following books.

By Luke Arnold

Welcome back to the streets of Sunder City, a darkly imagined world perfect for readers of Ben Aaronovitch and Jim Butcher.In a city that lost its magic, an angel falls in a downtown street. His wings are feathered, whole—undeniably magical—the man clearly flew, because he left one hell of a mess when he plummeted into the sidewalk.But what sent him up? What brought him down? And will the answers help Fetch bring the magic back for good?Working alongside necromancers, genies, and shadowy secret societies, through the wildest forests and dingiest dive bars, this case will leave its mark on Fetch's body, his soul, and the fate of the world.Praise for the Fetch Phillips novels:"Superb... With a lead who would be at home in the pages of a Raymond Chandler or James Ellory novel and a nicely twisty plot, this installment makes a strong case for Arnold's series to enjoy a long run." ―Publishers Weekly"Arnold's universe has everything, including the angst of being human. The perfect story for adult fantasy fans—a tough PI and a murder mystery wrapped around the mysticism of Hogwarts, sprinkled with faerie dust." ―Library Journal (starred review)Fetch Phillips NovelsThe Last Smile in Sunder CityDead Man in a DitchOne Foot in the Fade

By Varian Johnson

A new threat faces the world of Erdas in this continuation of the New York Times bestselling series.Split between two worlds, Conor, Abeke, Meilin, and Rollan are four young heroes who are racing to stop an ancient evil. Even the spirit animal bond, the sacred link between humans and animals, is on the brink of destruction.The friends face an enemy with the power to enslave others to its will-and to steal spirit animals away from their rightful partners. With their own allies falling to this darkness, the four must look to their bonds to light the way forward. But one of those lights is about to go out. Briggan, Uraza, Jhi, and Essix. Before their journey is over, one of these legends will be lost.

By Simon R. Green

I’m John Taylor. I was born in the Nightside, that square mile in the hidden center of London where it is always the hour of the wolf, where gods and monsters walk side by side and where every dark question ever asked can be answered—for a price.I left for a while, but I did come back, to make my living doing what I do better than anyone else: finding things—lost or stolen, real or imaginary.Recently, I found the most dangerous thing of all: the true identity of my long-gone mother. Turns out she’s a being who’s been around since before the dawn of history. Then, she created the Nightside—and now, for her own warped reasons, she intends to destroy it.To stop her before she even gets started, I’ve got to do some hard traveling—back in Time, through endless eons, into the very distant—and probably deadly—past…

By Alan Dean Foster

Born was a child of the rain forest that covered Midworld, part of the primitive society that the peaceful jungle planet had sustained for hundreds of years. He was wise in the ways of his world, and he knew well the precarious natural balance that governed all things. Then one day the aliens came. Giants. They knew nothing of the Upper or Lower Hell -- and they cared less. Born had risked his life to save them, to guide them through the myriad tangled boughs, past unseen, unsuspected dangers lurking in the underbrush. But worse than their ignorance of how to survive, the aliens had plans for Midworld, plans that could utterly destroy the globe-spanning forest that his people called home. As the days passed, Born realized his mistake. And as he had once hunted only to live, he knew now that he would be forced to live only to kill...

By Chris Wooding

Once you get into the story, there's no way out. Everyone's heard the rumors. If you gather the right things and say the right words, you'll be taken to Malice, a world that exists inside a horrifying comic book. It's a world that few kids know about ... and even fewer survive. Seth and Kady think it's all a silly myth. But then their friend, Luke, disappears and suddenly the rumors don't seem silly after all. Malice is real. Malice is deadly. And Seth and Kady are about to be trapped inside it.

By Peter Lerangis

Percy Jackson meets Indiana Jones in the New York Times bestselling epic adventure Seven Wonders! Lost in Babylon is the second book in a seven-book series by master storyteller Peter Lerangis. This sequel to the bestselling The Colossus Rises chronicles Jack McKinley and his friends as they carry on their mission to save their lives—and the world—by locating seven magic orbs called Loculi, which are hidden in the Seven Wonders of the Ancient World. After defeating the Colossus of Rhodes and capturing the first of the Loculi, their friend Marco has disappeared. With no leads, no clues, and no one else to turn to, the kids have no choice but to trust Professor Bhegad and the Karai Institute again as they head off to Babylon. Rick Riordan, author of the Percy Jackson series, praised Seven Wonders Book 1: The Colossus Rises as "a high-octane mix of modern adventure and ancient secrets. Young readers will love this story. I can't wait to see what's next in the Seven Wonders series!"

By Derek Landy

A shot of Skulduggery action for free. It isn’t easy to take over the world. First you need the scheme. Then you need the muscle. Then you need to come up with a system for ruling six billion people and keeping them from revolting. It takes a certain kind of man to take over the world. Scaramouch Van Dreg, however, is not that man. But he has one thing going for him. He has his arch enemy, Skulduggery Pleasant, chained up in his dungeon, and the only person who is coming to save him is the skeleton detective’s 13 year old sidekick. What could possibly go wrong? All the following Skulduggery Pleasant novels are available in ebook now:• Skulduggery Pleasant• Skulduggery Pleasant: Playing with Fire• Skulduggery Pleasant: The Faceless Ones• Skulduggery Pleasant: Dark Days• Skulduggery Pleasant: Mortal Coil

By Greg Weisman

An epic action-adventure series set in Blizzard's popular World of Warcraft® game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them.It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketchbook, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew--especially second mate Makasa, a tough teenaged girl. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home--to safety--to what destiny is it leading? Includes twenty illustrations from the acclaimed Blizzard artist, Samwise Didier.

By Neil Gaiman, Michael Reaves

Teens—and tweens and adults—who obsessively read the His Dark Materials and Harry Potter series will be riveted by Neil Gaiman and Michael Reaves's InterWorld and its sequel, The Silver Dream. InterWorld tells the story of Joey Harker, a very average kid who discovers that his world is only one of a trillion alternate earths. Some of these earths are ruled by magic. Some are ruled by science. All are at war. Joey teams up with alternate versions of himself from an array of these worlds. Together, the army of Joeys must battle evil magicians Lord Dogknife and Lady Indigo to keep the balance of power between all the earths stable. The Silver Dream: After mastering the ability to walk between dimensions, Joey Harker and his fellow InterWorld freedom fighters are now on a mission to maintain peace between the rival powers of magic and science who seek to control all worlds. When a stranger named Acacia somehow follows Joey back to InterWorld's base, things get complicated. No one knows who she is or where she's from—or how she knows so much about InterWorld.

By Val Tyler

The Guardians look after time for all people. Humans always rush around claiming that they do not have enough time, but no one thinks of guarding it. The Guardians do this and in every region of the world there is one who protects time for us all. In Greenwich, it is Old Father Tim. When the Wreccas, who populate the Underneath (below ground), send Snot to steal the Tick, their only intention is to wreak havoc on the Guardians who live Topside (above ground). They don't expect Snot to find out that she feels more at home Topside and that she really rather likes Tid (Old Father Tim's grandson) who she has to trick. And little do they know that without the Tick, time will stop forever . . .