Recommendations based on "Ink & Sigil"

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By B. B. Alston

Sequel to the New York Times bestseller Amari and the Night Brothers!Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy—perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor.After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze.But between the fearsome new Head Minister’s strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton’s curse steadily worsening, Amari’s plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She’s got enough to worry about!But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers’ successor and determine the future of magiciankind.The Great Game is both mysterious and deadly, but among the winner’s magical rewards is Quinton’s last hope—so how can Amari refuse?

By Kevin Hearne

Druid Atticus O’Sullivan hasn’t stayed alive for more than two millennia without a fair bit of Celtic cunning. So when vengeful thunder gods come Norse by Southwest looking for payback, Atticus, with a little help from the Navajo trickster god Coyote, lets them think that they’ve chopped up his body in the Arizona desert. But the mischievous Coyote is not above a little sleight of paw, and Atticus soon finds that he’s been duped into battling bloodthirsty desert shapeshifters called skinwalkers. Just when the Druid thinks he’s got a handle on all the duplicity, betrayal comes from an unlikely source. If Atticus survives this time, he vows he won’t be fooled again. Famous last words. Don’t miss any of Kevin Hearne’s phenomenal Iron Druid Chronicles novels: HOUNDED | HEXED | HAMMERED | TRICKED | TRAPPED | HUNTED | SHATTERED | STAKED

By Derek Landy

An unmissable paraquel to the internationally bestselling Skulduggery Pleasant series, The Skulduggery Pleasant Grimoire is at once a thrilling recap of the books so far, a reference guide to characters, and a treasure-trove of bonus content. As the Skulduggery Pleasant series nears its end (again), relive the adventure in this lavishly illustrated compendium of all things Skulduggery. Featuring a unique run-down of the books so far, it also includes an invaluable reference tool for the dizzying cast of characters, as well as bonuses, surprises, and a dark story all of its own. The Grimoire is an essential book for any Skulduggery fan. The cover of this edition uses special inks and debossing to represent the age and magic of the Grimoire. Pages inside are designed to represent each archivist's actual papers, and are filled with brand-new information and illustrations from a group of carefully selected artists, including illustrator-extraordinaire Tom Percival as well as brand-new names working in multiple styles, to represent the incredible and broad world of Skulduggery Pleasant.

By Kate Griffin

Matthew Swift, sorcerer, Midnight Mayor, is in charge. Or so he'd like to think. London, being London, is having its issues. Drug use is rampant. Teenage vandalism is driving away business. Violent crimes are on the rise. Once upon a time, Matthew Swift wouldn't have cared. Now it's his mess to clean up. Especially when the new drug on the market is fairy dust and the production process involves turning humans into walking drug labs. And when the teenage vandals are being hunted by a mystical creature. And when the petty criminals of London start dying by magical means. It becomes clear that not only is this Swift's mess to clean up, but someone is trying to tell him how to do his job. Now he has to sort out who's behind the crime wave and who's interfering in his business. Swift has a lot of old enemies and few friends. If he's going to save London from a rising tide of blood -- he's going to have to learn his lessons and fast.

By Benedict Jacka

ANYONE CAN USE MAGIC - IF THEY CAN AFFORD THE PRICE . . .In a world where everything magical is bought up and controlled by the super rich - Stephen Oakwood has inherited a natural talent for magic. Plunged by his father's disappearance into a glittering world of scheming dynasties, warring patriarchs and vicious scions, Stephen must navigate magical high society and learn to control his gifts.Dangerous enemies await the Oakwood heir, and even more dangerous allies: if Stephen cannot master his magic quickly and learn to distinguish friend from foe, his name may end up on the missing persons list, just like his father.

By Angie Sage

The fourth book in the internationally bestselling Septimus Heap series by Angie Sage, featuring the funny and fantastic adventures of a wizard apprentice and his quest to become an ExtraOrdinary Wizard.New York Times Bestselling Series“Breezy charm, gusts of spectacular Magyk and a buoyant plot combining drama and comedy in just the right proportions.” —Kirkus Reviews (starred review)“The Septimus Heap series remains one of the best outcomes of the young-wizard furor catalyzed by Harry Potter.” —ALA BooklistThere's trouble at the Castle, and it's all because Merrin Meredith has returned with Darke plans for Septimus. More trouble awaits Septimus and Jenna in the form of Tertius Fume, the ghost of the very first Chief Hermetic Scribe, who is determined to send Septimus on a deadly Queste. But Septimus and Jenna have other plans—they are headed for the mysterious House of Foryx, a place where all Time meets and the place where they fervently hope they will be able to find Nicko and Snorri, who were trapped back in time in Physik. But how will Septimus escape the Queste?

By Stacia Kane

Karen Marie Moning has called Stacia Kane’s Downside Ghosts series “dark, sexy urban fantasy at its finest.” Now, in this breathtakingly suspenseful eBook novella, Kane has written a prequel to her thrilling series. Before Chess Putnam was a magic-wielding Churchwitch, she was a student in the Church of Real Truth—with a keen sensitivity to magic, a strong rebellious streak, and a penchant for self-destruction. And in Finding Magic, a grisly ghost murder becomes Chess’s baptism of fire.   When eighteen-year-old Chess Putnam is offered the chance to train with a special team of investigators known as the Black Squad, she feels torn. She’s never been a team player and hates how one male Inquisitor condescends to “the new kid.” But at her first bloody crime scene, she gets a taste for investigation—and is hooked on the high. Though the seasoned Inquisitors consider the series of ghost murders random events, Chess starts to detect a pattern. Is a psycho killer summoning ghosts from the City of Eternity and using them as murder weapons? As Chess gets closer to the dark truth, she puts herself in grave danger and risks losing everything she’s fought so hard for.   Includes a special preview of Stacia Kane’s upcoming urban fantasy thriller, Chasing Magic!

