Recommendations based on "How to use a Returner 07"
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By Yumi Hotta
After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him.
By Norihiro Yagi
A New York Times best selling, multi-arc, character-driven story with great battles and strong-willed females that will appeal to males and females alike.In a world where monsters called Yoma prey on humans and live among them in disguise, humanity's only hope is a new breed of warrior known as Claymores. Half human, half monster, these silver-eyed slayers possess supernatural strength but are condemned to fight their savage impulses or lose their humanity completely.In their hunt for Galatea, the Organization's former number 3, Clarice and Miata enter the Holy City of Rabona, but what they encounter there is far beyond anything they could have anticipated. Also included in this volume are bonus stories of Priscilla and Isley's first meeting, and of Clare's training at the Organization.
By Chie Shinohara
The latest Egyptian assault on Ugarit is being led by Ramses, who is not only their top military genius but still carries a white-hot torch for Yuri! Yuri tries yet another unorthodox strategy to defend the city, only this one backfires and lands her right in Ramses' clutches. When Kail finds out he takes off in pursuit of Ramses, who has abandoned the assault and is racing back to Egypt with Yuri. What neither man suspects is that the very nature of their romantic rivalry is about to undergo a profound change!
By Ken Akamatsu
Now that the tournament is over, Negi wants to find his missing students and take them home. But first, he's confronted by a sinister man who claims to know the answers to all of Negi's questions. He promises to share those answers--but only if Negi will join his cause. Available on DVD from FUNimation Entertainment Includes special extras after the story!
By Nobuyuki Anzai
The battle to save MÄR Heaven heats up as the terrifying Phantom and 12 other Knights descend on Reginlief castle to declare death to the world! But these scare tactics don't work on Ginta. He's more determined than ever to beat the Chess Pieces and save his friends, starting with Ed. Using Babbo version three, the Guardian Alice, Ginta manages to lift the curse and separate man from dog! But the victory is unfortunately short lived as, on the eve of the next War Game, most of Team Mär is sucked into the alternate dimension of the Training Gate! There they face their most powerful enemy yet--themselves!The battle to save MÄR Heaven heats up as the terrifying Phantom and 12 other Knights descend on Reginlief castle to declare death to the world! But these scare tactics don't work on Ginta. He's more determined than ever to beat the Chess Pieces and save his friends, starting with Ed. Using Babbo version three, the Guardian Alice, Ginta manages to
By Nobuyuki Anzai
From Nobuyuki Anzai, creator of Flame of Recca, comes the tale of Ginta, a junior high loser who enters the vivid world of his dreams where, at last, he is a hero!Could it actually be the beginning of the end?! Princess Snow of Team Mär is captured by the Chess Pieces and taken to the ruthless Queen Diana. Despite being down a member, Team Mär must remain undaunted as they go into the final battle of the War Games. Will they be able to persevere against the Chess Pieces? And what fate awaits Snow in the hands of her evil stepmother Diana?!
By Daisuke Ashihara
Destroy thy Neighbor! A gate to another dimension has burst open, and invincible monsters called Neighbors invade Earth. Osamu Mikumo may not be the best among the elite warriors who co-opt other-dimensional technology to fight back, but along with his Neighbor friend Yuma, he’ll do whatever it takes to defend life on Earth as we know it. Ever since meeting Yuma, Osamu has protected the feisty Neighbor’s secret through a combination of covering up and taking credit for Yuma’s actions. Turns out, though, Yuma isn’t the only person Osamu’s been protecting. He sets in motion a plan to help his friend Chika, who for mysterious reasons seems to attract Neighbors. And it also becomes clear that Osamu isn’t covering for Yuma as well as he thinks…
By Kotaro Mori
Simon and Kamina, who come from deep underground, reach the surface, along with the robot Gurren lagann, where they find new freedom in a world that is dominated by monsters, which they battle along with a heavily-armed woman called Yoko.
By Mineko Ohkami
To the surprise and amazement of Rath, Thatz and Zoma, a presumed-dead Fiji is now fully grown. The discovery is hopeful for the encouraged group, who stumbles upon Nadil's castle. With Fiji's skill and guidance, they cross the desert of the dead that surrounds the castle. Will all these good omens keep the gang out of harm's way?
By Kentaro Miura
Two feudal kingdoms, Midland and Chuder, battle for supremacy in what will become the final clash in a century-long struggle. Spearheading the Midland forces is the Band of the Hawk, a legendary cadre of elite mercenaries led by the charismatic Griffith and with the fearless Guts as its berserker champion. The Hawks' ferocity, courage, and fearsome skills - not to mention Guts' enormous broadsword - are just what Midland needs to turn the bloody tide, but during the fray, Guts and Griffith's most trusted lieutenant, Casca, fall together from a cliff into a raging river. Miraculously, both barely survive, and Guts tends to Casca's wounds as she tells of having her life saved by Griffith, her induction into the Band of the Hawk, and her deep feelings toward Griffith. She even seems to finally be warming up to the grim Guts. But this greeting-card moment won't last long, for Chuder warriors are on the prowl, and the only greetings they carry are on the points of their spears! FOR MATURE READERS.