By Sarah Prineas

In a city that runs on a dwindling supply of magic, a young boy is drawn into a life of wizardry and adventure. Author Sarah Prineas works her own spells as she transports us to an extraordinary world where cities are run on living magic and even a thief can become a wizard's apprentice. Diana Wynne Jones, author of Howl's Moving Castle, praised this middle grade fantasy series filled with magic and wonder, saying of the first, "I couldn't put it down. Wonderful, exciting stuff." This collection contains all four novels in the series, plus the digital original novella The Magic Thief: A Proper Wizard. The Magic Thief: Conn should have dropped dead the day he picked Nevery's pocket and touched the wizard's locus magicalicus, a stone used to focus magic and work spells. But for some reason he did not. Nevery finds that interesting, and he takes Conn as his apprentice on the provision that the boy find a locus stone of his own. But Conn has little time to search for his stone between wizard lessons and helping Nevery discover who—or what—is stealing the city of Wellmet's magic. The Magic Thief: Lost: Conn may only be a wizard's apprentice, but even he knows it's dangerous to play with fire . . . especially around magic. But Conn is drawn to the murmurs he hears every time he sets off an explosion—something is trying to talk to him, to warn him. When none of the wizards listen, Conn takes matters into his own hands. His quest to protect everything he loves brings him face-to-face with a powerful sorcerer-king and a treachery beyond even his vivid imagination. The Magic Thief: Found: Sneaking out of prison isn't easy, unless you are a thief, or a wizard. Luckily, Conn is both! Trouble is, once he's out, where does he go? His home is a pile of rubble since he blew it up doing magic. His master, the wizard Nevery, is not happy with him. Worst of all, Conn's been exiled, and staying in the city will mean his death. The Magic Thief: A Proper Wizard: When Verent, a young apprentice from neighboring Danivelle, comes to Wellmet to ask for Conn's help with his city's magical problems, he is less than impressed with Conn. Will Verent be able to overcome his misgivings about Conn in order to help his town? And with Conn's help, will Verent become a proper wizard? The Magic Thief: Home: Duchess Rowan has promoted Conn to ducal magister, but the other wizards see him only as a thief. But something sinister is brewing, as magicians' locus stones are being stolen and magical spells are going awry. As Conn faces old enemies and powerful magical forces, is he strong enough to save the city he calls home?

By Philippa Leathley

Enter an extraordinary magical adventure about family, fate, and finding the courage to be yourself. A remarkable debut! "One of my favorite middle grade books from recent years." --Jordan Lees, author of The Whisperwicks "An adventure overflowing with magic, brought to life with wit and charm." --Beth Lincoln, author of The Swifts On her tenth birthday, Meticulous Jones--known to her friends as Metty--receives her fate, as all children do, in the form of a magical tattoo on her hand. She hopes that her ink will reveal something exciting: a tattoo that will symbolize travel, or discovery, or adventure. What appears is a skull, balanced in the palm of a violet glove. Metty's fate is to become a murderer. Metty is swiftly hidden away by her father, Moral Jones, in a remote Welsh farmhouse, with only a miserable housekeeper (who's terrified she'll become Metty's first victim) for company. But when Moral goes missing, his sister, Aunt Magnificent, arrives to sweep Metty off to the glittering city of New London. Metty is mesmerized by the magic and enchantment she discovers there. But when she starts to hear rumors of a mysterious and dangerous organization known as the Black Moths, she wonders if they might be connected to her father's disappearance--and to her own fate. . . . Fizzing with atmosphere, danger, magic, and mystery, this fantasy will keep kids hooked from the start. A bold heroine and a darkly comic voice make this debut perfect for fans of Nevermoor and the Swifts. Inkbound's world of magical ink and fate tattoos is utterly unique, yet the writing feels classic.

By K. E. Mills

BOOK 1: THE ACCIDENTAL SORCERER Gerald Dunwoody is a wizard. Just not a particularly good one. He's blown up a factory, lost his job, and there's a chance that he's not really a Third Grade wizard after all. So it's off to New Ottosland to be the new Court Wizard for King Lional. It's a shame that King Lional isn't the vain, self-centered young man he appeared to be. With a Princess in danger, a talking bird who can't stay out of trouble, and a kingdom to save, Gerald soon suspects that he might be out of his depth. And if he can't keep this job, how will he ever become the wizard he was destined to be. . . BOOK 2: WITCHES INCORPORATED It's a case of espionage, skullduggery and serious unpleasantness And it's also Gerald's first official government assignment. He's hunting down a deadly saboteur, and time is quickly running out. Old enemies and new combine forces to thwart him. Once again, innocent lives are on the line. He needs his friends. He can't do this alone. But Princess Melissande and Reg have troubles of their own. With the help of Monk Markham's brilliant, beautiful sister, they've opened a one-stop-shop witching locum agency, where magical problems are solved for a price. Problem is, the girls are struggling to keep the business afloat. Things are looking grim for Witches Incorporated -- and that's before they accidentally cross paths with Gerald's saboteur. Suddenly everybody's lives are on the line and Gerald realizes, too late, that there's a reason government agents aren't supposed to have friends. . . BOOK 3: Wizard Squared When the staff of Witches Incorporated receive a visitor from an alternate reality, they are shocked to learn that life in the parallel world next door is anything but a bed of roses. . . and it's all because of Gerald Dunwoody. At a crucial moment in time, their Gerald turned left. . . but the alternate reality Gerald turned right. Now the parallel world next door is in the grip of terror, staring down the barrel of a thaumaturgical war -- a war that threatens to spill across the dimensions and plunge every reality into a nightmare. The only person who can stop a rogue wizard gone mad is another rogue wizard. But what do you do when another rogue wizard can't be found?